Use explicit constants when checking g_gametype

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smallmodel 2024-11-22 19:44:53 +01:00
parent 04da76167c
commit e2f4d8cd6b
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9 changed files with 43 additions and 43 deletions

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@ -2676,7 +2676,7 @@ void UI_PushMenuSP_f(void)
}
if ((!com_cl_running || !com_cl_running->integer || clc.state == CA_DISCONNECTED || !cg_gametype->integer)
&& (!com_sv_running || !com_sv_running->integer || !g_gametype->integer)) {
&& (!com_sv_running || !com_sv_running->integer || g_gametype->integer == GT_SINGLE_PLAYER)) {
UI_PushMenu(Cmd_Argv(1));
}
}
@ -2697,7 +2697,7 @@ void UI_PushMenuMP_f(void)
}
if (com_cl_running && com_cl_running->integer && clc.state != CA_DISCONNECTED && cg_gametype->integer
&& com_sv_running && com_sv_running->integer && g_gametype->integer) {
&& com_sv_running && com_sv_running->integer && g_gametype->integer != GT_SINGLE_PLAYER) {
cmd = Cmd_Argv(1);
//