Formatted g_public source file

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smallmodel 2023-10-14 19:12:57 +02:00
parent 1c10e7a63d
commit b27bfbe189
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@ -67,7 +67,7 @@ typedef struct tiki_s tiki_t;
typedef struct tikiAnim_s tikiAnim_t;
typedef struct baseshader_s baseshader_t;
typedef struct AliasListNode_s AliasListNode_t;
typedef void( *xcommand_t ) ( void );
typedef void (*xcommand_t)(void);
#define MAX_NONPVS_SOUNDS 4
@ -128,22 +128,21 @@ typedef struct {
// client data that stays across multiple respawns, but is cleared
// on each level change or team change at ClientBegin()
typedef struct {
char userinfo[ MAX_INFO_STRING ];
char netname[ MAX_NAME_LENGTH ];
char dm_playermodel[ MAX_QPATH ];
char dm_playergermanmodel[ MAX_QPATH ];
char dm_primary[ MAX_QPATH ];
char userinfo[MAX_INFO_STRING];
char netname[MAX_NAME_LENGTH];
char dm_playermodel[MAX_QPATH];
char dm_playergermanmodel[MAX_QPATH];
char dm_primary[MAX_QPATH];
float enterTime;
teamtype_t teamnum;
int round_kills;
char ip[ 17 ];
char ip[17];
int port;
} client_persistant_t;
// this structure is cleared on each ClientSpawn(),
// except for 'client->pers' and 'client->sess'
struct gclient_s {
@ -154,7 +153,7 @@ struct gclient_s {
// the rest of the structure is private to game
int ping;
client_persistant_t pers;
float cmd_angles[ 3 ];
float cmd_angles[3];
int lastActiveTime;
int activeWarning;
@ -175,15 +174,15 @@ typedef struct gentity_s {
solid_t solid;
dtiki_t *tiki;
float mat[ 3 ][ 3 ];
float mat[3][3];
// Leave reminder to the game dll
#if defined( GAME_DLL )
#if defined(GAME_DLL)
class Entity *entity;
float freetime;
float spawntime;
float radius2;
char entname[ 64 ];
char entname[64];
int clipmask;
struct gentity_s *next;
@ -199,8 +198,7 @@ typedef enum {
MOVER_2TO1
} moverState_t;
typedef struct profVar_s
{
typedef struct profVar_s {
int start;
int clockCycles;
int calls;
@ -212,8 +210,7 @@ typedef struct profVar_s
} profVar_t;
typedef struct profGame_s
{
typedef struct profGame_s {
profVar_t AI;
profVar_t MmoveSingle;
profVar_t thread_timingList;
@ -232,187 +229,235 @@ typedef struct profGame_s
//===============================================================
typedef struct gameImport_s
{
void ( *Printf )( const char *format, ... );
void ( *DPrintf )( const char *format, ... );
void ( *DPrintf2 )( const char *format, ... );
void ( *DebugPrintf )( const char *format, ... );
void ( *Error )( int level, const char *format, ... );
int ( *Milliseconds )( );
const char * ( *LV_ConvertString )( const char *string );
const char * ( *CL_LV_ConvertString )( const char *string );
void * ( *Malloc )( size_t size );
void ( *Free )( void *ptr );
cvar_t * ( *Cvar_Get )( const char *varName, const char *varValue, int varFlags );
void ( *cvar_set )( const char *varName, const char *varValue );
cvar_t *( *cvar_set2 )( const char *varName, const char *varValue, qboolean force );
cvar_t *( *NextCvar )( cvar_t *var );
int ( *Argc )( );
char * ( *Argv )( int arg );
char * ( *Args )( );
void ( *AddCommand )( const char *cmdName, xcommand_t cmdFunction );
long ( *FS_ReadFile )( const char *qpath, void **buffer, qboolean quiet );
void ( *FS_FreeFile )( void *buffer );
int ( *FS_WriteFile )( const char *qpath, const void *buffer, int size );
