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Removed useless SetDirty() call in ScriptMaster::SetTime()
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1 changed files with 0 additions and 1 deletions
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@ -752,7 +752,6 @@ void ScriptMaster::ExecuteRunning(void)
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void ScriptMaster::SetTime(int time)
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void ScriptMaster::SetTime(int time)
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{
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{
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timerList.SetTime(time);
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timerList.SetTime(time);
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timerList.SetDirty();
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}
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}
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void ScriptMaster::AddTiming(ScriptThread *thread, int time)
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void ScriptMaster::AddTiming(ScriptThread *thread, int time)
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