mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-10 04:27:10 +03:00
Added stubs and unimplemented methods/functions
This commit is contained in:
parent
20237c0aa3
commit
c649d27f75
5 changed files with 303 additions and 35 deletions
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@ -1144,11 +1144,20 @@ void ClientGameCommandManager::Print(Event* ev)
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}
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}
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}
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}
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qboolean ClientGameCommandManager::IsBlockCommand(const str& name)
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{
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return qfalse;
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}
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void ClientGameCommandManager::DelayedRepeat(Event* ev)
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{
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// FIXME: unimplemented
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}
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//===============
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//===============
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// CommandDelay
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// CommandDelay
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//===============
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//===============
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void ClientGameCommandManager::CommandDelay(Event* ev)
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void ClientGameCommandManager::CommandDelay(Event* ev)
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{
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{
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int i;
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int i;
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int delay;
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int delay;
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@ -1182,6 +1191,26 @@ void ClientGameCommandManager::CommandDelay(Event* ev)
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ProcessEvent(ev1);
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ProcessEvent(ev1);
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}
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}
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void ClientGameCommandManager::StartSFX(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::StartSFXDelayed(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::StartSFXCommand(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::EndIgnoreSfxBlock()
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetCurrentSFX(specialeffect_t* pSFX)
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void ClientGameCommandManager::SetCurrentSFX(specialeffect_t* pSFX)
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{
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{
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m_pCurrentSfx = pSFX;
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m_pCurrentSfx = pSFX;
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@ -1212,6 +1241,7 @@ void ClientGameCommandManager::RandomChance(Event* ev)
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ProcessEvent(ev1);
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ProcessEvent(ev1);
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}
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}
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}
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}
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//===============
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//===============
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// SetDetail
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// SetDetail
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//===============
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//===============
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@ -1221,6 +1251,36 @@ void ClientGameCommandManager::SetDetail(Event* ev)
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m_spawnthing->cgd.flags |= T_DETAIL;
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m_spawnthing->cgd.flags |= T_DETAIL;
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}
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}
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void ClientGameCommandManager::SetWindAffect(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SpriteGridLighting(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetWaterOnly(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetClampVel(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetClampVelAxis(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetAlignStretch(Event* ev)
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{
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// FIXME: unimplemented
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}
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//===============
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//===============
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// SetDecalRadius
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// SetDecalRadius
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//===============
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//===============
