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Use crandom() instead of random()
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parent
1438c052b4
commit
ae8d26ce18
1 changed files with 6 additions and 7 deletions
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@ -321,7 +321,7 @@ static void CG_MakeBulletHole(const vec3_t i_vPos, const vec3_t i_vNorm, int iLa
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}
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if (fRadius && CG_CheckMakeMarkOnEntity(trace.entityNum)) {
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fRadius *= 1.f + random() * 2.f;
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fRadius *= 1.f + crandom() * 0.2f;
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CG_ImpactMarkSimple(
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cgi.R_RegisterShader(sBulletHole.c_str()),
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@ -1046,7 +1046,7 @@ void CG_AddBulletImpacts()
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}
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}
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void CG_MakeExplosionEffect(vec3_t vPos, int iType)
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void CG_MakeExplosionEffect(const vec3_t vPos, int iType)
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{
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int iSurfType;
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int iBaseEffect;
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@ -1090,7 +1090,7 @@ void CG_MakeExplosionEffect(vec3_t vPos, int iType)
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return;
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}
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VectorMA(trace.endpos, 32.0, trace.plane.normal, vPos);
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VectorMA(trace.endpos, 32.0, trace.plane.normal, vEnd);
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iSurfType = trace.surfaceFlags & MASK_SURF_TYPE;
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switch (iSurfType) {
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@ -1154,8 +1154,7 @@ void CG_MakeExplosionEffect(vec3_t vPos, int iType)
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sMark = "blastmark";
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if (fRadius) {
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float value = (rand() & 0x7FFF) / 32767.0 - 0.5;
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fRadius *= (value + value) * 0.1 + 1.0;
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fRadius *= 1.f + crandom() * 0.1;
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shader = cgi.R_RegisterShader(sMark.c_str());
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CG_ImpactMarkSimple(
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@ -1175,7 +1174,7 @@ void CG_MakeExplosionEffect(vec3_t vPos, int iType)
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);
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}
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VectorMA(vPos, 1.0, trace.plane.normal, vPos);
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VectorMA(vEnd, 1.0, trace.plane.normal, vEnd);
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if (iSurfEffect != -1) {
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sfxManager.MakeEffect_Normal(
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@ -1183,7 +1182,7 @@ void CG_MakeExplosionEffect(vec3_t vPos, int iType)
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);
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}
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sfxManager.MakeEffect_Normal(iSurfEffect, vPos, trace.plane.normal);
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sfxManager.MakeEffect_Normal(iBaseEffect, vEnd, trace.plane.normal);
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}
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void CG_MakeVehicleEffect(vec3_t i_vStart, vec3_t i_vEnd, vec3_t i_vDir)
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