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Formatted g_public source file
This commit is contained in:
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1c10e7a63d
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1 changed files with 414 additions and 369 deletions
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@ -30,49 +30,49 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// Version 11 is >= 0.05 and <= 1.00
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// Version 12 is >= 1.10
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// Version 15 is >= 2.0
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#define GAME_API_VERSION 15
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#define GAME_API_VERSION 15
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// entity->svFlags
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// the server does not know how to interpret most of the values
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// in entityStates (level eType), so the game must explicitly flag
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// special server behaviors
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#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
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#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
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// TTimo
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
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#define SVF_CLIENTMASK 0x00000002
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#define SVF_CLIENTMASK 0x00000002
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#define SVF_BROADCAST 0x00000004 // send to all connected clients
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#define SVF_SENDPVS 0x00000008
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#define SVF_PORTAL 0x00000010 // merge a second pvs at origin2
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#define SVF_NOTSINGLECLIENT 0x00000040 // send entity to everyone but one client
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// (entityShared_t->singleClient)
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#define SVF_MONSTER 0x00000080 // set if the entity is a bot into snapshots
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#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
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#define SVF_USEBBOX 0x00000200
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#define SVF_NOFARPLANE 0x00000400
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#define SVF_NOSERVERINFO 0x00000800 // don't send CS_SERVERINFO updates to this client
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// so that it can be updated for ping tools without
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// lagging clients
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#define SVF_SENDONCE 0x00004000
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#define SVF_BROADCAST 0x00000004 // send to all connected clients
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#define SVF_SENDPVS 0x00000008
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#define SVF_PORTAL 0x00000010 // merge a second pvs at origin2
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#define SVF_NOTSINGLECLIENT 0x00000040 // send entity to everyone but one client
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// (entityShared_t->singleClient)
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#define SVF_MONSTER 0x00000080 // set if the entity is a bot into snapshots
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#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
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#define SVF_USEBBOX 0x00000200
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#define SVF_NOFARPLANE 0x00000400
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#define SVF_NOSERVERINFO 0x00000800 // don't send CS_SERVERINFO updates to this client
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// so that it can be updated for ping tools without
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// lagging clients
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#define SVF_SENDONCE 0x00004000
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#define SVF_SENT 0x00008000
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#define SVF_SENT 0x00008000
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typedef struct gclient_s gclient_t;
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typedef struct dtiki_s dtiki_t;
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typedef struct tiki_cmd_s tiki_cmd_t;
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typedef struct gclient_s gclient_t;
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typedef struct dtiki_s dtiki_t;
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typedef struct tiki_cmd_s tiki_cmd_t;
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typedef struct dtikianim_s dtikianim_t;
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typedef struct tiki_s tiki_t;
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typedef struct tiki_s tiki_t;
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typedef struct tikiAnim_s tikiAnim_t;
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typedef struct baseshader_s baseshader_t;
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typedef struct tikiAnim_s tikiAnim_t;
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typedef struct baseshader_s baseshader_t;
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typedef struct AliasListNode_s AliasListNode_t;
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typedef void( *xcommand_t ) ( void );
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typedef void (*xcommand_t)(void);
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#define MAX_NONPVS_SOUNDS 4
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typedef struct {
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int index;
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int index;
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float volume;
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float minDist;
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float maxDist;
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@ -80,428 +80,473 @@ typedef struct {
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} nonpvs_sound_t;
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typedef struct {
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// su44: sharedEntity_t::s is used instead of it
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//entityState_t s; // communicated by server to clients
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// su44: sharedEntity_t::s is used instead of it
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//entityState_t s; // communicated by server to clients
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qboolean linked; // qfalse if not in any good cluster
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int linkcount;
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qboolean linked; // qfalse if not in any good cluster
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int linkcount;
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int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
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int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
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// only send to this client when SVF_SINGLECLIENT is set
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// if SVF_CLIENTMASK is set, use bitmask for clients to send to (maxclients must be <= 32, up to the mod to enforce this)
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int singleClient;
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// only send to this client when SVF_SINGLECLIENT is set
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// if SVF_CLIENTMASK is set, use bitmask for clients to send to (maxclients must be <= 32, up to the mod to enforce this)
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int singleClient;
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int lastNetTime;
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int lastNetTime;
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qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
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// only set by gi.SetBrushModel
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vec3_t mins, maxs;
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int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc
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// a non-solid entity should set to 0
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qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
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// only set by gi.SetBrushModel
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vec3_t mins, maxs;
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int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc
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// a non-solid entity should set to 0
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vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation
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float radius;
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vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation
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float radius;
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// centroid will be used for all collision detection and world linking.
