From a469c448dea742ac1bd774c6b967874f763e5ca8 Mon Sep 17 00:00:00 2001 From: L Date: Wed, 3 May 2023 21:31:34 +0200 Subject: [PATCH] Added explanation --- code/game/bg_pmove.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/bg_pmove.cpp b/code/game/bg_pmove.cpp index 7244944d..7fcecd7a 100644 --- a/code/game/bg_pmove.cpp +++ b/code/game/bg_pmove.cpp @@ -1792,6 +1792,8 @@ void PmoveAdjustAngleSettings( vec_t *vViewAngles, vec_t *vAngles, playerState_t QuatSet( pEntState->bone_quat[ PELVIS_TAG ], 0, 0, 0, 1 ); } +// Used to set arms angles accordingly, calculated client-side +// Without it, the arms will look like it has latency void PmoveAdjustAngleSettings_Client( vec_t *vViewAngles, vec_t *vAngles, playerState_t *pPlayerState, entityState_t *pEntState ) { vec3_t torsoAngles;