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Using g_utils.cpp from fakk
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0eedc4e2f8
commit
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52 changed files with 2635 additions and 2730 deletions
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@ -3480,13 +3480,13 @@ void Player::SetMoveInfo(pmove_t *pm, usercmd_t *ucmd)
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}
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if (sv_drawtrace->integer <= 1) {
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pm->trace = gi.Trace;
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pm->trace = gi.trace;
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} else {
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pm->trace = &G_PMDrawTrace;
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}
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pm->tracemask = MASK_PLAYERSOLID;
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pm->pointcontents = gi.PointContents;
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pm->pointcontents = gi.pointcontents;
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pm->ps->origin[0] = origin.x;
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pm->ps->origin[1] = origin.y;
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@ -4042,11 +4042,11 @@ void Player::ClientInactivityTimer(void)
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}
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if (g_inactivekick->integer && g_inactivekick->integer < 60) {
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gi.Cvar_Set("g_inactiveKick", "60");
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gi.cvar_set("g_inactiveKick", "60");
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}
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if (g_inactivespectate->integer && g_inactivespectate->integer < 20) {
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gi.Cvar_Set("g_inactiveSpectate", "20");
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gi.cvar_set("g_inactiveSpectate", "20");
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}
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if (num_team_kills >= g_teamkillkick->integer) {
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@ -4319,11 +4319,11 @@ void Player::ClientThink(void)
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}
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} else {
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if (level.intermissiontype == TRANS_MISSION_FAILED || IsDead()) {
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gi.Cvar_Set("g_success", "0");
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gi.Cvar_Set("g_failed", "1");
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gi.cvar_set("g_success", "0");
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gi.cvar_set("g_failed", "1");
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} else {
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gi.Cvar_Set("g_success", "1");
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gi.Cvar_Set("g_failed", "0");
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gi.cvar_set("g_success", "1");
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gi.cvar_set("g_failed", "0");
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}
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// prevent getting medals from cheats
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@ -4333,9 +4333,9 @@ void Player::ClientThink(void)
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|| g_medalbt3->modificationCount > 1 || g_medalbt4->modificationCount > 1
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|| g_medalbt5->modificationCount > 1 || g_eogmedal0->modificationCount > 1
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|| g_eogmedal1->modificationCount > 1 || g_eogmedal2->modificationCount > 1) {
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gi.Cvar_Set("g_gotmedal", "0");
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gi.cvar_set("g_gotmedal", "0");
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} else {
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gi.Cvar_Set("g_gotmedal", "1");
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gi.cvar_set("g_gotmedal", "1");
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}
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client->ps.pm_flags |= PMF_FROZEN;
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@ -4503,7 +4503,7 @@ void Player::Think(void)
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}
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} else if (m_fWeapSelectTime < level.time) {
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m_fWeapSelectTime = level.time + 1.0;
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UserSelectWeapon(NULL);
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UserSelectWeapon(false);
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}
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} else if (m_fWeapSelectTime < level.time) {
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m_fWeapSelectTime = level.time + 1.0;
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@ -5856,7 +5856,7 @@ void Player::CalcBlend(void)
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// add for contents
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vieworg = m_vViewPos;
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contents = gi.PointContents(vieworg, 0);
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contents = gi.pointcontents(vieworg, 0);
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if (contents & CONTENTS_SOLID) {
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// Outside of world
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@ -7775,7 +7775,7 @@ void Player::ArchivePersistantData(Archiver& arc)
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if (arc.Loading()) {
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// set the cvar
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gi.Cvar_Set("g_playermodel", model_name.c_str());
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gi.cvar_set("g_playermodel", model_name.c_str());
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model_name += ".tik";
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setModel(model_name.c_str());
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@ -8413,7 +8413,7 @@ void Player::EnsurePlayerHasAllowedWeapons()
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}
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}
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gi.Cvar_Set("dmflags", va("%i", dmflags->integer & ~DF_WEAPON_NO_RIFLE));
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gi.cvar_set("dmflags", va("%i", dmflags->integer & ~DF_WEAPON_NO_RIFLE));
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Com_Printf("No valid weapons -- re-allowing the rifle\n");
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strcpy(client->pers.dm_primary, "rifle");
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}
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@ -10505,11 +10505,11 @@ void Player::EventEnterIntermission(Event *ev)
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G_DisplayScores(this);
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if (level.intermissiontype == TRANS_MISSION_FAILED || IsDead()) {
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gi.Cvar_Set("g_success", "0");
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gi.Cvar_Set("g_failed", "1");
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gi.cvar_set("g_success", "0");
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gi.cvar_set("g_failed", "1");
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} else {
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gi.Cvar_Set("g_success", "1");
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gi.Cvar_Set("g_failed", "0");
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gi.cvar_set("g_success", "1");
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gi.cvar_set("g_failed", "0");
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}
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} else {
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G_HideScores(this);
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@ -10900,7 +10900,7 @@ void Player::UserSelectWeapon(bool bWait)
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&& dmflags->integer & DF_WEAPON_NO_SMG && dmflags->integer & DF_WEAPON_NO_MG
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&& dmflags->integer & DF_WEAPON_NO_ROCKET && dmflags->integer & DF_WEAPON_NO_SHOTGUN
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&& dmflags->integer & DF_WEAPON_NO_LANDMINE && !QueryLandminesAllowed()) {
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gi.Cvar_Set("dmflags", va("%i", dmflags->integer & ~DF_WEAPON_NO_RIFLE));
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gi.cvar_set("dmflags", va("%i", dmflags->integer & ~DF_WEAPON_NO_RIFLE));
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Com_Printf("No valid weapons -- re-allowing the rifle\n");
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strcpy(client->pers.dm_primary, "rifle");
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}
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