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Correctly copy frame bounds
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1 changed files with 1 additions and 1 deletions
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@ -246,7 +246,7 @@ skeletor_c::ConvertSkelFileToGame(skelAnimDataFileHeader_t *pHeader, int iBuffLe
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newFrame->bounds[0][0] = LittleFloat(pFileFrame->bounds[0][0]);
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newFrame->bounds[0][1] = LittleFloat(pFileFrame->bounds[0][1]);
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newFrame->bounds[1][2] = LittleFloat(pFileFrame->bounds[0][2]);
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newFrame->bounds[0][2] = LittleFloat(pFileFrame->bounds[0][2]);
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newFrame->bounds[1][0] = LittleFloat(pFileFrame->bounds[1][0]);
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newFrame->bounds[1][1] = LittleFloat(pFileFrame->bounds[1][1]);
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newFrame->bounds[1][2] = LittleFloat(pFileFrame->bounds[1][2]);
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