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Moved script stuff to their matching directory
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parent
16d9a6f8b0
commit
cf18c3a96f
21 changed files with 475 additions and 540 deletions
375
code/script/scriptclass.cpp
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375
code/script/scriptclass.cpp
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#include "scriptclass.h"
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#include "scriptmaster.h"
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#include "scriptthread.h"
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//====================
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// ScriptClass
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//====================
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MEM_BlockAlloc<ScriptClass> ScriptClass_allocator;
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CLASS_DECLARATION(Listener, ScriptClass, NULL)
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{
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{ NULL, NULL }
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};
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/*
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====================
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new ScriptClass
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====================
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*/
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void* ScriptClass::operator new(size_t size)
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{
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return ScriptClass_allocator.Alloc();
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}
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/*
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====================
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delete ptr
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====================
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*/
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void ScriptClass::operator delete(void* ptr)
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{
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ScriptClass_allocator.Free(ptr);
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}
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/*
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====================
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ScriptClass
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====================
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*/
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ScriptClass::ScriptClass(GameScript* gameScript, Listener* self)
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{
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m_Self = self;
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m_Script = gameScript;
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m_Threads = NULL;
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}
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/*
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====================
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ScriptClass
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====================
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*/
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ScriptClass::ScriptClass()
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{
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m_Self = NULL;
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m_Script = NULL;
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m_Threads = NULL;
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}
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/*
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====================
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~ScriptClass
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====================
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*/
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ScriptClass::~ScriptClass()
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{
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if (m_Script == NULL) {
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throw ScriptException("Attempting to delete dead class.");
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}
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KillThreads();
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if (!m_Script->m_Filename)
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{
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// This is a temporary gamescript
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delete m_Script;
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}
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}
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/*
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====================
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Archive
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====================
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*/
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void ScriptClass::Archive(Archiver& arc)
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{
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}
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/*
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====================
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ArchiveInternal
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====================
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*/
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void ScriptClass::ArchiveInternal(Archiver& arc)
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{
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Listener::Archive(arc);
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arc.ArchiveObjectPosition(this);
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arc.ArchiveSafePointer(&m_Self);
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GameScript::Archive(arc, m_Script);
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}
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/*
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====================
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ArchiveScript
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====================
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*/
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void ScriptClass::ArchiveScript(Archiver& arc, ScriptClass** obj)
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{
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ScriptClass* scr;
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ScriptVM* m_current;
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ScriptThread* m_thread;
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int num;
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int i;
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if (arc.Saving())
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{
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scr = *obj;
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scr->ArchiveInternal(arc);
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num = 0;
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for (m_current = scr->m_Threads; m_current != NULL; m_current = m_current->next)
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num++;
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arc.ArchiveInteger(&num);
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for (m_current = scr->m_Threads; m_current != NULL; m_current = m_current->next)
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m_current->m_Thread->ArchiveInternal(arc);
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}
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else
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{
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scr = new ScriptClass();
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scr->ArchiveInternal(arc);
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arc.ArchiveInteger(&num);
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for (i = 0; i < num; i++)
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{
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m_thread = new ScriptThread(scr, NULL);
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m_thread->ArchiveInternal(arc);
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}
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*obj = scr;
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}
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}
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/*
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====================
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ArchiveCodePos
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====================
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*/
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void ScriptClass::ArchiveCodePos(Archiver& arc, unsigned char** codePos)
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{
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m_Script->ArchiveCodePos(arc, codePos);
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}
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/*
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====================
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CreateThreadInternal
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====================
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*/
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ScriptThread* ScriptClass::CreateThreadInternal(const ScriptVariable& label)
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{
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GameScript* scr;
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ScriptThread* thread = NULL;
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if (label.GetType() == VARIABLE_STRING || label.GetType() == VARIABLE_CONSTSTRING)
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{
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ScriptClass* scriptClass = Director.CurrentScriptClass();
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scr = scriptClass->GetScript();
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if (label.GetType() == VARIABLE_CONSTSTRING)
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thread = Director.CreateScriptThread(scr, m_Self, label.constStringValue());
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else
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thread = Director.CreateScriptThread(scr, m_Self, label.stringValue());
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}
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else if (label.GetType() == VARIABLE_CONSTARRAY && label.arraysize() > 1)
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{
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ScriptVariable* script = label[1];
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ScriptVariable* labelname = label[2];
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if (script->GetType() == VARIABLE_CONSTSTRING)
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scr = Director.GetGameScript(script->constStringValue());
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else
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scr = Director.GetGameScript(script->stringValue());