fileHandle_t ( *FS_FOpenFileWrite )( const char *fileName );
fileHandle_t ( *FS_FOpenFileAppend )( const char *fileName );
const char *( *FS_PrepFileWrite )( const char *fileName );
size_t( *FS_Write )( const void *buffer, size_t size, fileHandle_t fileHandle );
size_t( *FS_Read )( void *buffer, size_t len, fileHandle_t fileHandle );
void ( *FS_FCloseFile )( fileHandle_t fileHandle );
int ( *FS_Tell )( fileHandle_t fileHandle );
int ( *FS_Seek )( fileHandle_t fileHandle, long int offset, fsOrigin_t origin );
void ( *FS_Flush )( fileHandle_t fileHandle );
int ( *FS_FileNewer )( const char *source, const char *destination );
void ( *FS_CanonicalFilename )( char *fileName );
char **( *FS_ListFiles )( const char *qpath, const char *extension, qboolean wantSubs, int *numFiles );
void ( *FS_FreeFileList )( char **list );
const char *( *GetArchiveFileName )(const char *fileName, const char *extension );
void ( *SendConsoleCommand )( const char *text );
void ( *ExecuteConsoleCommand )(int exec_when, const char *text);
void ( *DebugGraph )( float value );
void ( *SendServerCommand )( int client, const char *format, ... );
void ( *DropClient )( int client, const char *reason );
void ( *MSG_WriteBits )( int value, int bits );
void ( *MSG_WriteChar )( int c );
void ( *MSG_WriteByte )( int c );
void ( *MSG_WriteSVC )( int c );
void ( *MSG_WriteShort )( int c );
void ( *MSG_WriteLong )( int c );
void ( *MSG_WriteFloat )( float f );
void ( *MSG_WriteString )( const char *s );
void ( *MSG_WriteAngle8 )( float f );
void ( *MSG_WriteAngle16 )(float f );
void ( *MSG_WriteCoord )( float f );
void ( *MSG_WriteDir )( vec3_t dir );
void ( *MSG_StartCGM )( int type );
void ( *MSG_EndCGM )( );
void ( *MSG_SetClient )( int client );
void ( *SetBroadcastVisible )( const vec3_t pos, const vec3_t posB );
void ( *SetBroadcastHearable )(const vec3_t pos, const vec3_t posB );
void ( *SetBroadcastAll )( );
void ( *setConfigstring )( int index, const char *val );
char *( *getConfigstring )( int index );
void ( *SetUserinfo )( int index, const char *val );
void ( *GetUserinfo )( int index, char *buffer, int bufferSize );
void ( *SetBrushModel )( gentity_t *ent, const char *name );
void ( *ModelBoundsFromName )(const char *name, vec3_t mins, vec3_t maxs );
qboolean ( *SightTraceEntity )( gentity_t *touch, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int contentMask, qboolean cylinder );
qboolean ( *SightTrace )( const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int passEntityNum2, int contentMask, qboolean cylinder );
void ( *trace )( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask, qboolean cylinder, qboolean traceDeep );
baseshader_t * ( *GetShader )( int shaderNum );
int ( *pointcontents )( const vec3_t p, int passEntityNum );
int ( *PointBrushnum )(const vec3_t p, clipHandle_t model );
void ( *AdjustAreaPortalState )( gentity_t *ent, qboolean open );
int ( *AreaForPoint )( vec3_t pos );
qboolean ( *AreasConnected )( int area1, int area2);
qboolean ( *InPVS )( float *p1, float *p2 );
void ( *linkentity )( gentity_t *gEnt );
void ( *unlinkentity )( gentity_t *gEnt );
int ( *AreaEntities )( const vec3_t mins, const vec3_t maxs, int *list, int maxcount );
void ( *ClipToEntity )( trace_t *tr, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int entityNum, int contentMask );
