Renamed **CG_PlayerTeamUpdate** to **CG_PlayerTeamIcon**

This commit is contained in:
OM 2023-05-29 15:25:04 +02:00
parent 143d14a582
commit ae6dab4022

View file

@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "tiki.h"
void CG_PlayerTeamUpdate(refEntity_t* pModel, entityState_t* pPlayerState)
void CG_PlayerTeamIcon(refEntity_t* pModel, entityState_t* pPlayerState)
{
qboolean bInArtillery, bInTeam, bSpecialIcon;
@ -77,12 +77,12 @@ void CG_PlayerTeamUpdate(refEntity_t* pModel, entityState_t* pPlayerState)
if ((pPlayerState->eFlags & EF_PLAYER_TALKING) != 0 && ((cg.time >> 8) & 1) != 0)
{
iconEnt.hModel = cgi.R_RegisterModel("textures/hud/talking_headicon.spr");
bSpecialIcon = 1;
bSpecialIcon = qtrue;
}
else if ((pPlayerState->eFlags & EF_PLAYER_IN_MENU) != 0)
{
iconEnt.hModel = cgi.R_RegisterModel("textures/hud/inmenu_headicon.spr");
bSpecialIcon = 1;
bSpecialIcon = qtrue;
}
else
{
@ -108,10 +108,10 @@ void CG_PlayerTeamUpdate(refEntity_t* pModel, entityState_t* pPlayerState)
memset(vTmp, 0, sizeof(vTmp));
AnglesToAxis(vTmp, iconEnt.axis);
iconEnt.scale = 0.5;
iconEnt.scale = 0.5f;
iconEnt.renderfx = 0;
iconEnt.reType = RT_SPRITE;
iconEnt.shaderTime = 0.0;
iconEnt.shaderTime = 0.0f;
iconEnt.frameInfo[0].index = 0;
iconEnt.shaderRGBA[0] = -1;
iconEnt.shaderRGBA[1] = -1;
@ -121,7 +121,7 @@ void CG_PlayerTeamUpdate(refEntity_t* pModel, entityState_t* pPlayerState)
iTag = cgi.Tag_NumForName(pModel->tiki, "eyes bone");
if (iTag == -1)
{
iconEnt.origin[2] = iconEnt.origin[2] + 96.0;
iconEnt.origin[2] = iconEnt.origin[2] + 96.0f;
}
else
{
@ -131,66 +131,58 @@ void CG_PlayerTeamUpdate(refEntity_t* pModel, entityState_t* pPlayerState)
VectorMA(iconEnt.origin, oEyes.origin[i], pModel->axis[i], iconEnt.origin);
}
iconEnt.origin[2] = iconEnt.origin[2] + 20.0;
iconEnt.origin[2] = iconEnt.origin[2] + 20.0f;
}
VectorSubtract(iconEnt.origin, cg.refdef.vieworg, vTmp);
fDist = VectorLength(vTmp);
if (fDist >= 256)
{
if (fDist > 512.0) {
iconEnt.scale = (fDist - 512.0) / 2560.0 + 0.5;
}
}
else
{
iconEnt.scale = fDist / 853.0 + 0.2;
if (fDist < 256.0f) {
iconEnt.scale = fDist / 853.0f + 0.2f;
} else if (fDist > 512.0f) {
// Make sure to scale so the icon can be seen far away
iconEnt.scale = (fDist - 512.0f) / 2560.0f + 0.5f;
}
if (iconEnt.scale > 1.0) {
iconEnt.scale = 1.0;
if (iconEnt.scale > 1.0f) {
iconEnt.scale = 1.0f;
}
if (fDist > 256.0) {
fAlpha = 1.0;
}
else if (fDist >= 72.0) {
fAlpha = (fDist - 72.0) / 184.0;
}
else {
fAlpha = 0.0;
fAlpha = 1.0f;
} else if (fDist >= 72.0f) {
fAlpha = (fDist - 72.0f) / 184.0f;
} else {
fAlpha = 0.0f;
}
if (cg.snap->ps.stats[STAT_TEAM] == 4 || cg.snap->ps.stats[STAT_TEAM] == 3) {
fAlpha = fAlpha * 0.65;
if (cg.snap->ps.stats[STAT_TEAM] == TEAM_ALLIES || cg.snap->ps.stats[STAT_TEAM] == TEAM_AXIS) {
fAlpha = fAlpha * 0.65f;
}
else {
fAlpha = fAlpha * 0.4;
fAlpha = fAlpha * 0.4f;
}
if (bSpecialIcon)
{
int value = (int)((fAlpha + 0.60000002) * 255.0);
int value = (int)((fAlpha + 0.6f) * 255.0f);
if (value > 255) value = 255;
iconEnt.shaderRGBA[3] = value;
}
else
{
iconEnt.shaderRGBA[3] = (int)(fAlpha * 255.0);
} else {
iconEnt.shaderRGBA[3] = (int)(fAlpha * 255.0f);
}
if (fAlpha > 0.0 || bSpecialIcon)
{
if (bSpecialIcon)
{
VectorMA(iconEnt.origin, -2.0, cg.refdef.viewaxis[0], iconEnt.origin);
iconEnt.scale = iconEnt.scale + 0.05;
VectorMA(iconEnt.origin, -2.0f, cg.refdef.viewaxis[0], iconEnt.origin);
iconEnt.scale += 0.05f;
}
cgi.R_AddRefSpriteToScene(&iconEnt);
if (bSpecialIcon && bInTeam && fAlpha > 0.0)
if (bSpecialIcon && bInTeam && fAlpha > 0.0f)
{
if (pPlayerState->eFlags & EF_ALLIES) {
iconEnt.hModel = cgi.R_RegisterModel("textures/hud/allies_headicon.spr");
@ -198,14 +190,13 @@ void CG_PlayerTeamUpdate(refEntity_t* pModel, entityState_t* pPlayerState)
else {
iconEnt.hModel = cgi.R_RegisterModel("textures/hud/axis_headicon.spr");
}
VectorMA(iconEnt.origin, 4.0, cg.refdef.viewaxis[0], iconEnt.origin);
VectorMA(iconEnt.origin, 4.0f, cg.refdef.viewaxis[0], iconEnt.origin);
iconEnt.scale = iconEnt.scale - 0.1;
iconEnt.shaderRGBA[3] = (int)(fAlpha * 255.0);
iconEnt.shaderRGBA[3] = (int)(fAlpha * 255.0f);
cgi.R_AddRefSpriteToScene(&iconEnt);
}
}
}
// FIXME: unimplemented
}
/*
@ -953,7 +944,7 @@ void CG_ModelAnim(centity_t* cent, qboolean bDoShaderTime)
}
if (cent->currentState.eType == ET_PLAYER && !(cent->currentState.eFlags & EF_DEAD)) {
CG_PlayerTeamUpdate(&model, &cent->currentState);
CG_PlayerTeamIcon(&model, &cent->currentState);
}
if (s1->number == cg.snap->ps.clientNum)