Explosions must not kill the window immediately

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smallmodel 2024-11-05 22:02:30 +01:00
parent d08f539e6d
commit a933c78d93
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@ -126,7 +126,7 @@ void WindowObject::WindowDamaged(Event *ev)
iDamage *= 2;
} else if (iMeansOfDeath == MOD_EXPLOSION) {
// instant break
iDamage = health;
iDamage *= 10;
}
health -= iDamage;