qboolean (*HitEntity)(gentity_t* pEnt, gentity_t* pOther);
int ( *imageindex )( const char *name );
int ( *itemindex )( const char *name );
int ( *soundindex )( const char *name, int streamed );
dtiki_t *( *TIKI_RegisterModel )( const char *path );
dtiki_t *( *modeltiki )( const char *name );
dtikianim_t *( *modeltikianim )( const char *name );
void ( *SetLightStyle )( int index, const char *data );
const char *( *GameDir )( );
qboolean ( *setmodel )( gentity_t *ent, const char *name );
void ( *clearmodel )( gentity_t *ent );
int ( *TIKI_NumAnims )( dtiki_t *tiki );
int ( *TIKI_NumSurfaces )( dtiki_t *tiki );
int ( *TIKI_NumTags )( dtiki_t *tiki );
void( *TIKI_CalculateBounds )( dtiki_t *tiki, float scale, vec3_t mins, vec3_t maxs );
void *( *TIKI_GetSkeletor )( dtiki_t *tiki, int entNum );
const char *( *Anim_NameForNum )( dtiki_t *tiki, int animNum );
int ( *Anim_NumForName )( dtiki_t *tiki, const char *name );
int ( *Anim_Random )( dtiki_t *tiki, const char *name );
int ( *Anim_NumFrames )( dtiki_t *tiki, int animNum );
float ( *Anim_Time )( dtiki_t *tiki, int animNum );
float ( *Anim_Frametime )( dtiki_t *tiki, int animNum );
float ( *Anim_CrossTime )( dtiki_t *tiki, int animNum );
void ( *Anim_Delta )( dtiki_t *tiki, int animNum, float *delta );
qboolean ( *Anim_HasDelta )( dtiki_t *tiki, int animNum );
void ( *Anim_DeltaOverTime )( dtiki_t *tiki, int animNum, float time1, float time2, float *delta );
void ( *Anim_AngularDeltaOverTime )( dtiki_t *tiki, int animNum, float time1, float time2, float *delta );
int ( *Anim_Flags )( dtiki_t *tiki, int animNum );
int ( *Anim_FlagsSkel )( dtiki_t *tiki, int animNum );
qboolean ( *Anim_HasCommands )( dtiki_t *tiki, int animNum );
qboolean ( *Anim_HasCommands_Client )( dtiki_t *tiki, int animNum );
int ( *NumHeadModels )( const char *model );
void ( *GetHeadModel )( const char *model, int num, char *name );
int ( *NumHeadSkins )( const char *model );
void ( *GetHeadSkin )( const char *model, int num, char *name );
qboolean ( *Frame_Commands )( dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds );
qboolean ( *Frame_Commands_Client )( dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds );
int ( *Surface_NameToNum )( dtiki_t *tiki, const char *name );
const char * ( *Surface_NumToName )( dtiki_t *tiki, int surfacenum );
int ( *Tag_NumForName )( dtiki_t *pmdl, const char *name );
const char * ( *Tag_NameForNum )( dtiki_t *pmdl, int tagNum);
orientation_t ( *TIKI_OrientationInternal )( dtiki_t *tiki, int entNum, int tagNum, float scale );
void *( *TIKI_TransformInternal )( dtiki_t *tiki, int entNum, int tagNum );
qboolean ( *TIKI_IsOnGroundInternal )( dtiki_t *tiki, int entNum, int num, float threshold );
void ( *TIKI_SetPoseInternal )( dtiki_t *tiki, int entNum, const frameInfo_t *frameInfo, int *boneTag, vec4_t *boneQuat, float actionWeight );
const char *( *CM_GetHitLocationInfo )( int location, float *radius, float *offset );
const char *( *CM_GetHitLocationInfoSecondary )( int location, float *radius, float *offset );
typedef struct gameImport_s {
void (*Printf)(const char *format, ...);
void (*DPrintf)(const char *format, ...);
void (*DPrintf2)(const char *format, ...);
void (*DebugPrintf)(const char *format, ...);
void (*Error)(int level, const char *format, ...);
int (*Milliseconds)();
const char *(*LV_ConvertString)(const char *string);
const char *(*CL_LV_ConvertString)(const char *string);
void *(*Malloc)(size_t size);
void (*Free)(void *ptr);
cvar_t *(*Cvar_Get)(const char *varName, const char *varValue, int varFlags);
void (*cvar_set)(const char *varName, const char *varValue);
cvar_t *(*cvar_set2)(const char *varName, const char *varValue, qboolean force);
cvar_t *(*NextCvar)(cvar_t *var);
int (*Argc)();
char *(*Argv)(int arg);
char *(*Args)();
void (*AddCommand)(const char *cmdName, xcommand_t cmdFunction);
long (*FS_ReadFile)(const char *qpath, void **buffer, qboolean quiet);
void (*FS_FreeFile)(void *buffer);
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
fileHandle_t (*FS_FOpenFileWrite)(const char *fileName);
fileHandle_t (*FS_FOpenFileAppend)(const char *fileName);
const char *(*FS_PrepFileWrite)(const char *fileName);
size_t (*FS_Write)(const void *buffer, size_t size, fileHandle_t fileHandle);
size_t (*FS_Read)(void *buffer, size_t len, fileHandle_t fileHandle);
void (*FS_FCloseFile)(fileHandle_t fileHandle);
int (*FS_Tell)(fileHandle_t fileHandle);
int (*FS_Seek)(fileHandle_t fileHandle, long int offset, fsOrigin_t origin);
void (*FS_Flush)(fileHandle_t fileHandle);
int (*FS_FileNewer)(const char *source, const char *destination);
void (*FS_CanonicalFilename)(char *fileName);
char **(*FS_ListFiles)(const char *qpath, const char *extension, qboolean wantSubs, int *numFiles);
void (*FS_FreeFileList)(char **list);
const char *(*GetArchiveFileName)(const char *fileName, const char *extension);
void (*SendConsoleCommand)(const char *text);
void (*ExecuteConsoleCommand)(int exec_when, const char *text);
void (*DebugGraph)(float value);
void (*SendServerCommand)(int client, const char *format, ...);
void (*DropClient)(int client, const char *reason);
void (*MSG_WriteBits)(int value, int bits);
void (*MSG_WriteChar)(int c);
void (*MSG_WriteByte)(int c);
void (*MSG_WriteSVC)(int c);
void (*MSG_WriteShort)(int c);
void (*MSG_WriteLong)(int c);
void (*MSG_WriteFloat)(float f);
void (*MSG_WriteString)(const char *s);
void (*MSG_WriteAngle8)(float f);
void (*MSG_WriteAngle16)(float f);
void (*MSG_WriteCoord)(float f);
void (*MSG_WriteDir)(vec3_t dir);
void (*MSG_StartCGM)(int type);
void (*MSG_EndCGM)();
void (*MSG_SetClient)(int client);
void (*SetBroadcastVisible)(const vec3_t pos, const vec3_t posB);
void (*SetBroadcastHearable)(const vec3_t pos, const vec3_t posB);
void (*SetBroadcastAll)();
void (*setConfigstring)(int index, const char *val);
char *(*getConfigstring)(int index);
void (*SetUserinfo)(int index, const char *val);
void (*GetUserinfo)(int index, char *buffer, int bufferSize);
void (*SetBrushModel)(gentity_t *ent, const char *name);
void (*ModelBoundsFromName)(const char *name, vec3_t mins, vec3_t maxs);
qboolean (*SightTraceEntity)(
gentity_t *touch,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int contentMask,
qboolean cylinder
);
qboolean (*SightTrace)(
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int passEntityNum,
int passEntityNum2,
int contentMask,
qboolean cylinder
);
void (*trace)(
trace_t *results,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int passEntityNum,
int contentMask,
qboolean cylinder,
qboolean traceDeep
);
