Only execute anim/suppress.scr if targeting 2.0 and above

This commit is contained in:
smallmodel 2024-02-13 18:16:52 +01:00
parent 5e461786f9
commit a4003dd61c
No known key found for this signature in database
GPG key ID: A96F163ED4891440

View file

@ -233,6 +233,7 @@ void Actor::Turret_BeginRetarget(void)
SetEnemyPos(m_Enemy->origin);
AimAtEnemyBehavior();
// Was ACTOR_STATE_TURRET_RETARGET_SNIPER_NODE before 2.0
TransitionState(ACTOR_STATE_TURRET_RETARGET_SUPPRESS, 0);
}
@ -307,7 +308,9 @@ void Actor::State_Turret_Shoot(void)
}
AimAtTargetPos();
Anim_Suppress();
if (g_target_game >= target_game_e::TG_MOHTA) {
Anim_Suppress();
}
if (level.inttime >= m_iStateTime + 15000) {
Turret_SelectState();