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@ -1564,6 +1624,11 @@ void ClientGameCommandManager::SetRandomRoll(Event* ev)
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m_spawnthing->cgd.flags |= T_RANDOMROLL;
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m_spawnthing->cgd.flags |= T_RANDOMROLL;
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}
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}
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void ClientGameCommandManager::SetVolumetric(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetCollision
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// SetCollision
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//=============
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//=============
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@ -1611,6 +1676,11 @@ void ClientGameCommandManager::SetOffsetAlongAxis(Event* ev)
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}
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}
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}
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}
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void ClientGameCommandManager::SetCone(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetOriginOffset
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// SetOriginOffset
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//=============
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//=============
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@ -1742,6 +1812,11 @@ void ClientGameCommandManager::SetFadeDelay(Event* ev)
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m_spawnthing->cgd.flags |= T_FADE;
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m_spawnthing->cgd.flags |= T_FADE;
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}
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}
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void ClientGameCommandManager::SetSpawnRange(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetFadeIn
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// SetFadeIn
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//=============
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//=============
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@ -1830,6 +1905,11 @@ void ClientGameCommandManager::SetColor(Event* ev)
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}
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}
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}
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}
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void ClientGameCommandManager::SetColorRange(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetEntityColor
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// SetEntityColor
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//=============
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//=============
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@ -1899,6 +1979,11 @@ void ClientGameCommandManager::SetRandomVelocityAlongAxis(Event* ev)
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SetRandomVelocity(ev);
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SetRandomVelocity(ev);
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}
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}
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void ClientGameCommandManager::SetRadialVelocity(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetVelocity
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// SetVelocity
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//=============
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//=============
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@ -1973,6 +2058,11 @@ void ClientGameCommandManager::ParentAngles(Event* ev)
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m_spawnthing->cgd.flags |= T_ANGLES;
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m_spawnthing->cgd.flags |= T_ANGLES;
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}
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}
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void ClientGameCommandManager::EmitterAngles(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetAccel
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// SetAccel
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//=============
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//=============
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@ -1986,6 +2076,16 @@ void ClientGameCommandManager::SetAccel(Event* ev)
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m_spawnthing->cgd.flags2 |= T2_ACCEL;
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m_spawnthing->cgd.flags2 |= T2_ACCEL;
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}
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}
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void ClientGameCommandManager::SetFriction(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetVaryColor(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// SetCount
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// SetCount
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//=============
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//=============
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@ -2049,6 +2149,16 @@ void ClientGameCommandManager::TagList(Event* ev)
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}
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}
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}
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}
