Use RE_AddPolyToScene2 for poly like beams

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smallmodel 2024-12-22 20:27:59 +01:00
parent 1d0b912f75
commit a760cb75a3
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@ -2005,6 +2005,7 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
re.GetLightingForSmoke = R_GetLightingForSmoke;
re.R_GatherLightSources = R_GatherLightSources;
re.ModelRadius = R_ModelRadius;
re.AddPolyToScene = RE_AddPolyToScene2;
re.AddRefSpriteToScene = RE_AddRefSpriteToScene;
re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene;