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Add Anim_AngularDelta
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4 changed files with 58 additions and 0 deletions
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@ -777,6 +777,20 @@ void PF_Anim_Delta( dtiki_t *tiki, int animnum, vec3_t delta )
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TIKI_Anim_Delta( tiki, animnum, delta );
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}
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/*
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===============
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PF_Anim_AngularDelta
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===============
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*/
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void PF_Anim_AngularDelta(dtiki_t* tiki, int animnum, vec3_t delta)
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{
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if (!tiki) {
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return;
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}
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TIKI_Anim_AngularDelta(tiki, animnum, delta);
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}
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/*
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===============
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PF_Anim_HasDelta
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@ -1806,6 +1820,7 @@ void SV_InitGameProgs( void ) {
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import.Anim_Frametime = PF_Anim_Frametime;
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import.Anim_CrossTime = PF_Cross_Time;
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import.Anim_Delta = PF_Anim_Delta;
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import.Anim_AngularDelta = PF_Anim_AngularDelta;
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import.Anim_HasDelta = PF_Anim_HasDelta;
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import.Anim_DeltaOverTime = PF_Anim_DeltaOverTime;
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import.Anim_AngularDeltaOverTime = PF_Anim_AngularDeltaOverTime;
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