Partially implemented UIListBox and UIList

This commit is contained in:
OM 2023-05-20 02:15:52 +02:00
parent c2cb15a1d1
commit c4502469f4
3 changed files with 159 additions and 17 deletions

View file

@ -24,12 +24,35 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
CLASS_DECLARATION( UIWidget, UIList, NULL )
{
{ &W_LeftMouseDown, &UIList::Pressed },
{ &W_LeftMouseUp, &UIList::Released },
{ &EV_Layout_AddListItem, &UIList::LayoutAddListItem },
{ NULL, NULL }
};
UIList::UIList()
{
// FIXME: stub
m_arrow_width = 15.0;
m_arrow_width = 0.0;
m_currentItem = 0;
m_next_arrow_region = 0;
m_prev_arrow_region = 0;
m_prev_arrow_depressed = 0;
m_next_arrow_depressed = 0;
AllowActivate(true);
m_prev_arrow = uWinMan.RegisterShader("gfx/2d/arrow_left.tga");
if (!m_prev_arrow) {
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_left.tga");
}
m_next_arrow = uWinMan.RegisterShader("gfx/2d/arrow_right.tga");
if (!m_next_arrow) {
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_right.tga");
}
}
void UIList::Draw
@ -48,8 +71,26 @@ qboolean UIList::KeyEvent
)
{
// FIXME: stub
return qfalse;
switch (key)
{
case K_RIGHTARROW:
ScrollNext();
UpdateData();
if (m_commandhandler) {
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
}
return qtrue;
case K_LEFTARROW:
ScrollPrev();
UpdateData();
if (m_commandhandler) {
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
}
return qtrue;
default:
return qfalse;
}
}
void UIList::CharEvent
@ -58,7 +99,6 @@ void UIList::CharEvent
)
{
// FIXME: stub
}
void UIList::Pressed
@ -85,7 +125,10 @@ void UIList::ScrollNext
)
{
// FIXME: stub
m_currentItem++;
if (m_currentItem > m_itemlist.NumObjects()) {
m_currentItem = m_itemlist.NumObjects();
}
}
void UIList::ScrollPrev
@ -94,7 +137,10 @@ void UIList::ScrollPrev
)
{
// FIXME: stub
m_currentItem--;
if (m_currentItem < 1) {
m_currentItem = 1;
}
}
void UIList::FrameInitialized
@ -103,7 +149,8 @@ void UIList::FrameInitialized
)
{
// FIXME: stub
m_prev_arrow_region = new UIRect2D(m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
m_next_arrow_region = new UIRect2D(m_clippedframe.size.width - m_arrow_width + m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
}
void UIList::LayoutAddListItem
@ -155,6 +202,17 @@ qboolean UIListIndex::KeyEvent
)
{
// FIXME: stub
return qfalse;
switch (key)
{
case K_RIGHTARROW:
ScrollNext();
UpdateData();
return qtrue;
case K_LEFTARROW:
ScrollPrev();
UpdateData();
return qtrue;
default:
return qfalse;
}
}