Add a way to draw the skeleton for debugging purposes

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smallmodel 2024-09-10 20:16:56 +02:00
parent a586f13af8
commit d9e3cc2188
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4 changed files with 13 additions and 8 deletions

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@ -2187,6 +2187,7 @@ float R_CalcLod(const vec3_t origin, float radius);
int GetLodCutoff(struct skelHeaderGame_s* skelmodel, float lod_val, int renderfx);
int GetToolLodCutoff(struct skelHeaderGame_s* skelmodel, float lod_val);
void R_PrintInfoWorldtris(void);
void R_DebugSkeleton(void);
extern int g_nStaticSurfaces;
extern qboolean g_bInfostaticmodels;