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Fixed Unix compilation warnings/errors
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parent
7b133e5b2f
commit
d53ab8540e
5 changed files with 5 additions and 5 deletions
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@ -1178,7 +1178,7 @@ public:
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bool ShortenPathToAttack( float fMinDist );
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void StrafeToAttack( float fDist, vec3_t vDir );
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virtual Vector GunTarget( bool bNoCollision ) override;
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virtual qboolean setModel( void );
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virtual qboolean setModel( void ) override;
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void EventSetHeadModel( Event *ev );
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void EventGetHeadModel( Event *ev );
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void EventSetHeadSkin( Event *ev );
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@ -1628,7 +1628,7 @@ int DM_Manager::GetTeamSpawnTimeLeft() const
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{
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int timeLeft;
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if (sv_team_spawn_interval <= 0) {
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if (sv_team_spawn_interval->integer <= 0) {
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return -1;
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}
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@ -2018,7 +2018,7 @@ void Entity::setModel(const str& mdl)
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model = CanonicalTikiName(mdl);
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if (!setModel()) {
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Com_Printf("^~^~^ Bad model name '%s'\n", mdl);
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Com_Printf("^~^~^ Bad model name '%s'\n", mdl.c_str());
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return;
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}
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@ -4422,7 +4422,7 @@ void Player::GiveNewWeaponsCheat(Event *ev)
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return;
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}
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if (gi.FS_ReadFile("global/givenewweapons.scr", &(void *)buffer, qtrue) != -1) {
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if (gi.FS_ReadFile("global/givenewweapons.scr", (void**)&buffer, qtrue) != -1) {
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return;
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}
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@ -888,7 +888,7 @@ public:
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void UserSelectWeapon(bool bWait);
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void PickWeaponEvent(Event *ev);
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bool AllowTeamRespawn() const;
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void EventUseWeaponClass(Event *ev);
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void EventUseWeaponClass(Event *ev) override;
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void EventAddKills(Event *ev);
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bool CanKnockback(float minHealth) const;
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//====
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