mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-07 19:23:46 +03:00
Added cover states
This commit is contained in:
parent
d3d44001ef
commit
ae33155ed3
1 changed files with 24 additions and 9 deletions
|
@ -419,7 +419,7 @@ enum eActorState {
|
||||||
ACTOR_STATE_DISGUISE = 0,
|
ACTOR_STATE_DISGUISE = 0,
|
||||||
ACTOR_STATE_TURRET = 100,
|
ACTOR_STATE_TURRET = 100,
|
||||||
ACTOR_STATE_BALCONY_ATTACK = 200,
|
ACTOR_STATE_BALCONY_ATTACK = 200,
|
||||||
ACTOR_STATE_BALCONY_COVER = 300,
|
ACTOR_STATE_COVER = 300,
|
||||||
ACTOR_STATE_ALARM = 600,
|
ACTOR_STATE_ALARM = 600,
|
||||||
ACTOR_STATE_KILLED = 700,
|
ACTOR_STATE_KILLED = 700,
|
||||||
ACTOR_STATE_BALCONY_KILLED = 800,
|
ACTOR_STATE_BALCONY_KILLED = 800,
|
||||||
|
@ -485,8 +485,22 @@ enum eActorState_BalconyAttack {
|
||||||
//
|
//
|
||||||
// Balcony cover think state
|
// Balcony cover think state
|
||||||
//
|
//
|
||||||
enum eActorState_BalconyCover {
|
enum eActorState_Cover {
|
||||||
ACTOR_STATE_BALCONY_COVER_START = ACTOR_STATE_BALCONY_COVER,
|
ACTOR_STATE_COVER_START = ACTOR_STATE_COVER,
|
||||||
|
ACTOR_STATE_COVER_NEW_ENEMY = ACTOR_STATE_COVER_START,
|
||||||
|
ACTOR_STATE_COVER_FIND_COVER,
|
||||||
|
ACTOR_STATE_COVER_TAKE_COVER,
|
||||||
|
ACTOR_STATE_COVER_FINISH_RELOADING,
|
||||||
|
ACTOR_STATE_COVER_SPECIAL_ATTACK,
|
||||||
|
ACTOR_STATE_COVER_FIND_ENEMY,
|
||||||
|
ACTOR_STATE_COVER_SEARCH_NODE,
|
||||||
|
ACTOR_STATE_COVER_TARGET,
|
||||||
|
ACTOR_STATE_COVER_HIDE,
|
||||||
|
ACTOR_STATE_COVER_SHOOT,
|
||||||
|
ACTOR_STATE_COVER_GRENADE,
|
||||||
|
ACTOR_STATE_COVER_HUNT_ENEMY,
|
||||||
|
ACTOR_STATE_COVER_LOOP,
|
||||||
|
ACTOR_STATE_COVER_FAKE_ENEMY,
|
||||||
};
|
};
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -963,7 +977,7 @@ public:
|
||||||
bool PassesTransitionConditions_Idle(void);
|
bool PassesTransitionConditions_Idle(void);
|
||||||
void UpdateEnableEnemy(void);
|
void UpdateEnableEnemy(void);
|
||||||
void ThinkStateTransitions(void);
|
void ThinkStateTransitions(void);
|
||||||
void TransitionState(int iNewState, int iPadTime);
|
void TransitionState(int iNewState, int iPadTime = 0);
|
||||||
void ChangeAnim(void);
|
void ChangeAnim(void);
|
||||||
void UpdateSayAnim(void);
|
void UpdateSayAnim(void);
|
||||||
void UpdateUpperAnim(void);
|
void UpdateUpperAnim(void);
|
||||||
|
@ -1276,6 +1290,7 @@ public:
|
||||||
void RaiseAlertnessForEventType(int iType);
|
void RaiseAlertnessForEventType(int iType);
|
||||||
void RaiseAlertness(float fAmount);
|
void RaiseAlertness(float fAmount);
|
||||||
virtual bool CanSee(Entity *e1, float fov, float vision_distance, bool bNoEnts) override;
|
virtual bool CanSee(Entity *e1, float fov, float vision_distance, bool bNoEnts) override;
|
||||||
|
using Sentient::CanSee;
|
||||||
virtual Vector GunPosition(void) override;
|
virtual Vector GunPosition(void) override;
|
||||||
bool WithinVisionDistance(Entity *ent) const;
|
bool WithinVisionDistance(Entity *ent) const;
|
||||||
bool InFOV(Vector pos, float check_fov, float check_fovdot);
|
bool InFOV(Vector pos, float check_fov, float check_fovdot);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue