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Added events moved actor methods to the correct source files
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5 changed files with 14036 additions and 13878 deletions
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@ -102,22 +102,6 @@ void Actor::End_MachineGunner
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}
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}
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}
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void Actor::BecomeTurretGuy
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(
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void
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)
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{
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SetThinkIdle(THINK_IDLE);
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SetThink(THINKSTATE_ATTACK, THINK_TURRET);
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SetThink(THINKSTATE_DISGUISE, THINK_DISGUISE_SALUTE);
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SetThink(THINKSTATE_GRENADE, THINK_GRENADE);
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if (CurrentThink() == THINK_IDLE && Turret_DecideToSelectState())
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{
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TransitionState(100, 0);
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}
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}
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void Actor::Think_MachineGunner
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(
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