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Moved location of actor methods
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12 changed files with 670 additions and 678 deletions
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@ -4659,11 +4659,6 @@ void Actor::FireWeapon(Event *ev)
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Sentient::FireWeapon(WEAPON_MAIN, FIRE_PRIMARY);
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}
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bool Actor::IsMachineGunnerState(int state)
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{
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return true;
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}
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bool Actor::IsDogState(int state)
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{
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return true;
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@ -11652,6 +11647,11 @@ bool Actor::IsKilledState(int state)
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return state == THINKSTATE_KILLED;
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}
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bool Actor::IsNoClipState(int state)
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{
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return state == THINKSTATE_NOCLIP;
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}
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/*
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===============
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Actor::InitVoid
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