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// it will not necessarily be the same as the trajectory evaluation for the current
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// time, because each entity must be moved one at a time after time is advanced
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// to avoid simultanious collision issues
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vec3_t centroid; // centroid, to be used with radius
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vec3_t centroid; // centroid, to be used with radius
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int areanum;
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int areanum;
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vec3_t currentAngles;
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vec3_t currentAngles;
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// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
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// an ent will be excluded from testing if:
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// ent->s.number == passEntityNum (don't interact with self)
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// ent->s.ownerNum = passEntityNum (don't interact with your own missiles)
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// entity[ent->s.ownerNum].ownerNum = passEntityNum (don't interact with other missiles from owner)
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int ownerNum;
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// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
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// an ent will be excluded from testing if:
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// ent->s.number == passEntityNum (don't interact with self)
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// ent->s.ownerNum = passEntityNum (don't interact with your own missiles)
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// entity[ent->s.ownerNum].ownerNum = passEntityNum (don't interact with other missiles from owner)
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int ownerNum;
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// whether or not this entity emitted a sound this frame
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// (used for when the entity shouldn't be sent to clients)
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nonpvs_sound_t nonpvs_sounds[MAX_NONPVS_SOUNDS];
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int num_nonpvs_sounds;
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// whether or not this entity emitted a sound this frame
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// (used for when the entity shouldn't be sent to clients)
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nonpvs_sound_t nonpvs_sounds[MAX_NONPVS_SOUNDS];
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int num_nonpvs_sounds;
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} entityShared_t;
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// client data that stays across multiple respawns, but is cleared
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// on each level change or team change at ClientBegin()
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typedef struct {
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char userinfo[ MAX_INFO_STRING ];
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char netname[ MAX_NAME_LENGTH ];
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char dm_playermodel[ MAX_QPATH ];
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char dm_playergermanmodel[ MAX_QPATH ];
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char dm_primary[ MAX_QPATH ];
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char userinfo[MAX_INFO_STRING];
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char netname[MAX_NAME_LENGTH];
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char dm_playermodel[MAX_QPATH];
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char dm_playergermanmodel[MAX_QPATH];
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char dm_primary[MAX_QPATH];
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float enterTime;
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float enterTime;
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teamtype_t teamnum;
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int round_kills;
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teamtype_t teamnum;
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int round_kills;
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char ip[ 17 ];
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int port;
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char ip[17];
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int port;
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} client_persistant_t;
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// this structure is cleared on each ClientSpawn(),
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// except for 'client->pers' and 'client->sess'
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struct gclient_s {
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// ps MUST be the first element, because the server expects it
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playerState_t ps; // communicated by server to clients
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// ps MUST be the first element, because the server expects it
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playerState_t ps; // communicated by server to clients
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#ifdef GAME_DLL
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// the rest of the structure is private to game
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int ping;
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client_persistant_t pers;
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float cmd_angles[ 3 ];
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// the rest of the structure is private to game
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int ping;
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client_persistant_t pers;
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float cmd_angles[3];
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int lastActiveTime;
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int activeWarning;
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int lastActiveTime;
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int activeWarning;
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struct gentity_s *ent;
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struct gclient_s *next;
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struct gclient_s *prev;
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struct gentity_s *ent;
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struct gclient_s *next;
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struct gclient_s *prev;
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#endif
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};
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typedef struct gentity_s {
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entityState_t s; // communicated by server to clients
