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Use RE_AddPolyToScene2 for poly like beams
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@ -2005,6 +2005,7 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
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re.GetLightingForSmoke = R_GetLightingForSmoke;
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re.R_GatherLightSources = R_GatherLightSources;
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re.ModelRadius = R_ModelRadius;
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re.AddPolyToScene = RE_AddPolyToScene2;
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re.AddRefSpriteToScene = RE_AddRefSpriteToScene;
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re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene;
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