baseshader_t *(*GetShader)(int shaderNum);
int (*pointcontents)(const vec3_t p, int passEntityNum);
int (*PointBrushnum)(const vec3_t p, clipHandle_t model);
void (*AdjustAreaPortalState)(gentity_t *ent, qboolean open);
int (*AreaForPoint)(vec3_t pos);
qboolean (*AreasConnected)(int area1, int area2);
qboolean (*InPVS)(float *p1, float *p2);
void (*linkentity)(gentity_t *gEnt);
void (*unlinkentity)(gentity_t *gEnt);
int (*AreaEntities)(const vec3_t mins, const vec3_t maxs, int *list, int maxcount);
void (*ClipToEntity)(
trace_t *tr,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int entityNum,
int contentMask
);
qboolean (*HitEntity)(gentity_t *pEnt, gentity_t *pOther);
int (*imageindex)(const char *name);
int (*itemindex)(const char *name);
int (*soundindex)(const char *name, int streamed);
dtiki_t *(*TIKI_RegisterModel)(const char *path);
dtiki_t *(*modeltiki)(const char *name);
dtikianim_t *(*modeltikianim)(const char *name);
void (*SetLightStyle)(int index, const char *data);
const char *(*GameDir)();
qboolean (*setmodel)(gentity_t *ent, const char *name);
void (*clearmodel)(gentity_t *ent);
int (*TIKI_NumAnims)(dtiki_t *tiki);
int (*TIKI_NumSurfaces)(dtiki_t *tiki);
int (*TIKI_NumTags)(dtiki_t *tiki);
void (*TIKI_CalculateBounds)(dtiki_t *tiki, float scale, vec3_t mins, vec3_t maxs);
void *(*TIKI_GetSkeletor)(dtiki_t *tiki, int entNum);
const char *(*Anim_NameForNum)(dtiki_t *tiki, int animNum);
int (*Anim_NumForName)(dtiki_t *tiki, const char *name);
int (*Anim_Random)(dtiki_t *tiki, const char *name);
int (*Anim_NumFrames)(dtiki_t *tiki, int animNum);
float (*Anim_Time)(dtiki_t *tiki, int animNum);
float (*Anim_Frametime)(dtiki_t *tiki, int animNum);
float (*Anim_CrossTime)(dtiki_t *tiki, int animNum);
void (*Anim_Delta)(dtiki_t *tiki, int animNum, float *delta);
qboolean (*Anim_HasDelta)(dtiki_t *tiki, int animNum);
void (*Anim_DeltaOverTime)(dtiki_t *tiki, int animNum, float time1, float time2, float *delta);
void (*Anim_AngularDeltaOverTime)(dtiki_t *tiki, int animNum, float time1, float time2, float *delta);
int (*Anim_Flags)(dtiki_t *tiki, int animNum);
int (*Anim_FlagsSkel)(dtiki_t *tiki, int animNum);
qboolean (*Anim_HasCommands)(dtiki_t *tiki, int animNum);
qboolean (*Anim_HasCommands_Client)(dtiki_t *tiki, int animNum);
int (*NumHeadModels)(const char *model);
void (*GetHeadModel)(const char *model, int num, char *name);
int (*NumHeadSkins)(const char *model);
void (*GetHeadSkin)(const char *model, int num, char *name);
qboolean (*Frame_Commands)(dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds);
qboolean (*Frame_Commands_Client)(dtiki_t *tiki, int animNum, int frameNum, tiki_cmd_t *tikiCmds);
int (*Surface_NameToNum)(dtiki_t *tiki, const char *name);
const char *(*Surface_NumToName)(dtiki_t *tiki, int surfacenum);
int (*Tag_NumForName)(dtiki_t *pmdl, const char *name);
const char *(*Tag_NameForNum)(dtiki_t *pmdl, int tagNum);
orientation_t (*TIKI_OrientationInternal)(dtiki_t *tiki, int entNum, int tagNum, float scale);
void *(*TIKI_TransformInternal)(dtiki_t *tiki, int entNum, int tagNum);
qboolean (*TIKI_IsOnGroundInternal)(dtiki_t *tiki, int entNum, int num, float threshold);
void (*TIKI_SetPoseInternal)(
dtiki_t *tiki, int entNum, const frameInfo_t *frameInfo, int *boneTag, vec4_t *boneQuat, float actionWeight