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entityState_t s; // communicated by server to clients
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struct gclient_s *client; // NULL if not a client
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qboolean inuse;
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struct gclient_s *client; // NULL if not a client
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qboolean inuse;
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entityShared_t r; // shared by both the server system and game
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entityShared_t r; // shared by both the server system and game
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solid_t solid;
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dtiki_t *tiki;
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float mat[ 3 ][ 3 ];
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solid_t solid;
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dtiki_t *tiki;
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float mat[3][3];
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// Leave reminder to the game dll
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#if defined( GAME_DLL )
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class Entity *entity;
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float freetime;
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float spawntime;
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float radius2;
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char entname[ 64 ];
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int clipmask;
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// Leave reminder to the game dll
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#if defined(GAME_DLL)
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class Entity *entity;
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float freetime;
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float spawntime;
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float radius2;
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char entname[64];
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int clipmask;
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struct gentity_s *next;
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struct gentity_s *prev;
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struct gentity_s *next;
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struct gentity_s *prev;
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#endif
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} gentity_t;
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// movers are things like doors, plats, buttons, etc
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typedef enum {
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MOVER_POS1,
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MOVER_POS2,
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MOVER_1TO2,
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MOVER_2TO1
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MOVER_POS1,
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MOVER_POS2,
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MOVER_1TO2,
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MOVER_2TO1
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} moverState_t;
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typedef struct profVar_s
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{
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int start;
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int clockCycles;
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int calls;
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float time;
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float totTime;
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float avgTime;
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float low;
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float high;
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typedef struct profVar_s {
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int start;
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int clockCycles;
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int calls;
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float time;
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float totTime;
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float avgTime;
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float low;
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float high;
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} profVar_t;
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typedef struct profGame_s
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{
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profVar_t AI;
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profVar_t MmoveSingle;
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profVar_t thread_timingList;
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profVar_t gamescripts;
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profVar_t GProbe1;
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profVar_t GProbe2;
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profVar_t GProbe3;
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profVar_t FindPath;
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profVar_t vector_length;
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profVar_t script_trace;
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profVar_t internal_trace;
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profVar_t PreAnimate;
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profVar_t PostAnimate;
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typedef struct profGame_s {
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profVar_t AI;
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profVar_t MmoveSingle;
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profVar_t thread_timingList;
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profVar_t gamescripts;
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profVar_t GProbe1;
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profVar_t GProbe2;
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profVar_t GProbe3;
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profVar_t FindPath;
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profVar_t vector_length;
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profVar_t script_trace;
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profVar_t internal_trace;
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profVar_t PreAnimate;
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profVar_t PostAnimate;
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} profGame_t;
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//===============================================================
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typedef struct gameImport_s
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{
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void ( *Printf )( const char *format, ... );
