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Game + Actor improvements p1.
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e205761d48
commit
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58 changed files with 3229 additions and 1449 deletions
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@ -109,7 +109,7 @@ void Actor::State_Alarm_Move
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if( PathComplete() )
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{
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Anim_Aim();
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AimAtAimNode();
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AimAtTargetPos();
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}
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else
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{
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@ -124,7 +124,7 @@ void Actor::State_Alarm_Move
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parm.movefail = true;
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Anim_Aim();
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AimAtAimNode();
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AimAtTargetPos();
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}
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}
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@ -134,7 +134,7 @@ void Actor::State_Alarm_Idle
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)
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{
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AimAtAimNode();
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AimAtTargetPos();
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SetThink(THINKSTATE_ATTACK, THINK_TURRET);
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}
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