);
const char *(*CM_GetHitLocationInfo)(int location, float *radius, float *offset);
const char *(*CM_GetHitLocationInfoSecondary)(int location, float *radius, float *offset);
qboolean ( *Alias_Add )( dtiki_t *pmdl, const char *alias, const char *name, const char *parameters );
const char *( *Alias_FindRandom )( dtiki_t *tiki, const char *alias, AliasListNode_t **ret );
void ( *Alias_Dump )( dtiki_t *tiki );
void ( *Alias_Clear )( dtiki_t *tiki );
void ( *Alias_UpdateDialog )( dtikianim_t *tiki, const char *alias );
qboolean (*Alias_Add)(dtiki_t *pmdl, const char *alias, const char *name, const char *parameters);
const char *(*Alias_FindRandom)(dtiki_t *tiki, const char *alias, AliasListNode_t **ret);
void (*Alias_Dump)(dtiki_t *tiki);
void (*Alias_Clear)(dtiki_t *tiki);
void (*Alias_UpdateDialog)(dtikianim_t *tiki, const char *alias);
const char *( *TIKI_NameForNum )( dtiki_t *tiki );
const char *(*TIKI_NameForNum)(dtiki_t *tiki);
qboolean ( *GlobalAlias_Add )( const char *alias, const char *name, const char *parameters );
const char *( *GlobalAlias_FindRandom )( const char *alias, AliasListNode_t **ret );
void ( *GlobalAlias_Dump )( );
void ( *GlobalAlias_Clear )( );
qboolean (*GlobalAlias_Add)(const char *alias, const char *name, const char *parameters);
const char *(*GlobalAlias_FindRandom)(const char *alias, AliasListNode_t **ret);
void (*GlobalAlias_Dump)();
void (*GlobalAlias_Clear)();
void ( *centerprintf )( gentity_t *ent, const char *format, ... );
void ( *locationprintf )( gentity_t *ent, int x, int y, const char *format, ... );
void ( *Sound )( vec3_t *org, int entNum, int channel, const char *soundName, float volume, float minDist, float pitch, float maxDist, int streamed );
void ( *StopSound )( int entNum, int channel );
float ( *SoundLength )( int channel, const char *name );
unsigned char * ( *SoundAmplitudes )( int channel, const char *name );
int( *S_IsSoundPlaying )( int channel, const char *name );
short unsigned int ( *CalcCRC )( unsigned char *start, int count );
void (*centerprintf)(gentity_t *ent, const char *format, ...);
void (*locationprintf)(gentity_t *ent, int x, int y, const char *format, ...);
void (*Sound)(
vec3_t *org,
int entNum,
int channel,
const char *soundName,
float volume,
float minDist,
float pitch,
float maxDist,
int streamed
);
void (*StopSound)(int entNum, int channel);
float (*SoundLength)(int channel, const char *name);
unsigned char *(*SoundAmplitudes)(int channel, const char *name);
int (*S_IsSoundPlaying)(int channel, const char *name);
short unsigned int (*CalcCRC)(unsigned char *start, int count);
debugline_t **DebugLines;
int *numDebugLines;
debugstring_t **DebugStrings;
int *numDebugStrings;
void ( *LocateGameData )( gentity_t *gEnts, int numGEntities, int sizeofGEntity, playerState_t *clients, int sizeofGameClient );
void ( *SetFarPlane )(int farPlane );
void ( *SetSkyPortal )( qboolean skyPortal );
void ( *Popmenu )( int client , int i );
void ( *Showmenu )( int client, const char *name, qboolean force );
void ( *Hidemenu )( int client, const char *name, qboolean force );
void ( *Pushmenu )( int client, const char *name );
void ( *HideMouseCursor )( int client );
void ( *ShowMouseCursor )( int client );
const char * ( *MapTime )( );
void ( *LoadResource )( const char *name );
