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Fixed buffer overrun
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1 changed files with 1 additions and 1 deletions
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@ -392,7 +392,7 @@ void WriteEncodedFrames(msg_t *msg, skelAnimDataGameHeader_t *enAnim)
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MSG_WriteShort(msg, pChannel->nFramesInChannel);
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for (j = 0; j < pChannel->nFramesInChannel; j++) {
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vec3_t channelData;
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vec4_t channelData;
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pFrame = &pChannel->ary_frames[i];
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MSG_WriteShort(msg, pFrame->nFrameNum);
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