Implemented SetCurrentSFX and ClearCurrentSFX

This commit is contained in:
L 2023-05-05 21:11:48 +02:00
parent e28ea74549
commit d459191f01
2 changed files with 4 additions and 4 deletions

View file

@ -1182,14 +1182,14 @@ void ClientGameCommandManager::CommandDelay(Event* ev)
ProcessEvent(ev1);
}
void ClientGameCommandManager::SetCurrentSFX(Event* ev)
void ClientGameCommandManager::SetCurrentSFX(specialeffect_t* pSFX)
{
// FIXME: unimplemented
m_pCurrentSfx = pSFX;
}
void ClientGameCommandManager::ClearCurrentSFX()
{
// FIXME: unimplemented
m_pCurrentSfx = NULL;
}
//===============

View file

@ -859,7 +859,7 @@ public:
void InitializeVSSSources();
void ResetVSSSources();
void ResetVSSSources(Event* ev);
void SetCurrentSFX(Event* ev);
void SetCurrentSFX(specialeffect_t* pSFX);
void ClearCurrentSFX();
void AddTreadMarkSources();
void InitializeTreadMarkCvars();