void ( *ClearResource )( );
int ( *Key_StringToKeynum )( const char *str );
const char *( *Key_KeynumToBindString )( int keyNum );
void ( *Key_GetKeysForCommand )( const char *command, int *key1, int *key2 );
void ( *ArchiveLevel )( qboolean loading );
void ( *AddSvsTimeFixup )( int *piTime );
void ( *HudDrawShader )( int info, char *name );
void ( *HudDrawAlign )( int info, int horizontalAlign, int verticalAlign );
void ( *HudDrawRect )( int info, int x, int y, int width, int height );
void ( *HudDrawVirtualSize )( int info, qboolean virtualScreen);
void ( *HudDrawColor )( int info, float *color );
void ( *HudDrawAlpha )( int info, float alpha );
void ( *HudDrawString )( int info, const char *string );
void ( *HudDrawFont )( int info, const char *fontName );
qboolean ( *SanitizeName )(const char *oldName, char *newName);
void (*LocateGameData)(
gentity_t *gEnts, int numGEntities, int sizeofGEntity, playerState_t *clients, int sizeofGameClient
);
void (*SetFarPlane)(int farPlane);
void (*SetSkyPortal)(qboolean skyPortal);
void (*Popmenu)(int client, int i);
void (*Showmenu)(int client, const char *name, qboolean force);
void (*Hidemenu)(int client, const char *name, qboolean force);
void (*Pushmenu)(int client, const char *name);
void (*HideMouseCursor)(int client);
void (*ShowMouseCursor)(int client);
const char *(*MapTime)();
void (*LoadResource)(const char *name);
void (*ClearResource)();
int (*Key_StringToKeynum)(const char *str);
const char *(*Key_KeynumToBindString)(int keyNum);
void (*Key_GetKeysForCommand)(const char *command, int *key1, int *key2);
void (*ArchiveLevel)(qboolean loading);
void (*AddSvsTimeFixup)(int *piTime);
void (*HudDrawShader)(int info, char *name);
void (*HudDrawAlign)(int info, int horizontalAlign, int verticalAlign);
void (*HudDrawRect)(int info, int x, int y, int width, int height);
void (*HudDrawVirtualSize)(int info, qboolean virtualScreen);
void (*HudDrawColor)(int info, float *color);
void (*HudDrawAlpha)(int info, float alpha);
void (*HudDrawString)(int info, const char *string);
void (*HudDrawFont)(int info, const char *fontName);
qboolean (*SanitizeName)(const char *oldName, char *newName);
cvar_t *fsDebug;
@ -428,62 +473,62 @@ typedef struct gameExport_s {
// the init function will only be called when a game starts,
// not each time a level is loaded. Persistant data for clients
// and the server can be allocated in init
void ( *Init )( int startTime, int randomSeed );
void ( *Shutdown ) ( void );
void ( *Cleanup ) ( qboolean samemap );
void ( *Precache )( void );
void (*Init)(int startTime, int randomSeed);
void (*Shutdown)(void);
void (*Cleanup)(qboolean samemap);
void (*Precache)(void);
void ( *SetMap )( const char *mapName );
void ( *Restart )( );
void ( *SetTime )( int svsStartTime, int svsTime );
void (*SetMap)(const char *mapName);
void (*Restart)();
void (*SetTime)(int svsStartTime, int svsTime);
// each new level entered will cause a call to SpawnEntities
void ( *SpawnEntities ) ( char *entstring, int levelTime );
void (*SpawnEntities)(char *entstring, int levelTime);
// return NULL if the client is allowed to connect, otherwise return
// a text string with the reason for denial
const char * ( *ClientConnect )( int clientNum, qboolean firstTime );
const char *(*ClientConnect)(int clientNum, qboolean firstTime);
