Fixed Unix compilation warnings/errors

This commit is contained in:
smallmodel 2023-08-10 23:06:03 +02:00
parent 7b133e5b2f
commit d53ab8540e
No known key found for this signature in database
GPG key ID: A96F163ED4891440
5 changed files with 5 additions and 5 deletions

View file

@ -1178,7 +1178,7 @@ public:
bool ShortenPathToAttack( float fMinDist ); bool ShortenPathToAttack( float fMinDist );
void StrafeToAttack( float fDist, vec3_t vDir ); void StrafeToAttack( float fDist, vec3_t vDir );
virtual Vector GunTarget( bool bNoCollision ) override; virtual Vector GunTarget( bool bNoCollision ) override;
virtual qboolean setModel( void ); virtual qboolean setModel( void ) override;
void EventSetHeadModel( Event *ev ); void EventSetHeadModel( Event *ev );
void EventGetHeadModel( Event *ev ); void EventGetHeadModel( Event *ev );
void EventSetHeadSkin( Event *ev ); void EventSetHeadSkin( Event *ev );

View file

@ -1628,7 +1628,7 @@ int DM_Manager::GetTeamSpawnTimeLeft() const
{ {
int timeLeft; int timeLeft;
if (sv_team_spawn_interval <= 0) { if (sv_team_spawn_interval->integer <= 0) {
return -1; return -1;
} }

View file

@ -2018,7 +2018,7 @@ void Entity::setModel(const str& mdl)
model = CanonicalTikiName(mdl); model = CanonicalTikiName(mdl);
if (!setModel()) { if (!setModel()) {
Com_Printf("^~^~^ Bad model name '%s'\n", mdl); Com_Printf("^~^~^ Bad model name '%s'\n", mdl.c_str());
return; return;
} }

View file

@ -4422,7 +4422,7 @@ void Player::GiveNewWeaponsCheat(Event *ev)
return; return;
} }
if (gi.FS_ReadFile("global/givenewweapons.scr", &(void *)buffer, qtrue) != -1) { if (gi.FS_ReadFile("global/givenewweapons.scr", (void**)&buffer, qtrue) != -1) {
return; return;
} }

View file

@ -888,7 +888,7 @@ public:
void UserSelectWeapon(bool bWait); void UserSelectWeapon(bool bWait);
void PickWeaponEvent(Event *ev); void PickWeaponEvent(Event *ev);
bool AllowTeamRespawn() const; bool AllowTeamRespawn() const;
void EventUseWeaponClass(Event *ev); void EventUseWeaponClass(Event *ev) override;
void EventAddKills(Event *ev); void EventAddKills(Event *ev);
bool CanKnockback(float minHealth) const; bool CanKnockback(float minHealth) const;
//==== //====