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Added checksum return parameter in CL_CM_LoadMap for cgame
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2 changed files with 5 additions and 5 deletions
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@ -435,10 +435,10 @@ CL_CM_LoadMap
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Just adds default parameters that cgame doesn't need to know about
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====================
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*/
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void CL_CM_LoadMap( const char *mapname ) {
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int checksum;
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CM_LoadMap( mapname, qtrue, &checksum );
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void CL_CM_LoadMap( const char *mapname, int *checksum ) {
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CM_LoadMap( mapname, qtrue, checksum );
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// prepare world vis data
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re.SetWorldVisData(CM_VisibilityPointer());
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}
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/*
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