Rearrangement + ability to compile cgame + client (doesn't compile currently)

This commit is contained in:
L 2023-04-30 01:45:26 +02:00
parent 79d8b91977
commit d811a58297

View file

@ -62,6 +62,10 @@ ELSE()
set(TARGET_CONFIG_SUFFIX "")
ENDIF()
# Common stuff
## For modules
set(SOURCES_SHARED
"code/qcommon/class.cpp"
"code/qcommon/con_set.cpp"
@ -78,30 +82,7 @@ set(SOURCES_SHARED
"code/script/scriptvariable.cpp"
)
# Shared libraries
## Server game library
file(GLOB_RECURSE SOURCES_GAME "code/game/*.c" "code/game/*.cpp" "code/parser/*.cpp" "code/script/*.cpp")
set(SOURCES_GAME_LIB ${SOURCES_SHARED} ${SOURCES_GAME})
add_library(fgame SHARED ${SOURCES_GAME_LIB})
target_compile_definitions(fgame PRIVATE GAME_DLL ARCHIVE_SUPPORTED TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_include_directories(fgame PUBLIC "code/qcommon" "code/script" "code/game")
target_include_directories(fgame PRIVATE "code/parser")
target_compile_features(fgame PUBLIC cxx_nullptr)
target_compile_features(fgame PUBLIC c_variadic_macros)
set_target_properties(fgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
set_target_properties(fgame PROPERTIES OUTPUT_NAME "game${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(fgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
INSTALL(TARGETS fgame DESTINATION "${TARGET_BASE_GAME}")
## Client game library
## TODO! Build the cgame shared library
# Applications
## Code for all executables
## For executable
### Platform-specific code
if(WIN32)
@ -163,22 +144,34 @@ file(GLOB_RECURSE SOURCES_SKEL "code/tiki/*.cpp" "code/skeletor/*.cpp")
set(SOURCES_APP ${SOURCES_SHARED} ${SOURCES_COMMON} ${SOURCES_SKEL})
## Executables
# Targets
## Server
### Server game library
file(GLOB_RECURSE SOURCES_GAME "code/game/*.c" "code/game/*.cpp" "code/parser/*.cpp" "code/script/*.cpp")
set(SOURCES_GAME_LIB ${SOURCES_SHARED} ${SOURCES_GAME})
add_library(fgame SHARED ${SOURCES_GAME_LIB})
target_compile_definitions(fgame PRIVATE GAME_DLL ARCHIVE_SUPPORTED TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_include_directories(fgame PUBLIC "code/qcommon" "code/script" "code/game")
target_include_directories(fgame PRIVATE "code/parser")
target_compile_features(fgame PUBLIC cxx_nullptr)
target_compile_features(fgame PUBLIC c_variadic_macros)
set_target_properties(fgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
set_target_properties(fgame PROPERTIES OUTPUT_NAME "game${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(fgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
INSTALL(TARGETS fgame DESTINATION "${TARGET_BASE_GAME}")
include("code/gamespy/gcd.cmake")
### Client version
### TODO! Build the executable client (without the server part)
### Listen version
### TODO! Build the executable, full version (both client and server)
### Dedicated version
### Server executable
file(GLOB_RECURSE SOURCES_SERVER "code/server/*.c" "code/server/*.cpp")
set(SOURCES_SERVER_APP ${SOURCES_APP} ${SOURCES_SERVER})
add_executable(omohaaded ${SOURCES_SERVER_APP} ${SOURCES_PLATFORM_SPECIFIC} "code/null/null_client.c" "code/null/null_input.c" "code/null/null_snddma.c")
target_compile_definitions(omohaaded PRIVATE NO_SCRIPTENGINE DEDICATED TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_compile_definitions(omohaaded PRIVATE NO_SCRIPTENGINE APP_MODULE DEDICATED TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_compile_features(omohaaded PUBLIC cxx_nullptr)
target_compile_features(omohaaded PUBLIC c_variadic_macros)
# Gamespy dependency
@ -202,3 +195,50 @@ endif()
INSTALL(TARGETS omohaaded DESTINATION "./")
if (WITH_CLIENT)
## Client
### Client game library
file(GLOB_RECURSE SOURCES_CGAME "code/cgame/*.c" "code/cgame/*.cpp")
set(SOURCES_CGAME_LIB ${SOURCES_SHARED} ${SOURCES_CGAME})
add_library(cgame SHARED ${SOURCES_CGAME_LIB})
target_compile_definitions(cgame PRIVATE CGAME_DLL NO_SCRIPTENGINE TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_include_directories(cgame PUBLIC "code/qcommon" "code/cgame" "code/script")
target_compile_features(cgame PUBLIC cxx_nullptr)
target_compile_features(cgame PUBLIC c_variadic_macros)
set_target_properties(cgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(cgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
INSTALL(TARGETS cgame DESTINATION "${TARGET_BASE_GAME}")
### Executable
file(GLOB_RECURSE SOURCES_CLIENT "code/client/*.c" "code/client/*.cpp")
set(SOURCES_CLIENT_APP ${SOURCES_APP} ${SOURCES_SERVER} ${SOURCES_CLIENT})
add_executable(openmohaa ${SOURCES_CLIENT_APP} ${SOURCES_PLATFORM_SPECIFIC})
target_compile_definitions(openmohaa PRIVATE NO_SCRIPTENGINE APP_MODULE TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_compile_features(openmohaa PUBLIC cxx_nullptr)
target_compile_features(openmohaa PUBLIC c_variadic_macros)
# Gamespy dependency
add_dependencies(openmohaa gcd)
target_link_libraries(openmohaa PRIVATE gcd)
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/SDL2/include")
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa{TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
if(WIN32)
if (MSVC)
target_link_options(openmohaa PRIVATE "/MANIFEST:NO")
endif()
target_link_libraries(openmohaa PRIVATE wsock32 ws2_32)
target_link_libraries(openmohaa PRIVATE winmm)
elseif(UNIX)
find_package(Threads)
target_link_libraries(openmohaa PRIVATE ${CMAKE_DL_LIBS} ${CMAKE_THREAD_LIBS_INIT})
target_link_libraries(openmohaa PRIVATE m)
target_link_libraries(openmohaa PRIVATE stdc++)
endif()
INSTALL(TARGETS openmohaa DESTINATION "./")
endif()