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Implemented SetCurrentSFX and ClearCurrentSFX
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parent
e28ea74549
commit
d459191f01
2 changed files with 4 additions and 4 deletions
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@ -1182,14 +1182,14 @@ void ClientGameCommandManager::CommandDelay(Event* ev)
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ProcessEvent(ev1);
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}
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void ClientGameCommandManager::SetCurrentSFX(Event* ev)
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void ClientGameCommandManager::SetCurrentSFX(specialeffect_t* pSFX)
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{
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// FIXME: unimplemented
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m_pCurrentSfx = pSFX;
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}
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void ClientGameCommandManager::ClearCurrentSFX()
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{
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// FIXME: unimplemented
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m_pCurrentSfx = NULL;
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}
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//===============
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@ -859,7 +859,7 @@ public:
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void InitializeVSSSources();
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void ResetVSSSources();
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void ResetVSSSources(Event* ev);
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void SetCurrentSFX(Event* ev);
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void SetCurrentSFX(specialeffect_t* pSFX);
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void ClearCurrentSFX();
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void AddTreadMarkSources();
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void InitializeTreadMarkCvars();
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