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Fixed one tiny instruction mistake that could cause issues with dynamic lights on terrains
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1 changed files with 1 additions and 1 deletions
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@ -543,7 +543,7 @@ int R_RealDlightTerrain(cTerraPatchUnpacked_t* srf, int dlightBits) {
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vec[0] += srf->drawinfo.lmapStep;
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z01 = srf->heightmap[k];
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vec[2] = srf->z0; z00 + z01;
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vec[2] = srf->z0 + z00 + z01;
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added |= R_DlightSample(src, vec, dst);
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src += 3;
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