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Update documentation
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@ -18,15 +18,17 @@ You can now start a local OpenMOHAA server or play on a server.
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## User data location
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## User data location
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The location of user data, like console logs, saves and config files can be found in different locations depending on the platform:
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The location of user-writable data, like the console logfile, saves and configuration files can be found in different locations depending on the platform:
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- `%APPDATA%\openmohaa\<game_name>` on Windows
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- `%APPDATA%\openmohaa\<game_name>` on Windows
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- `~/.openmohaa/<game_name>` on Linux
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- `~/.openmohaa/<game_name>` on Linux
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This has two advantages:
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This is by design since ioquake3 and has two advantages:
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- On a multi-user system, each user will have their own configuration file
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- On a multi-user system, each user will have their own configuration file
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- It doesn't overwrite the existing MOHAA configuration in the MOHAA installation directory.
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- It doesn't overwrite the existing MOHAA configuration in the MOHAA installation directory.
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The location of user-writable data can be changed manually by setting the `fs_homepath` variable in the command-line argument. The value can be a relative path (relative to the current working directory) or an absolute path.
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Note that the configuration file isn't created nor written automatically on a dedicated server (**omohaaded**).
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Note that the configuration file isn't created nor written automatically on a dedicated server (**omohaaded**).
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## Playing with bots
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## Playing with bots
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