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void ( *DPrintf )( const char *format, ... );
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void ( *DPrintf2 )( const char *format, ... );
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void ( *DebugPrintf )( const char *format, ... );
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void ( *Error )( int level, const char *format, ... );
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int ( *Milliseconds )( );
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const char * ( *LV_ConvertString )( const char *string );
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const char * ( *CL_LV_ConvertString )( const char *string );
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void * ( *Malloc )( size_t size );
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void ( *Free )( void *ptr );
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cvar_t * ( *Cvar_Get )( const char *varName, const char *varValue, int varFlags );
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void ( *cvar_set )( const char *varName, const char *varValue );
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cvar_t *( *cvar_set2 )( const char *varName, const char *varValue, qboolean force );
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cvar_t *( *NextCvar )( cvar_t *var );
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int ( *Argc )( );
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char * ( *Argv )( int arg );
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char * ( *Args )( );
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void ( *AddCommand )( const char *cmdName, xcommand_t cmdFunction );
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long ( *FS_ReadFile )( const char *qpath, void **buffer, qboolean quiet );
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void ( *FS_FreeFile )( void *buffer );
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int ( *FS_WriteFile )( const char *qpath, const void *buffer, int size );
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fileHandle_t ( *FS_FOpenFileWrite )( const char *fileName );
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fileHandle_t ( *FS_FOpenFileAppend )( const char *fileName );
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const char *( *FS_PrepFileWrite )( const char *fileName );
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size_t( *FS_Write )( const void *buffer, size_t size, fileHandle_t fileHandle );
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size_t( *FS_Read )( void *buffer, size_t len, fileHandle_t fileHandle );
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void ( *FS_FCloseFile )( fileHandle_t fileHandle );
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int ( *FS_Tell )( fileHandle_t fileHandle );
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int ( *FS_Seek )( fileHandle_t fileHandle, long int offset, fsOrigin_t origin );
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void ( *FS_Flush )( fileHandle_t fileHandle );
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int ( *FS_FileNewer )( const char *source, const char *destination );
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void ( *FS_CanonicalFilename )( char *fileName );
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char **( *FS_ListFiles )( const char *qpath, const char *extension, qboolean wantSubs, int *numFiles );
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void ( *FS_FreeFileList )( char **list );
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const char *( *GetArchiveFileName )(const char *fileName, const char *extension );
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void ( *SendConsoleCommand )( const char *text );
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void ( *ExecuteConsoleCommand )(int exec_when, const char *text);
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void ( *DebugGraph )( float value );
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void ( *SendServerCommand )( int client, const char *format, ... );
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void ( *DropClient )( int client, const char *reason );
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void ( *MSG_WriteBits )( int value, int bits );
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void ( *MSG_WriteChar )( int c );
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void ( *MSG_WriteByte )( int c );
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void ( *MSG_WriteSVC )( int c );
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void ( *MSG_WriteShort )( int c );
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void ( *MSG_WriteLong )( int c );
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void ( *MSG_WriteFloat )( float f );
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void ( *MSG_WriteString )( const char *s );
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void ( *MSG_WriteAngle8 )( float f );
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void ( *MSG_WriteAngle16 )(float f );
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void ( *MSG_WriteCoord )( float f );
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void ( *MSG_WriteDir )( vec3_t dir );
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void ( *MSG_StartCGM )( int type );
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void ( *MSG_EndCGM )( );
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void ( *MSG_SetClient )( int client );
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void ( *SetBroadcastVisible )( const vec3_t pos, const vec3_t posB );
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void ( *SetBroadcastHearable )(const vec3_t pos, const vec3_t posB );
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void ( *SetBroadcastAll )( );
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void ( *setConfigstring )( int index, const char *val );
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char *( *getConfigstring )( int index );
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void ( *SetUserinfo )( int index, const char *val );
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void ( *GetUserinfo )( int index, char *buffer, int bufferSize );
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void ( *SetBrushModel )( gentity_t *ent, const char *name );
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void ( *ModelBoundsFromName )(const char *name, vec3_t mins, vec3_t maxs );
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qboolean ( *SightTraceEntity )( gentity_t *touch, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int contentMask, qboolean cylinder );
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qboolean ( *SightTrace )( const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int passEntityNum2, int contentMask, qboolean cylinder );
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void ( *trace )( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask, qboolean cylinder, qboolean traceDeep );
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baseshader_t * ( *GetShader )( int shaderNum );
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int ( *pointcontents )( const vec3_t p, int passEntityNum );
