Fix the MG42 fire delay being too slow by default for AIs

This commit is contained in:
smallmodel 2024-09-01 16:51:41 +02:00
parent 96d16bcbc1
commit e5aee8d206
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@ -1265,14 +1265,14 @@ void TurretGun::AI_DoFiring()
// Added in OPM
// default values if not set
maxBurstTime = minBurstTime = 0.001f;
maxBurstDelay = minBurstDelay = fire_delay[FIRE_PRIMARY];
maxBurstDelay = minBurstDelay = fire_delay[FIRE_PRIMARY] / 10.f;
}
if (m_iFiring == 1) {
if (maxBurstTime > 0) {
if (m_fMaxBurstTime > 0) {
if (m_fFireToggleTime < level.time) {
m_iFiring = 4;
m_fFireToggleTime = level.time + minBurstTime + (maxBurstTime - minBurstTime) * random();
m_fFireToggleTime = level.time + m_fMinBurstTime + (m_fMaxBurstTime - m_fMinBurstTime) * random();
}
} else {
m_iFiring = 4;
@ -1280,10 +1280,10 @@ void TurretGun::AI_DoFiring()
} else if (m_iFiring == 4) {
Fire(FIRE_PRIMARY);
if (maxBurstTime > 0) {
if (m_fMaxBurstTime > 0) {
if (m_fFireToggleTime < level.time) {
m_iFiring = 1;
m_fFireToggleTime = level.time + minBurstDelay + (maxBurstDelay - minBurstDelay) * random();
m_fFireToggleTime = level.time + m_fMinBurstDelay + (m_fMaxBurstDelay - m_fMinBurstDelay) * random();
}
}
}
@ -1643,7 +1643,7 @@ void TurretGun::P_EventDoJitter(Event *ev)
void TurretGun::AI_EventBurstFireSettings(Event *ev)
{
if (ev->NumArgs() <= 3) {
if (ev->NumArgs() < 4) {
return;
}