Added rain initialization

This commit is contained in:
L 2023-05-01 17:06:27 +02:00
parent ca79cf659b
commit df8a12664c

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@ -22,3 +22,31 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// DESCRIPTION:
// Nature effects
#include "cg_local.h"
#include "cg_commands.h"
cvar_t* cg_rain;
cvar_t* cg_rain_drawcoverage;
void ClientGameCommandManager::InitializeRainCvars()
{
int i;
cg_rain = cgi.Cvar_Get("cg_rain", "0", CVAR_ARCHIVE);
cg_rain_drawcoverage = cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
cg.rain.density = 0.0;
cg.rain.speed = 2048.0f;
cg.rain.length = 90.0f;
cg.rain.min_dist = 512.0f;
cg.rain.width = 1.0f;
cg.rain.speed_vary = 512;
cg.rain.slant = 50;
for (i = 0; i < MAX_RAIN_SHADERS; i++) {
cg.rain.shader[i][0] = 0;
}
cg.rain.numshaders = 0;
}