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void ClientGameCommandManager::SetEyeLimits(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetEyeMovement(Event* ev)
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{
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// FIXME: unimplemented
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}
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//=============
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//=============
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// InitializeSpawnthing
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// InitializeSpawnthing
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//=============
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//=============
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@ -2148,6 +2258,11 @@ spawnthing_t* ClientGameCommandManager::InitializeSpawnthing(spawnthing_t* sp)
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return sp;
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return sp;
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}
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}
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void ClientGameCommandManager::SpawnEffect(int count, spawnthing_t* sp)
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{
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// FIXME: unimplemented
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}
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//==================
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//==================
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// GetEmitterByName
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// GetEmitterByName
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//==================
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//==================
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@ -4089,6 +4204,11 @@ void ClientGameCommandManager::StopSound(Event* ev)
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cgi.S_StopSound(current_entity_number, channel);
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cgi.S_StopSound(current_entity_number, channel);
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}
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}
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void ClientGameCommandManager::StopAliasChannel(Event* ev)
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{
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// FIXME: unimplemented
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}
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//===============
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//===============
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// LoopSound
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// LoopSound
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//===============
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//===============
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@ -4194,6 +4314,16 @@ void ClientGameCommandManager::Cache(Event* ev)
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CacheResource(ev->GetString(1));
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CacheResource(ev->GetString(1));
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}
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}
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void ClientGameCommandManager::CacheImage(Event* ev)
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{
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// FIXME: stub
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}
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void ClientGameCommandManager::CacheFont(Event* ev)
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{
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// FIXME: stub
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}
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//===============
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//===============
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// AliasResource
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// AliasResource
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//===============
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//===============
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@ -4211,6 +4341,12 @@ void AliasResource(dtiki_t* pmdl, const char* alias, const char* realname,
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}
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}
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}
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}
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int bLoadForMap__FPCcT0(char* psMapsBuffer, char* name)
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{
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// FIXME: stub
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return 0;
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}
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//===============
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//===============
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// AliasCache
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// AliasCache
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//===============
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//===============
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@ -4268,6 +4404,16 @@ void ClientGameCommandManager::Alias(Event* ev)
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AliasResource(current_tiki, ev->GetString(1), ev->GetString(2), parmbuffer);
