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Finalized actor_pain
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6d4a9fde3f
commit
adf081ba3c
2 changed files with 19 additions and 10 deletions
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@ -420,6 +420,7 @@ enum eActorState {
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ACTOR_STATE_TURRET = 100,
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ACTOR_STATE_BALCONY_ATTACK = 200,
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ACTOR_STATE_COVER = 300,
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ACTOR_STATE_PAIN = 500,
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ACTOR_STATE_ALARM = 600,
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ACTOR_STATE_KILLED = 700,
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ACTOR_STATE_BALCONY_KILLED = 800,
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@ -504,9 +505,18 @@ enum eActorState_Cover {
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};
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//
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// Balcony alarm think state
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// Pain think state
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//
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enum eActorState_BalconyAlarm {
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enum eActorState_Pain {
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ACTOR_STATE_PAIN_START = ACTOR_STATE_PAIN,
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ACTOR_STATE_PAIN_INITIAL = ACTOR_STATE_PAIN_START,
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ACTOR_STATE_PAIN_MAIN
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};
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//
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// Alarm think state
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//
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enum eActorState_Alarm {
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ACTOR_STATE_ALARM_START = ACTOR_STATE_ALARM,
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ACTOR_STATE_ALARM_IDLE = ACTOR_STATE_ALARM_START,
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ACTOR_STATE_ALARM_MOVE
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@ -34,31 +34,30 @@ void Actor::InitPain(GlobalFuncs_t *func)
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void Actor::Begin_Pain(void)
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{
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m_PainState = 500;
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m_PainState = ACTOR_STATE_PAIN_INITIAL;
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}
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void Actor::Think_Pain(void)
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{
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NoPoint();
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m_bHasDesiredLookAngles = false;
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ForwardLook();
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UpdateEyeOrigin();
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if (m_PainState == 500) {
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if (m_PainState == ACTOR_STATE_PAIN_INITIAL) {
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m_pszDebugState = "initial";
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Anim_StartPain();
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m_PainState = 501;
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} else if (m_PainState == 501) {
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m_PainState = ACTOR_STATE_PAIN_MAIN;
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} else if (m_PainState == ACTOR_STATE_PAIN_MAIN) {
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m_pszDebugState = "main";
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Anim_Pain();
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}
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PostThink(false);
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}
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void Actor::FinishedAnimation_Pain(void)
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{
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if (m_PainState != 500) {
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if (m_PainState != ACTOR_STATE_PAIN_START) {
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EndCurrentThinkState();
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}
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}
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