void ( *ClientBegin )( gentity_t *ent, usercmd_t *cmd );
void ( *ClientUserinfoChanged )( gentity_t *ent, const char *userinfo );
void ( *ClientDisconnect )( gentity_t *ent );
void ( *ClientCommand )( gentity_t *ent );
void ( *ClientThink )( gentity_t *ent, usercmd_t *cmd, usereyes_t *eyeinfo );
void (*ClientBegin)(gentity_t *ent, usercmd_t *cmd);
void (*ClientUserinfoChanged)(gentity_t *ent, const char *userinfo);
void (*ClientDisconnect)(gentity_t *ent);
void (*ClientCommand)(gentity_t *ent);
void (*ClientThink)(gentity_t *ent, usercmd_t *cmd, usereyes_t *eyeinfo);
void ( *BotBegin )( gentity_t *ent);
void ( *BotThink )( gentity_t *ent, int msec );
void (*BotBegin)(gentity_t *ent);
void (*BotThink)(gentity_t *ent, int msec);
void ( *PrepFrame )( void );
void ( *RunFrame )( int levelTime, int frameTime );
void (*PrepFrame)(void);
void (*RunFrame)(int levelTime, int frameTime);
void ( *ServerSpawned )( void );
void (*ServerSpawned)(void);
void ( *RegisterSounds )( );
qboolean ( *AllowPaused )( );
void (*RegisterSounds)();
qboolean (*AllowPaused)();
// ConsoleCommand will be called when a command has been issued
// that is not recognized as a builtin function.
// The game can issue gi.argc() / gi.argv() commands to get the command
// and parameters. Return qfalse if the game doesn't recognize it as a command.
qboolean ( *ConsoleCommand )( void );
qboolean (*ConsoleCommand)(void);
void ( *ArchivePersistant )( const char *name, qboolean loading );
void (*ArchivePersistant)(const char *name, qboolean loading);
// ReadLevel is called after the default map information has been
// loaded with SpawnEntities, so any stored client spawn spots will
// be used when the clients reconnect.
void ( *WriteLevel )( const char *filename, qboolean autosave );
qboolean ( *ReadLevel )( const char *filename );
qboolean ( *LevelArchiveValid )( const char *filename );
void (*WriteLevel)(const char *filename, qboolean autosave);
qboolean (*ReadLevel)(const char *filename);
qboolean (*LevelArchiveValid)(const char *filename);
void ( *ArchiveInteger )( int *i );
void ( *ArchiveFloat )( float *fl );
void ( *ArchiveString )( char *s );
void ( *ArchiveSvsTime )( int *pi );
orientation_t ( *TIKI_Orientation )( gentity_t *edict, int num );
void ( *DebugCircle )( float *org, float radius, float r, float g, float b, float alpha, qboolean horizontal );
void ( *SetFrameNumber )( int frameNumber );
void ( *SoundCallback )( int entNum, soundChannel_t channelNumber, const char *name );
void (*ArchiveInteger)(int *i);
void (*ArchiveFloat)(float *fl);
void (*ArchiveString)(char *s);
void (*ArchiveSvsTime)(int *pi);
orientation_t (*TIKI_Orientation)(gentity_t *edict, int num);
void (*DebugCircle)(float *org, float radius, float r, float g, float b, float alpha, qboolean horizontal);
void (*SetFrameNumber)(int frameNumber);
void (*SoundCallback)(int entNum, soundChannel_t channelNumber, const char *name);
//
// global variables shared between game and server
@ -509,13 +554,13 @@ extern "C"
#endif
#ifdef GAME_DLL
#ifdef WIN32
__declspec(dllexport)
#else
# ifdef WIN32
__declspec(dllexport)
# else
__attribute__((visibility("default")))
# endif
#endif
#endif
game_export_t* GetGameAPI( game_import_t *import );
game_export_t *GetGameAPI(game_import_t *import);
#if 0
//