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AliasResource(current_tiki, ev->GetString(1), ev->GetString(2), parmbuffer);
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}
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}
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void CacheAliasList(AliasList_t* alias_list, str & name)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::CacheAlias(Event* ev)
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{
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// FIXME: unimplemented
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}
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//===============
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//===============
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// Footstep
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// Footstep
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//===============
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//===============
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@ -4287,6 +4433,21 @@ void ClientGameCommandManager::Footstep(Event* ev)
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}
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}
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}
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}
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void ClientGameCommandManager::LandingSound(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::BodyFallSOund(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SetAlwaysDraw(Event* ev)
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{
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// FIXME: unimplemented
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}
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//===============
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//===============
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// Client
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// Client
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//===============
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//===============
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@ -4408,6 +4569,16 @@ void ClientGameCommandManager::DynamicLight(Event* ev)
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}
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}
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}
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}
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void ClientGameCommandManager::BlockDynamicLight(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::EndBlockDynamicLight(Event* ev)
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{
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// FIXME: unimplemented
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}
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static int emittercount = 0;
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static int emittercount = 0;
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//===============
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//===============
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@ -4764,6 +4935,18 @@ void ClientGameCommandManager::RemoveClientEntity(int number, dtiki_t* tiki,
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}
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}
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}
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}
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bool ClientGameCommandManager::GetTagPositionAndOrientation(int tagnum, orientation_t* new_or)
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{
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// FIXME: unimplemented
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return false;
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}
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bool ClientGameCommandManager::GetTagPositionAndOrientation(str tagname, orientation_t* new_or)
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{
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// FIXME: unimplemented
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return false;
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}
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//===============
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//===============
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// FreeAllTempModels
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// FreeAllTempModels
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//===============
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//===============
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@ -4785,31 +4968,19 @@ void ClientGameCommandManager::FreeAllTempModels(void)
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//===============
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//===============
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// FreeAllEmitters
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// FreeAllEmitters
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//===============
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//===============
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void ClientGameCommandManager::FreeAllEmitters(void)
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void ClientGameCommandManager::RestartAllEmitters(void)
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{
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{