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int ( *PointBrushnum )(const vec3_t p, clipHandle_t model );
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void ( *AdjustAreaPortalState )( gentity_t *ent, qboolean open );
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int ( *AreaForPoint )( vec3_t pos );
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qboolean ( *AreasConnected )( int area1, int area2);
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qboolean ( *InPVS )( float *p1, float *p2 );
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void ( *linkentity )( gentity_t *gEnt );
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void ( *unlinkentity )( gentity_t *gEnt );
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int ( *AreaEntities )( const vec3_t mins, const vec3_t maxs, int *list, int maxcount );
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void ( *ClipToEntity )( trace_t *tr, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int entityNum, int contentMask );
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qboolean (*HitEntity)(gentity_t* pEnt, gentity_t* pOther);
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int ( *imageindex )( const char *name );
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int ( *itemindex )( const char *name );
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int ( *soundindex )( const char *name, int streamed );
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dtiki_t *( *TIKI_RegisterModel )( const char *path );
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dtiki_t *( *modeltiki )( const char *name );
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dtikianim_t *( *modeltikianim )( const char *name );
|
||||
void ( *SetLightStyle )( int index, const char *data );
|
||||
const char *( *GameDir )( );
|
||||
qboolean ( *setmodel )( gentity_t *ent, const char *name );
|
||||
void ( *clearmodel )( gentity_t *ent );
|
||||
int ( *TIKI_NumAnims )( dtiki_t *tiki );
|
||||
int ( *TIKI_NumSurfaces )( dtiki_t *tiki );
|
||||
int ( *TIKI_NumTags )( dtiki_t *tiki );
|
||||
void( *TIKI_CalculateBounds )( dtiki_t *tiki, float scale, vec3_t mins, vec3_t maxs );
|
||||
void *( *TIKI_GetSkeletor )( dtiki_t *tiki, int entNum );
|
||||
const char *( *Anim_NameForNum )( dtiki_t *tiki, int animNum );
|
||||
int ( *Anim_NumForName )( dtiki_t *tiki, const char *name );
|
||||
int ( *Anim_Random )( dtiki_t *tiki, const char *name );
|
||||
int ( *Anim_NumFrames )( dtiki_t *tiki, int animNum );
|
||||
float ( *Anim_Time )( dtiki_t *tiki, int animNum );
|
||||
float ( *Anim_Frametime )( dtiki_t *tiki, int animNum );
|
||||
float ( *Anim_CrossTime )( dtiki_t *tiki, int animNum );
|
||||
void ( *Anim_Delta )( dtiki_t *tiki, int animNum, float *delta );
|
||||
qboolean ( *Anim_HasDelta )( dtiki_t *tiki, int animNum );
|
||||
void ( *Anim_DeltaOverTime )( dtiki_t *tiki, int animNum, float time1, float time2, float *delta );
|
||||
void ( *Anim_AngularDeltaOverTime )( dtiki_t *tiki, int animNum, float time1, float time2, float *delta );
|
||||
int ( *Anim_Flags )( dtiki_t *tiki, int animNum );
|
||||
int ( *Anim_FlagsSkel )( dtiki_t *tiki, int animNum );
|
||||
qboolean ( *Anim_HasCommands )( dtiki_t *tiki, int animNum );
|
||||
qboolean ( *Anim_HasCommands_Client )( dtiki_t *tiki, int animNum );
|
||||
int ( *NumHeadModels )( const char *model );
|
||||
void ( *GetHeadModel )( const char *model, int num, char *name );
|
||||
int ( *NumHeadSkins )( const char *model );
|
||||
void ( *GetHeadSkin )( const char *model, int num, char *name );
|
||||
qboolean ( *Frame_Commands )( dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds );
|
||||
qboolean ( *Frame_Commands_Client )( dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds );
|
||||
int ( *Surface_NameToNum )( dtiki_t *tiki, const char *name );
|
||||
const char * ( *Surface_NumToName )( dtiki_t *tiki, int surfacenum );
|
||||
int ( *Tag_NumForName )( dtiki_t *pmdl, const char *name );
|
||||
const char * ( *Tag_NameForNum )( dtiki_t *pmdl, int tagNum);
|
||||
orientation_t ( *TIKI_OrientationInternal )( dtiki_t *tiki, int entNum, int tagNum, float scale );
|
||||
void *( *TIKI_TransformInternal )( dtiki_t *tiki, int entNum, int tagNum );
|
||||
qboolean ( *TIKI_IsOnGroundInternal )( dtiki_t *tiki, int entNum, int num, float threshold );
|
||||
void ( *TIKI_SetPoseInternal )( dtiki_t *tiki, int entNum, const frameInfo_t *frameInfo, int *boneTag, vec4_t *boneQuat, float actionWeight );
|
||||
const char *( *CM_GetHitLocationInfo )( int location, float *radius, float *offset );
|
||||
const char *( *CM_GetHitLocationInfoSecondary )( int location, float *radius, float *offset );
|
||||
typedef struct gameImport_s {
|
||||
void (*Printf)(const char *format, ...);
|
||||
void (*DPrintf)(const char *format, ...);
|
||||
void (*DPrintf2)(const char *format, ...);
|
||||
void (*DebugPrintf)(const char *format, ...);
|
||||
void (*Error)(int level, const char *format, ...);
|
||||
int (*Milliseconds)();
|
||||
const char *(*LV_ConvertString)(const char *string);
|
||||
const char *(*CL_LV_ConvertString)(const char *string);
|
||||
void *(*Malloc)(size_t size);
|
||||
void (*Free)(void *ptr);
|
||||
cvar_t *(*Cvar_Get)(const char *varName, const char *varValue, int varFlags);
|
||||
void (*cvar_set)(const char *varName, const char *varValue);
|
||||
cvar_t *(*cvar_set2)(const char *varName, const char *varValue, qboolean force);
|
||||
cvar_t *(*NextCvar)(cvar_t *var);
|
||||
int (*Argc)();
|
||||
char *(*Argv)(int arg);
|
||||
char *(*Args)();
|
||||
void (*AddCommand)(const char *cmdName, xcommand_t cmdFunction);
|
||||
long (*FS_ReadFile)(const char *qpath, void **buffer, qboolean quiet);
|
||||
void (*FS_FreeFile)(void *buffer);
|
||||
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
|
||||
fileHandle_t (*FS_FOpenFileWrite)(const char *fileName);
|
||||
fileHandle_t (*FS_FOpenFileAppend)(const char *fileName);
|
||||
const char *(*FS_PrepFileWrite)(const char *fileName);
|
||||
size_t (*FS_Write)(const void *buffer, size_t size, fileHandle_t fileHandle);
|
||||
size_t (*FS_Read)(void *buffer, size_t len, fileHandle_t fileHandle);
|
||||
void (*FS_FCloseFile)(fileHandle_t fileHandle);
|
||||
int (*FS_Tell)(fileHandle_t fileHandle);
|
||||
int (*FS_Seek)(fileHandle_t fileHandle, long int offset, fsOrigin_t origin);
|
||||
void (*FS_Flush)(fileHandle_t fileHandle);
|
||||
int (*FS_FileNewer)(const char *source, const char *destination);
|
||||
void (*FS_CanonicalFilename)(char *fileName);
|
||||
char **(*FS_ListFiles)(const char *qpath, const char *extension, qboolean wantSubs, int *numFiles);
|
||||
void (*FS_FreeFileList)(char **list);
|
||||
const char *(*GetArchiveFileName)(const char *fileName, const char *extension);
|
||||
void (*SendConsoleCommand)(const char *text);
|
||||
void (*ExecuteConsoleCommand)(int exec_when, const char *text);
|
||||
void (*DebugGraph)(float value);
|
||||
void (*SendServerCommand)(int client, const char *format, ...);
|
||||
void (*DropClient)(int client, const char *reason);
|
||||
void (*MSG_WriteBits)(int value, int bits);
|
||||
void (*MSG_WriteChar)(int c);
|
||||
void (*MSG_WriteByte)(int c);
|
||||
void (*MSG_WriteSVC)(int c);
|
||||
void (*MSG_WriteShort)(int c);
|
||||
void (*MSG_WriteLong)(int c);
|
||||
void (*MSG_WriteFloat)(float f);
|
||||
void (*MSG_WriteString)(const char *s);
|
||||
void (*MSG_WriteAngle8)(float f);
|
||||
