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Added more actor state enums
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1 changed files with 6 additions and 2 deletions
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@ -420,7 +420,7 @@ enum eActorState {
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ACTOR_STATE_TURRET = 100,
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ACTOR_STATE_BALCONY_ATTACK = 200,
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ACTOR_STATE_BALCONY_COVER = 300,
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ACTOR_STATE_BALCONY_ALARM = 600,
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ACTOR_STATE_ALARM = 600,
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ACTOR_STATE_KILLED = 700,
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ACTOR_STATE_BALCONY_KILLED = 800,
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ACTOR_STATE_WEAPONLESS = 900,
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@ -488,7 +488,9 @@ enum eActorState_BalconyCover {
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// Balcony alarm think state
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//
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enum eActorState_BalconyAlarm {
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ACTOR_STATE_BALCONY_ALARM_START = ACTOR_STATE_BALCONY_ALARM,
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ACTOR_STATE_ALARM_START = ACTOR_STATE_ALARM,
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ACTOR_STATE_ALARM_IDLE = ACTOR_STATE_ALARM_START,
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ACTOR_STATE_ALARM_MOVE
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};
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//
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@ -517,6 +519,8 @@ enum eActorState_WeaponLess {
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//
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enum eActorState_Animation {
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ACTOR_STATE_ANIMATION_START = ACTOR_STATE_ANIMATION,
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ACTOR_STATE_ANIMATION_INITIAL = ACTOR_STATE_ANIMATION_START,
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ACTOR_STATE_ANIMATION_MAIN,
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};
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//
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