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m_emitters.ClearObjectList();
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// FIXME: stub??
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}
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}
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//===============
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//===============
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// CG_RestartCommandManager
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// CG_RestartCommandManager
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//===============
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//===============
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void CG_RestartCommandManager()
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void CG_RestartCommandManager()
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{
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{
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commandManager.FreeAllTempModels();
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commandManager.FreeAllTempModels();
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}
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}
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//===============
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// CG_FlushCommandManager
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//===============
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void CG_FlushCommandManager(void)
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{
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commandManager.FreeAllTempModels();
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commandManager.FreeAllEmitters();
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}
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//=================
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//=================
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// CG_ProcessInitCommands
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// CG_ProcessInitCommands
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//=================
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//=================
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@ -5478,4 +5649,28 @@ void ClientGameCommandManager::InitializeBeams()
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// FIXME: unimplemented
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// FIXME: unimplemented
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}
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}
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void CG_Event(centity_t* cent) { commandManager.CGEvent(cent); }
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void CG_Event(centity_t* cent)
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{
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commandManager.CGEvent(cent);
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}
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void ClientGameCommandManager::SetCurrentTiki(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::EventViewKick(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::SpawnTreads(Event* ev)
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{
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// FIXME: unimplemented
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}
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void ClientGameCommandManager::TreadsOff(Event* ev)
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{
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// FIXME: unimplemented
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}
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@ -691,12 +691,10 @@ private:
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float m_fEventWait;
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float m_fEventWait;
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void (ClientGameCommandManager::*endblockfcn)(void);
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void (ClientGameCommandManager::*endblockfcn)(void);
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ctempmodel_t* AllocateTempModel(void);
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cvssource_t* AllocateVSSSource();
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qboolean TempModelPhysics(ctempmodel_t* p, float ftime, float time2,
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void FreeVSSSource(cvssource_t *p);
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float scale);
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void SpawnVSSSource(int count, int timealive);
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qboolean TempModelRealtimeEffects(ctempmodel_t* p, float ftime, float time2,
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void EventViewKick(Event* ev);
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float scale);
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qboolean LerpTempModel(refEntity_t* newEnt, ctempmodel_t* p, float frac);
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|
||||||
void Print(Event* ev);
|
void Print(Event* ev);
|
||||||
void StartBlock(Event* ev);
|
void StartBlock(Event* ev);
|
||||||
void EndBlock(Event* ev);
|
void EndBlock(Event* ev);
|
||||||
|
@ -712,6 +710,7 @@ private:
|
||||||
void SetColor(Event* ev);
|
void SetColor(Event* ev);
|
||||||
void SetColorRange(Event* ev);
|
void SetColorRange(Event* ev);
|
||||||
void SetLightstyle(Event* ev);
|
void SetLightstyle(Event* ev);
|
||||||
|
void SetRadialVelocity(Event* ev);
|
||||||
void SetVelocity(Event* ev);
