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Add a way to draw the skeleton for debugging purposes
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4 changed files with 13 additions and 8 deletions
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@ -2187,6 +2187,7 @@ float R_CalcLod(const vec3_t origin, float radius);
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int GetLodCutoff(struct skelHeaderGame_s* skelmodel, float lod_val, int renderfx);
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int GetToolLodCutoff(struct skelHeaderGame_s* skelmodel, float lod_val);
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void R_PrintInfoWorldtris(void);
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void R_DebugSkeleton(void);
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extern int g_nStaticSurfaces;
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extern qboolean g_bInfostaticmodels;
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