From cde13177a47d412cd02fe2b8215a44a90890fa10 Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Thu, 28 Dec 2023 18:22:10 +0100 Subject: [PATCH] Don't set the ground entity in Entity::droptofloor --- code/fgame/entity.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/fgame/entity.cpp b/code/fgame/entity.cpp index 6972f438..bbffea5a 100644 --- a/code/fgame/entity.cpp +++ b/code/fgame/entity.cpp @@ -2619,14 +2619,11 @@ qboolean Entity::droptofloor(float maxfall) trace = G_Trace(start, mins, maxs, end, this, edict->clipmask, false, "Entity::droptofloor"); if (trace.fraction == 1 || trace.startsolid || trace.allsolid || !trace.ent) { - groundentity = world->edict; return false; } setOrigin(trace.endpos); - groundentity = trace.ent; - return true; }