void (*MSG_WriteAngle16)(float f);
|
||||
void (*MSG_WriteCoord)(float f);
|
||||
void (*MSG_WriteDir)(vec3_t dir);
|
||||
void (*MSG_StartCGM)(int type);
|
||||
void (*MSG_EndCGM)();
|
||||
void (*MSG_SetClient)(int client);
|
||||
void (*SetBroadcastVisible)(const vec3_t pos, const vec3_t posB);
|
||||
void (*SetBroadcastHearable)(const vec3_t pos, const vec3_t posB);
|
||||
void (*SetBroadcastAll)();
|
||||
void (*setConfigstring)(int index, const char *val);
|
||||
char *(*getConfigstring)(int index);
|
||||
void (*SetUserinfo)(int index, const char *val);
|
||||
void (*GetUserinfo)(int index, char *buffer, int bufferSize);
|
||||
void (*SetBrushModel)(gentity_t *ent, const char *name);
|
||||
void (*ModelBoundsFromName)(const char *name, vec3_t mins, vec3_t maxs);
|
||||
qboolean (*SightTraceEntity)(
|
||||
gentity_t *touch,
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int contentMask,
|
||||
qboolean cylinder
|
||||
);
|
||||
qboolean (*SightTrace)(
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int passEntityNum,
|
||||
int passEntityNum2,
|
||||
int contentMask,
|
||||
qboolean cylinder
|
||||
);
|
||||
void (*trace)(
|
||||
trace_t *results,
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int passEntityNum,
|
||||
int contentMask,
|
||||
qboolean cylinder,
|
||||
qboolean traceDeep
|
||||
);
|
||||
baseshader_t *(*GetShader)(int shaderNum);
|
||||
int (*pointcontents)(const vec3_t p, int passEntityNum);
|
||||
int (*PointBrushnum)(const vec3_t p, clipHandle_t model);
|
||||
void (*AdjustAreaPortalState)(gentity_t *ent, qboolean open);
|
||||
int (*AreaForPoint)(vec3_t pos);
|
||||
qboolean (*AreasConnected)(int area1, int area2);
|
||||
qboolean (*InPVS)(float *p1, float *p2);
|
||||
void (*linkentity)(gentity_t *gEnt);
|
||||
void (*unlinkentity)(gentity_t *gEnt);
|
||||
int (*AreaEntities)(const vec3_t mins, const vec3_t maxs, int *list, int maxcount);
|
||||
void (*ClipToEntity)(
|
||||
trace_t *tr,
|
||||
const vec3_t start,
|
||||
const vec3_t mins,
|
||||
const vec3_t maxs,
|
||||
const vec3_t end,
|
||||
int entityNum,
|
||||
int contentMask
|
||||
);
|
||||
qboolean (*HitEntity)(gentity_t *pEnt, gentity_t *pOther);
|
||||
int (*imageindex)(const char *name);
|
||||
int (*itemindex)(const char *name);
|
||||
int (*soundindex)(const char *name, int streamed);
|
||||
dtiki_t *(*TIKI_RegisterModel)(const char *path);
|
||||
dtiki_t *(*modeltiki)(const char *name);
|
||||
dtikianim_t *(*modeltikianim)(const char *name);
|
||||
void (*SetLightStyle)(int index, const char *data);
|
||||
const char *(*GameDir)();
|
||||
qboolean (*setmodel)(gentity_t *ent, const char *name);
|
||||
void (*clearmodel)(gentity_t *ent);
|
||||
int (*TIKI_NumAnims)(dtiki_t *tiki);
|
||||
int (*TIKI_NumSurfaces)(dtiki_t *tiki);
|
||||
int (*TIKI_NumTags)(dtiki_t *tiki);
|
||||
void (*TIKI_CalculateBounds)(dtiki_t *tiki, float scale, vec3_t mins, vec3_t maxs);
|
||||
void *(*TIKI_GetSkeletor)(dtiki_t *tiki, int entNum);
|
||||
const char *(*Anim_NameForNum)(dtiki_t *tiki, int animNum);
|
||||
int (*Anim_NumForName)(dtiki_t *tiki, const char *name);
|
||||
int (*Anim_Random)(dtiki_t *tiki, const char *name);
|
||||
int (*Anim_NumFrames)(dtiki_t *tiki, int animNum);
|
||||
float (*Anim_Time)(dtiki_t *tiki, int animNum);
|
||||
float (*Anim_Frametime)(dtiki_t *tiki, int animNum);
|
||||
float (*Anim_CrossTime)(dtiki_t *tiki, int animNum);
|
||||
void (*Anim_Delta)(dtiki_t *tiki, int animNum, float *delta);
|
||||
qboolean (*Anim_HasDelta)(dtiki_t *tiki, int animNum);
|
||||
void (*Anim_DeltaOverTime)(dtiki_t *tiki, int animNum, float time1, float time2, float *delta);
|
||||
void (*Anim_AngularDeltaOverTime)(dtiki_t *tiki, int animNum, float time1, float time2, float *delta);
|
||||
int (*Anim_Flags)(dtiki_t *tiki, int animNum);
|
||||
int (*Anim_FlagsSkel)(dtiki_t *tiki, int animNum);
|
||||
qboolean (*Anim_HasCommands)(dtiki_t *tiki, int animNum);
|
||||
qboolean (*Anim_HasCommands_Client)(dtiki_t *tiki, int animNum);
|
||||
int (*NumHeadModels)(const char *model);
|
||||
void (*GetHeadModel)(const char *model, int num, char *name);
|
||||
int (*NumHeadSkins)(const char *model);
|
||||
void (*GetHeadSkin)(const char *model, int num, char *name);
|
||||
qboolean (*Frame_Commands)(dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds);
|
||||
qboolean (*Frame_Commands_Client)(dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds);
|
||||
int (*Surface_NameToNum)(dtiki_t *tiki, const char *name);
|
||||
const char *(*Surface_NumToName)(dtiki_t *tiki, int surfacenum);
|
||||
int (*Tag_NumForName)(dtiki_t *pmdl, const char *name);
|
||||
const char *(*Tag_NameForNum)(dtiki_t *pmdl, int tagNum);
|
||||
orientation_t (*TIKI_OrientationInternal)(dtiki_t *tiki, int entNum, int tagNum, float scale);
|
||||
void *(*TIKI_TransformInternal)(dtiki_t *tiki, int entNum, int tagNum);
|
||||
qboolean (*TIKI_IsOnGroundInternal)(dtiki_t *tiki, int entNum, int num, float threshold);
|
||||
void (*TIKI_SetPoseInternal)(
|
||||
dtiki_t *tiki, int entNum, const frameInfo_t *frameInfo, int *boneTag, vec4_t *boneQuat, float actionWeight
|
||||
);
|
||||
const char *(*CM_GetHitLocationInfo)(int location, float *radius, float *offset);
|
||||
const char *(*CM_GetHitLocationInfoSecondary)(int location, float *radius, float *offset);
|
||||
|
||||
qboolean ( *Alias_Add )( dtiki_t *pmdl, const char *alias, const char *name, const char *parameters );
|
||||
const char *( *Alias_FindRandom )( dtiki_t *tiki, const char *alias, AliasListNode_t **ret );
|
||||
void ( *Alias_Dump )( dtiki_t *tiki );
|
||||
void ( *Alias_Clear )( dtiki_t *tiki );
|
||||
void ( *Alias_UpdateDialog )( dtikianim_t *tiki, const char *alias );
|
||||
qboolean (*Alias_Add)(dtiki_t *pmdl, const char *alias, const char *name, const char *parameters);
|
||||
const char *(*Alias_FindRandom)(dtiki_t *tiki, const char *alias, AliasListNode_t **ret);
|
||||
void (*Alias_Dump)(dtiki_t *tiki);
|
||||
void (*Alias_Clear)(dtiki_t *tiki);
|
||||
void (*Alias_UpdateDialog)(dtikianim_t *tiki, const char *alias);
|
||||
|
||||
const char *( *TIKI_NameForNum )( dtiki_t *tiki );
|
||||
const char *(*TIKI_NameForNum)(dtiki_t *tiki);
|
||||
|
||||
qboolean ( *GlobalAlias_Add )( const char *alias, const char *name, const char *parameters );
|
||||
const char *( *GlobalAlias_FindRandom )( const char *alias, AliasListNode_t **ret );
|
||||
void ( *GlobalAlias_Dump )( );
|
||||
void ( *GlobalAlias_Clear )( );
|
||||
qboolean (*GlobalAlias_Add)(const char *alias, const char *name, const char *parameters);
|
||||
const char *(*GlobalAlias_FindRandom)(const char *alias, AliasListNode_t **ret);
|
||||
void (*GlobalAlias_Dump)();
|
||||
void (*GlobalAlias_Clear)();
|
||||
|
||||
void ( *centerprintf )( gentity_t *ent, const char *format, ... );
|
||||
void ( *locationprintf )( gentity_t *ent, int x, int y, const char *format, ... );
|
||||
void ( *Sound )( vec3_t *org, int entNum, int channel, const char *soundName, float volume, float minDist, float pitch, float maxDist, int streamed );
|
||||
void ( *StopSound )( int entNum, int channel );
|
||||
float ( *SoundLength )( int channel, const char *name );
|
||||
unsigned char * ( *SoundAmplitudes )( int channel, const char *name );
|
||||
int( *S_IsSoundPlaying )( int channel, const char *name );
|
||||
short unsigned int ( *CalcCRC )( unsigned char *start, int count );
|
||||
void (*centerprintf)(gentity_t *ent, const char *format, ...);
