diff --git a/code/game/bg_pmove.cpp b/code/game/bg_pmove.cpp index 7244944d..7fcecd7a 100644 --- a/code/game/bg_pmove.cpp +++ b/code/game/bg_pmove.cpp @@ -1792,6 +1792,8 @@ void PmoveAdjustAngleSettings( vec_t *vViewAngles, vec_t *vAngles, playerState_t QuatSet( pEntState->bone_quat[ PELVIS_TAG ], 0, 0, 0, 1 ); } +// Used to set arms angles accordingly, calculated client-side +// Without it, the arms will look like it has latency void PmoveAdjustAngleSettings_Client( vec_t *vViewAngles, vec_t *vAngles, playerState_t *pPlayerState, entityState_t *pEntState ) { vec3_t torsoAngles;