ioquake3 porting

This commit is contained in:
OM 2023-05-24 19:03:05 +02:00
parent 2704b798e2
commit ca3340b158
449 changed files with 104109 additions and 77701 deletions

View file

@ -1186,7 +1186,7 @@ void IN_Frame( void )
IN_JoyMove( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
loading = ( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
// update isFullscreen since it might of changed since the last vid_restart
cls.glconfig.isFullscreen = Cvar_VariableIntegerValue( "r_fullscreen" ) != 0;