Added explanation

This commit is contained in:
L 2023-05-03 21:31:34 +02:00
parent 110e60e3dd
commit a469c448de

View file

@ -1792,6 +1792,8 @@ void PmoveAdjustAngleSettings( vec_t *vViewAngles, vec_t *vAngles, playerState_t
QuatSet( pEntState->bone_quat[ PELVIS_TAG ], 0, 0, 0, 1 );
}
// Used to set arms angles accordingly, calculated client-side
// Without it, the arms will look like it has latency
void PmoveAdjustAngleSettings_Client( vec_t *vViewAngles, vec_t *vAngles, playerState_t *pPlayerState, entityState_t *pEntState )
{
vec3_t torsoAngles;