Formatted g_public source file

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smallmodel 2023-10-14 19:12:57 +02:00
parent 1c10e7a63d
commit b27bfbe189
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@ -143,7 +143,6 @@ typedef struct {
int port;
} client_persistant_t;
// this structure is cleared on each ClientSpawn(),
// except for 'client->pers' and 'client->sess'
struct gclient_s {
@ -199,8 +198,7 @@ typedef enum {
MOVER_2TO1
} moverState_t;
typedef struct profVar_s
{
typedef struct profVar_s {
int start;
int clockCycles;
int calls;
@ -212,8 +210,7 @@ typedef struct profVar_s
} profVar_t;
typedef struct profGame_s
{
typedef struct profGame_s {
profVar_t AI;
profVar_t MmoveSingle;
profVar_t thread_timingList;
@ -232,8 +229,7 @@ typedef struct profGame_s
//===============================================================
typedef struct gameImport_s
{
typedef struct gameImport_s {
void (*Printf)(const char *format, ...);
void (*DPrintf)(const char *format, ...);
void (*DPrintf2)(const char *format, ...);
@ -298,9 +294,36 @@ typedef struct gameImport_s
void (*GetUserinfo)(int index, char *buffer, int bufferSize);
void (*SetBrushModel)(gentity_t *ent, const char *name);
void (*ModelBoundsFromName)(const char *name, vec3_t mins, vec3_t maxs);
qboolean ( *SightTraceEntity )( gentity_t *touch, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int contentMask, qboolean cylinder );
qboolean ( *SightTrace )( const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int passEntityNum2, int contentMask, qboolean cylinder );
void ( *trace )( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask, qboolean cylinder, qboolean traceDeep );
qboolean (*SightTraceEntity)(
gentity_t *touch,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int contentMask,
qboolean cylinder
);
qboolean (*SightTrace)(
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int passEntityNum,
int passEntityNum2,
int contentMask,
qboolean cylinder
);
void (*trace)(
trace_t *results,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int passEntityNum,
int contentMask,
qboolean cylinder,
qboolean traceDeep
);
baseshader_t *(*GetShader)(int shaderNum);
int (*pointcontents)(const vec3_t p, int passEntityNum);
int (*PointBrushnum)(const vec3_t p, clipHandle_t model);
@ -311,7 +334,15 @@ typedef struct gameImport_s
void (*linkentity)(gentity_t *gEnt);
void (*unlinkentity)(gentity_t *gEnt);
int (*AreaEntities)(const vec3_t mins, const vec3_t maxs, int *list, int maxcount);
void ( *ClipToEntity )( trace_t *tr, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int entityNum, int contentMask );
void (*ClipToEntity)(
trace_t *tr,
const vec3_t start,
const vec3_t mins,
const vec3_t maxs,
const vec3_t end,
int entityNum,
int contentMask
);
qboolean (*HitEntity)(gentity_t *pEnt, gentity_t *pOther);
int (*imageindex)(const char *name);
int (*itemindex)(const char *name);
@ -356,7 +387,9 @@ typedef struct gameImport_s
orientation_t (*TIKI_OrientationInternal)(dtiki_t *tiki, int entNum, int tagNum, float scale);
void *(*TIKI_TransformInternal)(dtiki_t *tiki, int entNum, int tagNum);
qboolean (*TIKI_IsOnGroundInternal)(dtiki_t *tiki, int entNum, int num, float threshold);
void ( *TIKI_SetPoseInternal )( dtiki_t *tiki, int entNum, const frameInfo_t *frameInfo, int *boneTag, vec4_t *boneQuat, float actionWeight );
void (*TIKI_SetPoseInternal)(
dtiki_t *tiki, int entNum, const frameInfo_t *frameInfo, int *boneTag, vec4_t *boneQuat, float actionWeight
);
const char *(*CM_GetHitLocationInfo)(int location, float *radius, float *offset);
const char *(*CM_GetHitLocationInfoSecondary)(int location, float *radius, float *offset);
@ -375,7 +408,17 @@ typedef struct gameImport_s
void (*centerprintf)(gentity_t *ent, const char *format, ...);
void (*locationprintf)(gentity_t *ent, int x, int y, const char *format, ...);
void ( *Sound )( vec3_t *org, int entNum, int channel, const char *soundName, float volume, float minDist, float pitch, float maxDist, int streamed );
void (*Sound)(
vec3_t *org,
int entNum,
int channel,
const char *soundName,
float volume,
float minDist,
float pitch,
float maxDist,
int streamed
);
void (*StopSound)(int entNum, int channel);
float (*SoundLength)(int channel, const char *name);
unsigned char *(*SoundAmplitudes)(int channel, const char *name);
@ -387,7 +430,9 @@ typedef struct gameImport_s
debugstring_t **DebugStrings;
int *numDebugStrings;
void ( *LocateGameData )( gentity_t *gEnts, int numGEntities, int sizeofGEntity, playerState_t *clients, int sizeofGameClient );
void (*LocateGameData)(
gentity_t *gEnts, int numGEntities, int sizeofGEntity, playerState_t *clients, int sizeofGameClient
);
void (*SetFarPlane)(int farPlane);
void (*SetSkyPortal)(qboolean skyPortal);
void (*Popmenu)(int client, int i);