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Reworked file inclusion (using relative path)
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parent
2ac8f3e39d
commit
c287638f99
67 changed files with 147 additions and 146 deletions
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@ -44,8 +44,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "g_phys.h"
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#include "debuglines.h"
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#include "scriptexception.h"
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#include <parm.h>
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#include <tiki.h>
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#include "parm.h"
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#include "../qcommon/tiki.h"
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#include <cmath>
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@ -30,10 +30,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "actorenemy.h"
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#include "level.h"
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#include "game.h"
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#include <gamescript.h>
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#include <scriptmaster.h>
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#include "gamescript.h"
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#include "scriptmaster.h"
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#include "grenadehint.h"
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#include <parm.h>
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#include "parm.h"
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extern Event EV_Actor_Start;
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extern Event EV_Actor_Dead;
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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef __BODY_H__
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#define __BODY_H__
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#include <animate.h>
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#include "animate.h"
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//=============================================================
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//class Body
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@ -947,7 +947,7 @@ inline int Entity::CurrentAnim
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return 0;
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}
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#include <world.h>
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#include "world.h"
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#endif
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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "player.h"
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#include "playerbot.h"
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#include "playerstart.h"
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#include <scriptmaster.h>
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#include "scriptmaster.h"
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// g_client.c -- client functions that don't happen every frame
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@ -24,9 +24,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "glb_local.h"
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#include "g_spawn.h"
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#include <scriptvariable.h>
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#include <object.h>
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#include <tiki.h>
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#include "../script/scriptvariable.h"
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#include "object.h"
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#include "../qcommon/tiki.h"
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#ifdef GAME_DLL
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#include "../fgame/entity.h"
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@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "entity.h"
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#include "trigger.h"
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#include "sentient.h"
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#include <gamescript.h>
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#include "gamescript.h"
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extern Event EV_Item_Pickup;
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extern Event EV_Item_DropToFloor;
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@ -27,8 +27,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define __MOVEGRID_H__
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#include "g_local.h"
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#include <class.h>
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#include <archive.h>
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#include "../qcommon/class.h"
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#include "../fgame/archive.h"
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typedef struct vehicleState_s {
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float origin[ 3 ];
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@ -50,15 +50,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#elif defined ( GAME_DLL )
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#include <hud.h>
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#include "hud.h"
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#include "../fgame/dm_team.h"
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#include "../fgame/player.h"
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#include "../fgame/entity.h"
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#include "../fgame/huddraw.h"
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#include "../fgame/weaputils.h"
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#include "../fgame/camera.h"
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#include "../fgame/consoleevent.h"
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#include "dm_team.h"
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#include "player.h"
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#include "entity.h"
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#include "huddraw.h"
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#include "weaputils.h"
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#include "camera.h"
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#include "consoleevent.h"
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#define SCRIPT_Printf gi.Printf
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#define SCRIPT_DPrintf gi.DPrintf
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@ -21,7 +21,7 @@
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#include "slre.h"
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#include <md5.h>
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#include "md5.h"
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#ifdef WIN32
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#include <direct.h>
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@ -33,7 +33,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "ammo.h"
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#include "queue.h"
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#include "sentient.h"
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#include <scriptmaster.h>
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#include "../fgame/scriptmaster.h"
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extern Event EV_Weapon_GiveStartingAmmo;
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extern Event EV_Weapon_SetAmmoInClip;
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@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "simpleentity.h"
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#endif
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#include <gamescript.h>
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#include "gamescript.h"
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#define WORLD_CINEMATIC 1
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