|
void SetVelocity(Event* ev);
|
||||||
void SetAngularVelocity(Event* ev);
|
void SetAngularVelocity(Event* ev);
|
||||||
void SetCount(Event* ev);
|
void SetCount(Event* ev);
|
||||||
|
@ -723,15 +722,20 @@ private:
|
||||||
void SetRandomVelocity(Event* ev);
|
void SetRandomVelocity(Event* ev);
|
||||||
void SetRandomVelocityAlongAxis(Event* ev);
|
void SetRandomVelocityAlongAxis(Event* ev);
|
||||||
void SetAccel(Event* ev);
|
void SetAccel(Event* ev);
|
||||||
|
void SetFriction(Event* ev);
|
||||||
|
void SetVaryColor(Event* ev);
|
||||||
void SetFade(Event* ev);
|
void SetFade(Event* ev);
|
||||||
void SetFadeDelay(Event* ev);
|
void SetFadeDelay(Event* ev);
|
||||||
|
void SetSpawnRange(Event* ev);
|
||||||
void SetSpawnRate(Event* ev);
|
void SetSpawnRate(Event* ev);
|
||||||
void SetOriginOffset(Event* ev);
|
void SetOriginOffset(Event* ev);
|
||||||
void SetOffsetAlongAxis(Event* ev);
|
void SetOffsetAlongAxis(Event* ev);
|
||||||
|
void SetCone(Event* ev);
|
||||||
void SetCircle(Event* ev);
|
void SetCircle(Event* ev);
|
||||||
void SetSphere(Event* ev);
|
void SetSphere(Event* ev);
|
||||||
void SetInwardSphere(Event* ev);
|
void SetInwardSphere(Event* ev);
|
||||||
void SetRandomRoll(Event* ev);
|
void SetRandomRoll(Event* ev);
|
||||||
|
void SetVolumetric(Event* ev);
|
||||||
void SetSwarm(Event* ev);
|
void SetSwarm(Event* ev);
|
||||||
void SetAlign(Event* ev);
|
void SetAlign(Event* ev);
|
||||||
void SetAlignOnce(Event* ev);
|
void SetAlignOnce(Event* ev);
|
||||||
|
@ -745,13 +749,12 @@ private:
|
||||||
void SetHardLink(Event* ev);
|
void SetHardLink(Event* ev);
|
||||||
void SetAngles(Event* ev);
|
void SetAngles(Event* ev);
|
||||||
void ParentAngles(Event* ev);
|
void ParentAngles(Event* ev);
|
||||||
|
void EmitterAngles(Event* ev);
|
||||||
void SetTwinkle(Event* ev);
|
void SetTwinkle(Event* ev);
|
||||||
void SetTrail(Event* ev);
|
void SetTrail(Event* ev);
|
||||||
void SetPhysicsRate(Event* ev);
|
void SetPhysicsRate(Event* ev);
|
||||||
void SetBounceDecal(Event* ev);
|
void SetBounceDecal(Event* ev);
|
||||||
void UpdateSwarm(ctempmodel_t* p);
|
void UpdateSwarm(ctempmodel_t* p);
|
||||||
void SpawnTempModel(int count, int timealive = 0);
|
|
||||||
void FreeTempModel(ctempmodel_t* le);
|
|
||||||
void BeginOriginSpawn(Event* ev);
|
void BeginOriginSpawn(Event* ev);
|
||||||
void EndOriginSpawn(void);
|
void EndOriginSpawn(void);
|
||||||
void BeginOriginBeamSpawn(Event* ev);
|
void BeginOriginBeamSpawn(Event* ev);
|
||||||
|
@ -772,22 +775,23 @@ private:
|
||||||
void EmitterOff(Event* ev);
|
void EmitterOff(Event* ev);
|
||||||
void RainTouch(Event* ev);
|
void RainTouch(Event* ev);
|
||||||
void Sound(Event* ev);
|
void Sound(Event* ev);
|
||||||
|
void SetCurrentTiki(Event* ev);
|
||||||
void StopSound(Event* ev);
|
void StopSound(Event* ev);
|
||||||
|
void StopAliasChannel(Event* ev);
|
||||||
void LoopSound(Event* ev);
|
void LoopSound(Event* ev);
|
||||||
void Cache(Event* ev);
|
void Cache(Event* ev);
|
||||||
|
void CacheImage(Event* ev);
|
||||||
|
void CacheFont(Event* ev);
|
||||||
void AliasCache(Event* ev);
|
void AliasCache(Event* ev);
|
||||||
void Alias(Event* ev);
|
void Alias(Event* ev);
|
||||||
|
void CacheAlias(Event* ev);
|
||||||
void Client(Event* ev);
|
void Client(Event* ev);
|
||||||
void TagDynamicLight(Event* ev);
|
void TagDynamicLight(Event* ev);
|
||||||
void OriginDynamicLight(Event* ev);
|
void OriginDynamicLight(Event* ev);
|
||||||
void DynamicLight(Event* ev);
|
void DynamicLight(Event* ev);
|
||||||
|
void BlockDynamicLight(Event* ev);
|
||||||
|
void EndBlockDynamicLight(Event* ev);
|
||||||
void GetOrientation(int tagnum, spawnthing_t* sp);
|
void GetOrientation(int tagnum, spawnthing_t* sp);
|
||||||
void AnimateTempModel(ctempmodel_t* ent, Vector origin,
|
|
||||||
refEntity_t* newEnt);
|
|
||||||
void OtherTempModelEffects(ctempmodel_t* p, Vector origin,
|
|
||||||
refEntity_t* newEnt);
|
|
||||||
qboolean IsBlockCommand(const str& name);
|
|
||||||
void SetBaseAndAmplitude(Event* ev, Vector& base, Vector& amplitude);
|
|
||||||
void Swipe(Event* ev);
|
void Swipe(Event* ev);
|
||||||
void SwipeOn(Event* ev);
|
void SwipeOn(Event* ev);
|
||||||
void SwipeOff(Event* ev);
|
void SwipeOff(Event* ev);
|
||||||
|
@ -798,7 +802,30 @@ private:
|
||||||
void TagList(Event* ev);
|
void TagList(Event* ev);
|
||||||
void SetParallel(Event* ev);
|
void SetParallel(Event* ev);
|
||||||
void Footstep(Event* ev);
|
void Footstep(Event* ev);
|
||||||
|
void LandingSound(Event* ev);
|
||||||
|
void BodyFallSOund(Event* ev);
|
||||||
|
void SetAlwaysDraw(Event* ev);
|
||||||
void SetDetail(Event* ev);
|
void SetDetail(Event* ev);
|
||||||
|
void SetWindAffect(Event* ev);
|
||||||
|
void SpriteGridLighting(Event* ev);
|
||||||
|
void SetWaterOnly(Event* ev);
|
||||||
|
void SetAlignStretch(Event* ev);
|
||||||
|
void SetClampVel(Event* ev);
|
||||||
|
void SetClampVelAxis(Event* ev);
|
||||||
|
ctempmodel_t* AllocateTempModel(void);
|
||||||
|
qboolean TempModelPhysics(ctempmodel_t* p, float ftime, float time2,
|
||||||
|
float scale);
|
||||||
|
qboolean TempModelRealtimeEffects(ctempmodel_t* p, float ftime, float time2,
|
||||||
|
float scale);
|
||||||
|
qboolean LerpTempModel(refEntity_t* newEnt, ctempmodel_t* p, float frac);
|
||||||
|
void SpawnTempModel(int count, int timealive = 0);
|
||||||
|
void FreeTempModel(ctempmodel_t* le);
|
||||||
|
void AnimateTempModel(ctempmodel_t* ent, Vector origin,
|
||||||
|
refEntity_t* newEnt);
|
||||||
|
void OtherTempModelEffects(ctempmodel_t* p, Vector origin,
|
||||||
|
refEntity_t* newEnt);
|
||||||
|
qboolean IsBlockCommand(const str& name);
|
||||||
|
void SetBaseAndAmplitude(Event* ev, Vector& base, Vector& amplitude);
|
||||||
|
|
||||||
// Beam stuff
|