|
||||
void (*locationprintf)(gentity_t *ent, int x, int y, const char *format, ...);
|
||||
void (*Sound)(
|
||||
vec3_t *org,
|
||||
int entNum,
|
||||
int channel,
|
||||
const char *soundName,
|
||||
float volume,
|
||||
float minDist,
|
||||
float pitch,
|
||||
float maxDist,
|
||||
int streamed
|
||||
);
|
||||
void (*StopSound)(int entNum, int channel);
|
||||
float (*SoundLength)(int channel, const char *name);
|
||||
unsigned char *(*SoundAmplitudes)(int channel, const char *name);
|
||||
int (*S_IsSoundPlaying)(int channel, const char *name);
|
||||
short unsigned int (*CalcCRC)(unsigned char *start, int count);
|
||||
|
||||
debugline_t **DebugLines;
|
||||
int *numDebugLines;
|
||||
debugstring_t **DebugStrings;
|
||||
int *numDebugStrings;
|
||||
debugline_t **DebugLines;
|
||||
int *numDebugLines;
|
||||
debugstring_t **DebugStrings;
|
||||
int *numDebugStrings;
|
||||
|
||||
void ( *LocateGameData )( gentity_t *gEnts, int numGEntities, int sizeofGEntity, playerState_t *clients, int sizeofGameClient );
|
||||
void ( *SetFarPlane )(int farPlane );
|
||||
void ( *SetSkyPortal )( qboolean skyPortal );
|
||||
void ( *Popmenu )( int client , int i );
|
||||
void ( *Showmenu )( int client, const char *name, qboolean force );
|
||||
void ( *Hidemenu )( int client, const char *name, qboolean force );
|
||||
void ( *Pushmenu )( int client, const char *name );
|
||||
void ( *HideMouseCursor )( int client );
|
||||
void ( *ShowMouseCursor )( int client );
|
||||
const char * ( *MapTime )( );
|
||||
void ( *LoadResource )( const char *name );
|
||||
void ( *ClearResource )( );
|
||||
int ( *Key_StringToKeynum )( const char *str );
|
||||
const char *( *Key_KeynumToBindString )( int keyNum );
|
||||
void ( *Key_GetKeysForCommand )( const char *command, int *key1, int *key2 );
|
||||
void ( *ArchiveLevel )( qboolean loading );
|
||||
void ( *AddSvsTimeFixup )( int *piTime );
|
||||
void ( *HudDrawShader )( int info, char *name );
|
||||
void ( *HudDrawAlign )( int info, int horizontalAlign, int verticalAlign );
|
||||
void ( *HudDrawRect )( int info, int x, int y, int width, int height );
|
||||
void ( *HudDrawVirtualSize )( int info, qboolean virtualScreen);
|
||||
void ( *HudDrawColor )( int info, float *color );
|
||||
void ( *HudDrawAlpha )( int info, float alpha );
|
||||
void ( *HudDrawString )( int info, const char *string );
|
||||
void ( *HudDrawFont )( int info, const char *fontName );
|
||||
qboolean ( *SanitizeName )(const char *oldName, char *newName);
|
||||
void (*LocateGameData)(
|
||||
gentity_t *gEnts, int numGEntities, int sizeofGEntity, playerState_t *clients, int sizeofGameClient
|
||||
);
|
||||
void (*SetFarPlane)(int farPlane);
|
||||
void (*SetSkyPortal)(qboolean skyPortal);
|
||||
void (*Popmenu)(int client, int i);
|
||||
void (*Showmenu)(int client, const char *name, qboolean force);
|
||||
void (*Hidemenu)(int client, const char *name, qboolean force);
|
||||
void (*Pushmenu)(int client, const char *name);
|
||||
void (*HideMouseCursor)(int client);
|
||||
void (*ShowMouseCursor)(int client);
|
||||
const char *(*MapTime)();
|
||||
void (*LoadResource)(const char *name);
|
||||
void (*ClearResource)();
|
||||
int (*Key_StringToKeynum)(const char *str);
|
||||
const char *(*Key_KeynumToBindString)(int keyNum);
|
||||
void (*Key_GetKeysForCommand)(const char *command, int *key1, int *key2);
|
||||
void (*ArchiveLevel)(qboolean loading);
|
||||
void (*AddSvsTimeFixup)(int *piTime);
|
||||
void (*HudDrawShader)(int info, char *name);
|
||||
void (*HudDrawAlign)(int info, int horizontalAlign, int verticalAlign);
|
||||
void (*HudDrawRect)(int info, int x, int y, int width, int height);
|
||||
void (*HudDrawVirtualSize)(int info, qboolean virtualScreen);
|
||||
void (*HudDrawColor)(int info, float *color);
|
||||
void (*HudDrawAlpha)(int info, float alpha);
|
||||
void (*HudDrawString)(int info, const char *string);
|
||||
void (*HudDrawFont)(int info, const char *fontName);
|
||||
qboolean (*SanitizeName)(const char *oldName, char *newName);
|
||||
|
||||
cvar_t *fsDebug;
|
||||
cvar_t *fsDebug;
|
||||
|
||||
//
|
||||
// New functions will start from here
|
||||
//
|
||||
//
|
||||
// New functions will start from here
|
||||
//
|
||||
|
||||
} game_import_t;
|
||||
|
||||
typedef struct gameExport_s {
|
||||
int apiversion;
|
||||
int apiversion;
|
||||
|
||||
// the init function will only be called when a game starts,
|
||||
// not each time a level is loaded. Persistant data for clients
|
||||
// and the server can be allocated in init
|
||||
void ( *Init )( int startTime, int randomSeed );
|
||||
void ( *Shutdown ) ( void );
|
||||
void ( *Cleanup ) ( qboolean samemap );
|
||||
void ( *Precache )( void );
|
||||
// the init function will only be called when a game starts,
|
||||
// not each time a level is loaded. Persistant data for clients
|
||||
// and the server can be allocated in init
|
||||
void (*Init)(int startTime, int randomSeed);
|
||||
void (*Shutdown)(void);
|
||||
void (*Cleanup)(qboolean samemap);
|
||||
void (*Precache)(void);
|
||||
|
||||
void ( *SetMap )( const char *mapName );
|
||||
void ( *Restart )( );
|
||||
void ( *SetTime )( int svsStartTime, int svsTime );
|
||||
void (*SetMap)(const char *mapName);
|
||||
void (*Restart)();
|
||||
void (*SetTime)(int svsStartTime, int svsTime);
|
||||
|
||||
// each new level entered will cause a call to SpawnEntities
|
||||
void ( *SpawnEntities ) ( char *entstring, int levelTime );
|
||||
// each new level entered will cause a call to SpawnEntities
|
||||
void (*SpawnEntities)(char *entstring, int levelTime);
|
||||
|
||||
// return NULL if the client is allowed to connect, otherwise return
|
||||
// a text string with the reason for denial
|
||||
const char * ( *ClientConnect )( int clientNum, qboolean firstTime );
|
||||
// return NULL if the client is allowed to connect, otherwise return
|
||||
// a text string with the reason for denial
|
||||
const char *(*ClientConnect)(int clientNum, qboolean firstTime);
|
||||
|
||||
void ( *ClientBegin )( gentity_t *ent, usercmd_t *cmd );
|
||||
void ( *ClientUserinfoChanged )( gentity_t *ent, const char *userinfo );
|
||||
void ( *ClientDisconnect )( gentity_t *ent );
|
||||
void ( *ClientCommand )( gentity_t *ent );
|
||||
void ( *ClientThink )( gentity_t *ent, usercmd_t *cmd, usereyes_t *eyeinfo );
|
||||
void (*ClientBegin)(gentity_t *ent, usercmd_t *cmd);
|
||||
void (*ClientUserinfoChanged)(gentity_t *ent, const char *userinfo);
|
||||
void (*ClientDisconnect)(gentity_t *ent);
|
||||
void (*ClientCommand)(gentity_t *ent);
|
||||
void (*ClientThink)(gentity_t *ent, usercmd_t *cmd, usereyes_t *eyeinfo);
|
||||
|
||||
void ( *BotBegin )( gentity_t *ent);
|
||||
void ( *BotThink )( gentity_t *ent, int msec );
|
||||
void (*BotBegin)(gentity_t *ent);
|
||||
void (*BotThink)(gentity_t *ent, int msec);
|
||||
|
||||
void ( *PrepFrame )( void );
|
||||
void ( *RunFrame )( int levelTime, int frameTime );
|
||||
void (*PrepFrame)(void);
|
||||
void (*RunFrame)(int levelTime, int frameTime);
|
||||
|
||||
void ( *ServerSpawned )( void );
|
||||
void (*ServerSpawned)(void);
|
||||
|
||||
void ( *RegisterSounds )( );
|
||||
qboolean ( *AllowPaused )( );
|
||||
void (*RegisterSounds)();
|
||||
qboolean (*AllowPaused)();
|
||||
|
||||
// ConsoleCommand will be called when a command has been issued
|
||||
// that is not recognized as a builtin function.
