diff --git a/code/fgame/g_main.cpp b/code/fgame/g_main.cpp index 4c5c6849..b2a4cb4a 100644 --- a/code/fgame/g_main.cpp +++ b/code/fgame/g_main.cpp @@ -1,24 +1,25 @@ /* =========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2023 the OpenMoHAA team -This file is part of Quake III Arena source code. +This file is part of OpenMoHAA source code. -Quake III Arena source code is free software; you can redistribute it +OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ + // #include "g_local.h" @@ -475,7 +476,7 @@ void G_RunFrame(int levelTime, int frameTime) gi.DPrintf2("====SERVER FRAME==========================================================================\n"); } - g_bBeforeThinks = true; + g_bBeforeThinks = true; Director.AllowPause(false); // Process most of the events before the physics are run @@ -657,35 +658,38 @@ void G_RunFrame(int levelTime, int frameTime) g_shownpc->integer--; } else { int numActiveAllies = 0; - int numActiveAxis = 0; - int numAllies = 0; - int numAxis = 0; + int numActiveAxis = 0; + int numAllies = 0; + int numAxis = 0; for (edict = active_edicts.next; edict != &active_edicts; edict = edict->next) { - Actor* actor; + Actor *actor; if (edict->entity->IsSubclassOfActor()) { - actor = static_cast(edict->entity); - - if (actor->health) { - continue; - } + actor = static_cast(edict->entity); - if (actor->m_Team == TEAM_AMERICAN) { - numAllies++; - if (actor->m_bDoAI) { - numActiveAllies++; - } - } else { - numAxis++; - if (actor->m_bDoAI) { - numActiveAxis++; + if (actor->health > 0) { + if (actor->m_Team == TEAM_AMERICAN) { + numAllies++; + if (actor->m_bDoAI) { + numActiveAllies++; + } + } else { + numAxis++; + if (actor->m_bDoAI) { + numActiveAxis++; + } } } } } - gi.locationprintf(&g_entities[0], 94, 28, va("NPCS: Allies %d(%d) Axis %d(%d)", numActiveAllies, numAllies, numActiveAxis, numAxis)); + gi.locationprintf( + &g_entities[0], + 94, + 28, + va("NPCS: Allies %d(%d) Axis %d(%d)", numActiveAllies, numAllies, numActiveAxis, numAxis) + ); g_shownpc->integer = 60; } } @@ -737,7 +741,8 @@ void G_ClientDrawBoundingBoxes(void) G_ClientDrawTags ================= */ -void G_ClientDrawTags(void) { +void G_ClientDrawTags(void) +{ // FIXME: unimplemented } @@ -1336,7 +1341,7 @@ qboolean G_ArchiveLevel(const char *filename, qboolean autosave, qboolean loadin arc.ArchiveObject(world); for (i = 0; i < globals.num_entities; i++) { - edict = &g_entities[i]; + edict = &g_entities[i]; if (edict->inuse && edict->entity && !(edict->entity->flags & FL_DONTSAVE)) { arc.ArchiveObject(edict->entity); } @@ -1709,12 +1714,11 @@ void G_ExitLevel(void) // Stay on the same map since no nextmap was set Com_sprintf(command, sizeof(command), "restart\n"); gi.SendConsoleCommand(command); - } - else if (level.nextmap == level.mapname) { + } else if (level.nextmap == level.mapname) { // Stay on the same map if it's the same as the current map Com_sprintf(command, sizeof(command), "restart\n"); gi.SendConsoleCommand(command); - } else if (!Q_stricmpn(level.nextmap, "vstr", 4) ) { + } else if (!Q_stricmpn(level.nextmap, "vstr", 4)) { // alias on another map strcpy(command, level.nextmap); gi.SendConsoleCommand(command);