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if (labelname->GetType() == VARIABLE_CONSTSTRING)
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thread = Director.CreateScriptThread(scr, m_Self, labelname->constStringValue());
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else
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thread = Director.CreateScriptThread(scr, m_Self, labelname->stringValue());
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}
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else
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{
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ScriptError("ScriptClass::CreateThreadInternal: bad argument format");
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}
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return thread;
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}
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/*
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====================
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CreateScriptInternal
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====================
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*/
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ScriptThread* ScriptClass::CreateScriptInternal(const ScriptVariable& label)
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{
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GameScript* scr;
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ScriptThread* thread = NULL;
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if (label.GetType() == VARIABLE_STRING || label.GetType() == VARIABLE_CONSTSTRING)
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{
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if (label.GetType() == VARIABLE_CONSTSTRING)
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thread = Director.CreateScriptThread(Director.GetGameScript(label.stringValue()), m_Self, "");
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else
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thread = Director.CreateScriptThread(Director.GetGameScript(label.constStringValue()), m_Self, "");
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}
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else if (label.GetType() == VARIABLE_CONSTARRAY && label.arraysize() > 1)
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{
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ScriptVariable* script = label[1];
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ScriptVariable* labelname = label[2];
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if (script->GetType() == VARIABLE_CONSTSTRING)
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scr = Director.GetGameScript(script->constStringValue());
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else
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scr = Director.GetGameScript(script->stringValue());
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if (labelname->GetType() == VARIABLE_CONSTSTRING)
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thread = Director.CreateScriptThread(scr, m_Self, labelname->constStringValue());
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else
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thread = Director.CreateScriptThread(scr, m_Self, labelname->stringValue());
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}
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else
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{
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ScriptError("ScriptClass::CreateScriptInternal: bad label type '%s'", label.GetTypeName());
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}
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return thread;
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}
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/*
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====================
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AddThread
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====================
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*/
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void ScriptClass::AddThread(ScriptVM* m_ScriptVM)
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{
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m_ScriptVM->next = m_Threads;
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m_Threads = m_ScriptVM;
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}
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/*
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====================
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KillThreads
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====================
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*/
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void ScriptClass::KillThreads()
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{
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if (!m_Threads) {
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return;
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}
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ScriptVM* m_current;
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ScriptVM* m_next;
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m_current = m_Threads;
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do
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{
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m_current->m_ScriptClass = NULL;
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m_next = m_current->next;
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delete m_current->m_Thread;
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} while (m_current = m_next);
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m_Threads = NULL;
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}
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/*
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====================
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RemoveThread
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====================
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*/
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void ScriptClass::RemoveThread(ScriptVM* m_ScriptVM)
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{
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if (m_Threads == m_ScriptVM)
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{
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m_Threads = m_ScriptVM->next;
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if (m_Threads == NULL) {
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delete this;
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}
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}
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else
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{
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ScriptVM* m_current = m_Threads;
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ScriptVM* i;
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for (i = m_Threads->next; i != m_ScriptVM; i = i->next) {
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m_current = i;
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}
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m_current->next = i->next;
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}
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}
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/*
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====================
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Filename
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====================
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*/
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str ScriptClass::Filename()
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{
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return m_Script->Filename();
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}
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/*
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====================
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FindLabel
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====================
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*/
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unsigned char* ScriptClass::FindLabel(str label)
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{
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return m_Script->m_State.FindLabel(label);
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}
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/*
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====================
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FindLabel
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====================
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*/
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unsigned char* ScriptClass::FindLabel(const_str label)
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{
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return m_Script->m_State.FindLabel(label);
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}
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/*
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====================
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NearestLabel
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====================
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*/
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const_str ScriptClass::NearestLabel(unsigned char* pos)
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{
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return m_Script->m_State.NearestLabel(pos);
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}
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/*
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====================
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GetCatchStateScript
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====================
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*/
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StateScript* ScriptClass::GetCatchStateScript(unsigned char* in, unsigned char*& out)
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{
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return m_Script->GetCatchStateScript(in, out);
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}
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/*
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====================
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GetScript
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====================
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*/
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GameScript* ScriptClass::GetScript()
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{
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return m_Script;
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}
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/*
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====================
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GetSelf
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====================
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*/
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Listener* ScriptClass::GetSelf()
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{
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return static_cast<Listener*>(m_Self.Pointer());
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}
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