|
||||
// The game can issue gi.argc() / gi.argv() commands to get the command
|
||||
// and parameters. Return qfalse if the game doesn't recognize it as a command.
|
||||
qboolean ( *ConsoleCommand )( void );
|
||||
// ConsoleCommand will be called when a command has been issued
|
||||
// that is not recognized as a builtin function.
|
||||
// The game can issue gi.argc() / gi.argv() commands to get the command
|
||||
// and parameters. Return qfalse if the game doesn't recognize it as a command.
|
||||
qboolean (*ConsoleCommand)(void);
|
||||
|
||||
void ( *ArchivePersistant )( const char *name, qboolean loading );
|
||||
void (*ArchivePersistant)(const char *name, qboolean loading);
|
||||
|
||||
// ReadLevel is called after the default map information has been
|
||||
// loaded with SpawnEntities, so any stored client spawn spots will
|
||||
// be used when the clients reconnect.
|
||||
void ( *WriteLevel )( const char *filename, qboolean autosave );
|
||||
qboolean ( *ReadLevel )( const char *filename );
|
||||
qboolean ( *LevelArchiveValid )( const char *filename );
|
||||
// ReadLevel is called after the default map information has been
|
||||
// loaded with SpawnEntities, so any stored client spawn spots will
|
||||
// be used when the clients reconnect.
|
||||
void (*WriteLevel)(const char *filename, qboolean autosave);
|
||||
qboolean (*ReadLevel)(const char *filename);
|
||||
qboolean (*LevelArchiveValid)(const char *filename);
|
||||
|
||||
void ( *ArchiveInteger )( int *i );
|
||||
void ( *ArchiveFloat )( float *fl );
|
||||
void ( *ArchiveString )( char *s );
|
||||
void ( *ArchiveSvsTime )( int *pi );
|
||||
orientation_t ( *TIKI_Orientation )( gentity_t *edict, int num );
|
||||
void ( *DebugCircle )( float *org, float radius, float r, float g, float b, float alpha, qboolean horizontal );
|
||||
void ( *SetFrameNumber )( int frameNumber );
|
||||
void ( *SoundCallback )( int entNum, soundChannel_t channelNumber, const char *name );
|
||||
void (*ArchiveInteger)(int *i);
|
||||
void (*ArchiveFloat)(float *fl);
|
||||
void (*ArchiveString)(char *s);
|
||||
void (*ArchiveSvsTime)(int *pi);
|
||||
orientation_t (*TIKI_Orientation)(gentity_t *edict, int num);
|
||||
void (*DebugCircle)(float *org, float radius, float r, float g, float b, float alpha, qboolean horizontal);
|
||||
void (*SetFrameNumber)(int frameNumber);
|
||||
void (*SoundCallback)(int entNum, soundChannel_t channelNumber, const char *name);
|
||||
|
||||
//
|
||||
// global variables shared between game and server
|
||||
//
|
||||
//
|
||||
// global variables shared between game and server
|
||||
//
|
||||
|
||||
// The gentities array is allocated in the game dll so it
|
||||
// can vary in size from one game to another.
|
||||
//
|
||||
// The size will be fixed when ge->Init() is called
|
||||
// the server can't just use pointer arithmetic on gentities, because the
|
||||
// server's sizeof(struct gentity_s) doesn't equal gentitySize
|
||||
profGame_t *profStruct;
|
||||
struct gentity_s *gentities;
|
||||
int gentitySize;
|
||||
int num_entities; // current number, <= max_entities
|
||||
int max_entities;
|
||||
// The gentities array is allocated in the game dll so it
|
||||
// can vary in size from one game to another.
|
||||
//
|
||||
// The size will be fixed when ge->Init() is called
|
||||
// the server can't just use pointer arithmetic on gentities, because the
|
||||
// server's sizeof(struct gentity_s) doesn't equal gentitySize
|
||||
profGame_t *profStruct;
|
||||
struct gentity_s *gentities;
|
||||
int gentitySize;
|
||||
int num_entities; // current number, <= max_entities
|
||||
int max_entities;
|
||||
|
||||
const char *errorMessage;
|
||||
const char *errorMessage;
|
||||
} game_export_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -509,13 +554,13 @@ extern "C"
|
|||
#endif
|
||||
|
||||
#ifdef GAME_DLL
|
||||
#ifdef WIN32
|
||||
__declspec(dllexport)
|
||||
#else
|
||||
# ifdef WIN32
|
||||
__declspec(dllexport)
|
||||
# else
|
||||
__attribute__((visibility("default")))
|
||||
# endif
|
||||
#endif
|
||||
#endif
|
||||
game_export_t* GetGameAPI( game_import_t *import );
|
||||
game_export_t *GetGameAPI(game_import_t *import);
|
||||
|
||||
#if 0
|
||||
//
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue