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smallmodel 2024-02-23 23:09:57 +01:00
parent e8a48184b9
commit a0cb46d4a1
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GPG key ID: 9F2D623CEDF08512

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@ -2304,7 +2304,6 @@ void Player::InitEdict(void)
}
void Player::InitSound(void)
{
//
// reset the music
@ -2390,7 +2389,6 @@ void Player::InitState(void)
}
void Player::InitHealth(void)
{
static cvar_t *pMaxHealth = gi.Cvar_Get("g_maxplayerhealth", "250", 0);
static cvar_t *pDMHealth = gi.Cvar_Get("g_playerdmhealth", "100", 0);
@ -2562,7 +2560,6 @@ void Player::InitPhysics(void)
}
void Player::InitPowerups(void)
{
// powerups
poweruptimer = 0;
@ -2667,7 +2664,6 @@ void Player::ChooseSpawnPoint(void)
}
void Player::EndLevel(Event *ev)
{
InitPowerups();
if (health > max_health) {
@ -2725,7 +2721,6 @@ void Player::Respawn(Event *ev)
}
void Player::SetDeltaAngles(void)
{
int i;
@ -3751,7 +3746,6 @@ qboolean Player::AnimMove(Vector& move, Vector *endpos)
}
qboolean Player::TestMove(Vector& move, Vector *endpos)
{
trace_t trace;
Vector pos(origin + move);
@ -3804,7 +3798,6 @@ qboolean Player::TestMove(Vector& move, Vector *endpos)
}
float Player::TestMoveDist(Vector& move)
{
Vector endpos;
@ -3890,7 +3883,6 @@ qboolean Player::CheckMove(Vector& move, Vector *endpos)
}
float Player::CheckMoveDist(Vector& move)
{
Vector endpos;
@ -4988,7 +4980,6 @@ void Player::ResetState(Event *ev)
}
void Player::StartPush(void)
{
trace_t trace;
Vector end(origin + yaw_forward * 64.0f);
@ -5004,7 +4995,6 @@ void Player::StartPush(void)
}
void Player::StartClimbLadder(void)
{
trace_t trace;
Vector end(origin + yaw_forward * 20.0f);
@ -5081,13 +5071,11 @@ void Player::StartUseAnim(void)
}
void Player::StartLoopUseAnim(void)
{
useanim_numloops--;
}
void Player::FinishUseAnim(Event *ev)
{
UseAnim *ua;
@ -5101,7 +5089,6 @@ void Player::FinishUseAnim(Event *ev)
}
void Player::SetupUseObject(void)
{
UseObject *uo;
Vector neworg;
@ -5151,7 +5138,6 @@ void Player::SetupUseObject(void)
}
void Player::StartUseObject(Event *ev)
{
UseObject *uo;
@ -5164,7 +5150,6 @@ void Player::StartUseObject(Event *ev)
}
void Player::FinishUseObject(Event *ev)
{
UseObject *uo;
@ -5178,7 +5163,6 @@ void Player::FinishUseObject(Event *ev)
}
void Player::Turn(Event *ev)
{
float yaw;
Vector oldang(v_angle);
@ -5202,7 +5186,6 @@ void Player::Turn(Event *ev)
}
void Player::TurnUpdate(Event *ev)
{
float yaw;
float timeleft;
@ -5231,7 +5214,6 @@ void Player::TurnUpdate(Event *ev)
}
void Player::TurnLegs(Event *ev)
{
float yaw;
@ -5611,13 +5593,11 @@ void Player::DropCurrentWeapon(Event *ev)
}
void Player::GiveWeaponCheat(Event *ev)
{
giveItem(ev->GetString(1));
}
void Player::GiveCheat(Event *ev)
{
str name;
@ -5806,7 +5786,6 @@ void Player::NoclipCheat(Event *ev)
}
void Player::GameVersion(Event *ev)
{
gi.SendServerCommand(edict - g_entities, "print \"%s : %s\n\"", GAMEVERSION, __DATE__);
}
@ -5865,7 +5844,6 @@ CalcRoll
===============
*/
float Player::CalcRoll(void)
{
float sign;
float side;
@ -5976,7 +5954,6 @@ AddBlend
=============
*/
void Player::AddBlend(float r, float g, float b, float a)
{
float a2;
float a3;
@ -6003,7 +5980,6 @@ CalcBlend
=============
*/
void Player::CalcBlend(void)
{
int contents;
Vector vieworg;
@ -6763,7 +6739,6 @@ void Player::SetupView(void)
}
Vector Player::GetAngleToTarget(Entity *ent, str tag, float yawclamp, float pitchclamp, Vector baseangles)
{
assert(ent);
@ -6808,7 +6783,6 @@ Vector Player::GetAngleToTarget(Entity *ent, str tag, float yawclamp, float pitc
}
void Player::DebugWeaponTags(int controller_tag, Weapon *weapon, str weapon_tagname)
{
int i;
orientation_t bone_or, tag_weapon_or, barrel_or, final_barrel_or;
@ -7506,14 +7480,12 @@ void Player::UpdateMusic(void)
}
void Player::SetReverb(int type, float level)
{
reverb_type = type;
reverb_level = level;
}
void Player::SetReverb(str type, float level)
{
reverb_type = EAXMode_NameToNum(type);
reverb_level = level;
@ -7591,7 +7563,6 @@ void Player::EndFrame(void)
}
void Player::GotKill(Event *ev)
{
/*
Entity *victim;
@ -7614,7 +7585,6 @@ void Player::GotKill(Event *ev)
}
void Player::SetPowerupTimer(Event *ev)
{
Event *event;
@ -7625,7 +7595,6 @@ void Player::SetPowerupTimer(Event *ev)
}
void Player::UpdatePowerupTimer(Event *ev)
{
poweruptimer -= 1;
if (poweruptimer > 0) {
@ -7663,7 +7632,6 @@ void Player::ChangeMusic(const char *current, const char *fallback, qboolean for
}
void Player::ChangeMusicVolume(float volume, float fade_time)
{
music_volume_fade_time = fade_time;
music_saved_volume = music_current_volume;
@ -7671,7 +7639,6 @@ void Player::ChangeMusicVolume(float volume, float fade_time)
}
void Player::RestoreMusicVolume(float fade_time)
{
music_volume_fade_time = fade_time;
music_current_volume = music_saved_volume;
@ -7688,7 +7655,6 @@ void Player::addOrigin(Vector org)
}
void Player::Jump(Event *ev)
{
float maxheight;
@ -7750,7 +7716,6 @@ void Player::SetTargetViewAngles(Vector angles)
}
void Player::DumpState(Event *ev)
{
gi.DPrintf(
"Legs: %s Torso: %s\n", currentState_Legs ? currentState_Legs->getName() : "NULL", currentState_Torso->getName()
@ -7904,7 +7869,6 @@ void Player::Holster(Event *ev)
}
void Player::WatchActor(Event *ev)
{
if (camera || currentState_Torso->getCameraType() != CAMERA_BEHIND) {
return;
@ -7914,7 +7878,6 @@ void Player::WatchActor(Event *ev)
}
void Player::StopWatchingActor(Event *ev)
{
Actor *old_actor;
@ -7937,7 +7900,6 @@ void Player::setAngles(Vector ang)
}
painDirection_t Player::Pain_string_to_int(str pain)
{
if (!pain.icmp(pain, "Front")) {
return PAIN_FRONT;
@ -11203,7 +11165,6 @@ void Player::EventSetPerferredWeapon(Event *ev)
}
void Player::SetMouthAngle(Event *ev)
{
int tag_num;
float angle_percent;