// Beam stuff
|
||||||
void SetSubdivisions(Event* ev);
|
void SetSubdivisions(Event* ev);
|
||||||
|
@ -814,9 +841,19 @@ private:
|
||||||
void SetSpread(Event* ev);
|
void SetSpread(Event* ev);
|
||||||
void SetUseLastTraceEnd(Event* ev);
|
void SetUseLastTraceEnd(Event* ev);
|
||||||
void SetEndAlpha(Event* ev);
|
void SetEndAlpha(Event* ev);
|
||||||
|
void SetEyeLimits(Event* ev);
|
||||||
|
void SetEyeMovement(Event* ev);
|
||||||
|
void StartSFX(Event* ev);
|
||||||
|
void StartSFXDelayed(Event* ev);
|
||||||
|
void StartSFXCommand(Event* ev);
|
||||||
|
void EndIgnoreSfxBlock();
|
||||||
void RandomChance(Event* ev);
|
void RandomChance(Event* ev);
|
||||||
|
void DelayedRepeat(Event* ev);
|
||||||
void CommandDelay(Event* ev);
|
void CommandDelay(Event* ev);
|
||||||
|
void SpawnTreads(Event* ev);
|
||||||
|
void TreadsOff(Event* ev);
|
||||||
|
bool GetTagPositionAndOrientation(int tagnum, orientation_t* new_or);
|
||||||
|
bool GetTagPositionAndOrientation(str tagname, orientation_t* new_or);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CLASS_PROTOTYPE(ClientGameCommandManager);
|
CLASS_PROTOTYPE(ClientGameCommandManager);
|
||||||
|
@ -831,9 +868,9 @@ public:
|
||||||
float min_distance = -1, float pitch = -1, int argstype = 0);
|
float min_distance = -1, float pitch = -1, int argstype = 0);
|
||||||
|
|
||||||
spawnthing_t* InitializeSpawnthing(spawnthing_t* ep);
|
spawnthing_t* InitializeSpawnthing(spawnthing_t* ep);
|
||||||
void SpawnTempModel(int count, class spawnthing_t* sp);
|
void SpawnEffect(int count, spawnthing_t* sp);
|
||||||
void FreeAllTempModels(void);
|
void FreeAllTempModels(void);
|
||||||
void FreeAllEmitters(void);
|
void RestartAllEmitters(void);
|
||||||
|
|
||||||
void InitializeTempModels(void);
|
void InitializeTempModels(void);
|
||||||
void InitializeTempModelCvars(void);
|
void InitializeTempModelCvars(void);
|
||||||
|
@ -842,6 +879,7 @@ public:
|
||||||
ctempmodel_t* p = NULL);
|
ctempmodel_t* p = NULL);
|
||||||
void ClearSwipes(void);
|
void ClearSwipes(void);
|
||||||
void ResetTempModels(void);
|
void ResetTempModels(void);
|
||||||
|
void SpawnTempModel(int count, spawnthing_t* sp);
|
||||||
inline void SetSpawnthing(spawnthing_t* st) { m_spawnthing = st; };
|
inline void SetSpawnthing(spawnthing_t* st) { m_spawnthing = st; };
|
||||||
spawnthing_t* CreateNewEmitter(str emittername);
|
spawnthing_t* CreateNewEmitter(str emittername);
|
||||||
spawnthing_t* CreateNewEmitter(void);
|
spawnthing_t* CreateNewEmitter(void);
|
||||||
|
|
|
@ -497,7 +497,6 @@ void CG_ProcessCacheInitCommands(dtiki_t* tiki);
|
||||||
void CG_EndTiki(dtiki_t* tiki);
|
void CG_EndTiki(dtiki_t* tiki);
|
||||||
qboolean CG_Command_ProcessFile( const char * filename, qboolean quiet, dtiki_t *curTiki );
|
qboolean CG_Command_ProcessFile( const char * filename, qboolean quiet, dtiki_t *curTiki );
|
||||||
void CG_RestartCommandManager();
|
void CG_RestartCommandManager();
|
||||||
void CG_FlushCommandManager( void );
|
|
||||||
qboolean CG_ProcessEntityCommands(int frame, int anim, int entnum, refEntity_t* ent, centity_t* cent);
|
qboolean CG_ProcessEntityCommands(int frame, int anim, int entnum, refEntity_t* ent, centity_t* cent);
|
||||||
void CG_ClientCommands(refEntity_t* ent, centity_t* cent, int slot);
|
void CG_ClientCommands(refEntity_t* ent, centity_t* cent, int slot);
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
cvar_t* cg_rain;
|
cvar_t* cg_rain;
|
||||||
cvar_t* cg_rain_drawcoverage;
|
cvar_t* cg_rain_drawcoverage;
|
||||||
|
|
||||||
|
void RainTouch(ctempmodel_t* ct, trace_t* trace)
|
||||||
|
{
|
||||||
|
// FIXME: unimplemented
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientGameCommandManager::RainTouch(Event* ev)
|
||||||
|
{
|
||||||
|
// FIXME: stub??
|
||||||
|
}
|
||||||
|
|
||||||
void ClientGameCommandManager::InitializeRainCvars()
|
void ClientGameCommandManager::InitializeRainCvars()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
@ -50,3 +60,8 @@ void ClientGameCommandManager::InitializeRainCvars()
|
||||||
|
|
||||||
cg.rain.numshaders = 0;
|
cg.rain.numshaders = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CG_Rain(centity_t* cent)
|
||||||
|
{
|
||||||
|
// FIXME: unimplemented
|
||||||
|
}
|
||||||
|
|
|
@ -62,11 +62,27 @@ cvar_t *vss_default_g;
|
||||||
cvar_t *vss_default_b;
|
cvar_t *vss_default_b;
|
||||||
cvar_t* vss_lighting_fps;
|
cvar_t* vss_lighting_fps;
|
||||||
|
|
||||||
|
cvssource_t* ClientGameCommandManager::AllocateVSSSource()
|
||||||
|
{
|
||||||
|
// FIXME: unimplemented
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientGameCommandManager::FreeVSSSource(cvssource_t* p)
|
||||||
|
{
|
||||||
|
// FIXME: unimplemented
|
||||||
|
}
|
||||||
|
|
||||||
void ClientGameCommandManager::ResetVSSSources()
|
void ClientGameCommandManager::ResetVSSSources()
|
||||||
{
|
{
|
||||||
// FIXME: unimplemented
|
// FIXME: unimplemented
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientGameCommandManager::ResetVSSSources(Event* ev)
|
||||||
|
{
|
||||||
|
// FIXME: unimplemented
|
||||||
|
}
|
||||||
|
|
||||||
void CG_ResetVSSSources()
|
void CG_ResetVSSSources()
|
||||||
{
|
{
|
||||||
commandManager.ResetVSSSources();
|
commandManager.ResetVSSSources();
|
||||||
|
@ -99,6 +115,11 @@ void ClientGameCommandManager::InitializeVSSCvars()
|
||||||
vss_lighting_fps = cgi.Cvar_Get("vss_lighting_fps", "15", 0);
|
vss_lighting_fps = cgi.Cvar_Get("vss_lighting_fps", "15", 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||||
|
{
|
||||||
|
// FIXME: unimplemented
|
||||||
|
}
|
||||||
|
|
||||||
void CG_AddVSSSources()
|
void CG_AddVSSSources()
|
||||||
{
|
{
|
||||||
commandManager.AddVSSSources();
|
commandManager.AddVSSSources();
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue