Added more actor state enums

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smallmodel 2023-10-19 23:15:23 +02:00
parent 7f6b73e60f
commit bd6232d913
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@ -420,7 +420,7 @@ enum eActorState {
ACTOR_STATE_TURRET = 100, ACTOR_STATE_TURRET = 100,
ACTOR_STATE_BALCONY_ATTACK = 200, ACTOR_STATE_BALCONY_ATTACK = 200,
ACTOR_STATE_BALCONY_COVER = 300, ACTOR_STATE_BALCONY_COVER = 300,
ACTOR_STATE_BALCONY_ALARM = 600, ACTOR_STATE_ALARM = 600,
ACTOR_STATE_KILLED = 700, ACTOR_STATE_KILLED = 700,
ACTOR_STATE_BALCONY_KILLED = 800, ACTOR_STATE_BALCONY_KILLED = 800,
ACTOR_STATE_WEAPONLESS = 900, ACTOR_STATE_WEAPONLESS = 900,
@ -488,7 +488,9 @@ enum eActorState_BalconyCover {
// Balcony alarm think state // Balcony alarm think state
// //
enum eActorState_BalconyAlarm { enum eActorState_BalconyAlarm {
ACTOR_STATE_BALCONY_ALARM_START = ACTOR_STATE_BALCONY_ALARM, ACTOR_STATE_ALARM_START = ACTOR_STATE_ALARM,
ACTOR_STATE_ALARM_IDLE = ACTOR_STATE_ALARM_START,
ACTOR_STATE_ALARM_MOVE
}; };
// //
@ -517,6 +519,8 @@ enum eActorState_WeaponLess {
// //
enum eActorState_Animation { enum eActorState_Animation {
ACTOR_STATE_ANIMATION_START = ACTOR_STATE_ANIMATION, ACTOR_STATE_ANIMATION_START = ACTOR_STATE_ANIMATION,
ACTOR_STATE_ANIMATION_INITIAL = ACTOR_STATE_ANIMATION_START,
ACTOR_STATE_ANIMATION_MAIN,
}; };
// //