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If the actor is an american, always call ThinkHoldGun_TurretGun() without checking for enemy
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1 changed files with 11 additions and 2 deletions
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@ -89,8 +89,11 @@ void Actor::End_MachineGunner(void)
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}
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Unholster();
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if (m_pTurret && m_pTurret->GetOwner() == this) {
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m_pTurret->TurretEndUsed();
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if (m_pTurret) {
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m_pTurret->m_bHadOwner = true;
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if (m_pTurret->GetOwner() == this) {
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m_pTurret->TurretEndUsed();
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}
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}
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}
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@ -207,6 +210,12 @@ void Actor::Think_MachineGunner_TurretGun(void)
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UpdateEnemyInternal();
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if (m_Team == TEAM_AMERICAN) {
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// Added in 2.30
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ThinkHoldGun_TurretGun();
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return;
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}
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if (m_pTurret->AI_CanTarget(G_GetEntity(0)->centroid)) {
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ThinkHoldGun_TurretGun();
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return;
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