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Fix the MG42 fire delay being too slow by default for AIs
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parent
96d16bcbc1
commit
e5aee8d206
1 changed files with 6 additions and 6 deletions
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@ -1265,14 +1265,14 @@ void TurretGun::AI_DoFiring()
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// Added in OPM
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// default values if not set
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maxBurstTime = minBurstTime = 0.001f;
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maxBurstDelay = minBurstDelay = fire_delay[FIRE_PRIMARY];
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maxBurstDelay = minBurstDelay = fire_delay[FIRE_PRIMARY] / 10.f;
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}
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if (m_iFiring == 1) {
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if (maxBurstTime > 0) {
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if (m_fMaxBurstTime > 0) {
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if (m_fFireToggleTime < level.time) {
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m_iFiring = 4;
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m_fFireToggleTime = level.time + minBurstTime + (maxBurstTime - minBurstTime) * random();
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m_fFireToggleTime = level.time + m_fMinBurstTime + (m_fMaxBurstTime - m_fMinBurstTime) * random();
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}
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} else {
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m_iFiring = 4;
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@ -1280,10 +1280,10 @@ void TurretGun::AI_DoFiring()
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} else if (m_iFiring == 4) {
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Fire(FIRE_PRIMARY);
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if (maxBurstTime > 0) {
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if (m_fMaxBurstTime > 0) {
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if (m_fFireToggleTime < level.time) {
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m_iFiring = 1;
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m_fFireToggleTime = level.time + minBurstDelay + (maxBurstDelay - minBurstDelay) * random();
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m_fFireToggleTime = level.time + m_fMinBurstDelay + (m_fMaxBurstDelay - m_fMinBurstDelay) * random();
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}
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}
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}
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@ -1643,7 +1643,7 @@ void TurretGun::P_EventDoJitter(Event *ev)
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void TurretGun::AI_EventBurstFireSettings(Event *ev)
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{
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if (ev->NumArgs() <= 3) {
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if (ev->NumArgs() < 4) {
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return;
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}
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