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Initialize explosion flash
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@ -1530,6 +1530,11 @@ Explosion::Explosion()
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return;
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}
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flash_r = 0;
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flash_g = 0;
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flash_b = 0;
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flash_a = 0;
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flash_radius = 0;
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radius = 0;
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constant_damage = false;
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damage_every_frame = false;
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