mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
Fix a few typos
This commit is contained in:
parent
1c7b561aa9
commit
a010e648ee
19 changed files with 40 additions and 40 deletions
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@ -564,7 +564,7 @@ Event EV_Client_LoopSound
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EV_DEFAULT,
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"sFFf",
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"soundName volume min_distance pitch",
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"Play the specifed sound as a looping sound"
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"Play the specified sound as a looping sound"
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);
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Event EV_Client_Cache
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(
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@ -985,7 +985,7 @@ Event EV_Client_BounceDecal(
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"maxamount temporary",
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"Put a mark when the tempmodel bounces and hits a surface\n"
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"maxamount = Max amount of decals to make when bouncing\n"
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"temporary = specify 1 for a temporary mark that only appears for a short time, 0 for a decal that stays aroung "
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"temporary = specify 1 for a temporary mark that only appears for a short time, 0 for a decal that stays around "
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"longer (default is 0)\n"
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);
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Event EV_Client_SetDecalRadius
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@ -1122,7 +1122,7 @@ Event EV_Client_SetAlignStretch(
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EV_DEFAULT,
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"F",
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"scaleMultiplier",
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"Aligns the temp model to the direction of travel, and stretches it betwen the last and current positions.\n"
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"Aligns the temp model to the direction of travel, and stretches it between the last and current positions.\n"
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);
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Event EV_Client_SetClampVelocity
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(
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@ -3883,7 +3883,7 @@ void ClientGameCommandManager::PlaySound(
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} else {
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if (debugSound->integer) {
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Com_Printf(
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"\nWARNING: OVERRIDE OVERRIDE OVERRIDESound %s had all its parm overriden by code.\n\n",
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"\nWARNING: OVERRIDE OVERRIDE OVERRIDESound %s had all its parm overridden by code.\n\n",
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sound_name.c_str()
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);
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}
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@ -1906,7 +1906,7 @@ void CL_InitDownloads(void) {
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if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
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{
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// NOTE TTimo I would rather have that printed as a modal message box
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// but at this point while joining the game we don't know wether we will successfully join or not
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// but at this point while joining the game we don't know whether we will successfully join or not
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Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
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"You might not be able to join the game\n"
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"Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
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@ -503,7 +503,7 @@ void VehicleTank::UpdateSound()
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// This method only work when called from script.
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// But it is not called automatically when the player actually uses the vehicle
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// when that vehicle is unlocked.
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// So the other native method is overriden instead
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// So the other native method is overridden instead
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/*
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void VehicleTank::AttachDriverSlot(Event *ev)
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{
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@ -558,7 +558,7 @@ Event EV_Actor_DamagePuff
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EV_DEFAULT,
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"vv",
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"position direction",
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"Spawns a puff of 'blood' smoke at the speficied location in the specified direction.",
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"Spawns a puff of 'blood' smoke at the specified location in the specified direction.",
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EV_NORMAL
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);
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Event EV_Actor_SetAngleYawSpeed
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@ -5646,7 +5646,7 @@ void Actor::EventSetMood(Event *ev)
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===============
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Actor::EventDamagePuff
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Spawns a puff of 'blood' smoke at the speficied location in the specified direction.
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Spawns a puff of 'blood' smoke at the specified location in the specified direction.
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===============
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*/
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void Actor::EventDamagePuff(Event *ev)
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@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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/*****************************************************************************
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/*QUAKED func_barrel (0 0.25 0.5) ? INDESTRUCTABLE
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Brush model barrel object
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Bashing only makes thunk or gong sounds (depending on wether it's full or not)
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Bashing only makes thunk or gong sounds (depending on whether it's full or not)
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Bullets and explosions effects are dependant apon the type of barrel.
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"barreltype" sets the type of barrel that it is. Valid settings are:
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- "water" makes the barrel be filled with water.
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@ -104,7 +104,7 @@ Event EV_FuncBeam_Minoffset
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EV_DEFAULT,
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"f",
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"min_offset",
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"Set the minimun offset the beam can travel above, below, forward or back of it's endpoints",
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"Set the minimum offset the beam can travel above, below, forward or back of it's endpoints",
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EV_NORMAL
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);
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Event EV_FuncBeam_Overlap
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@ -768,7 +768,7 @@ Event EV_SetLight
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EV_DEFAULT,
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"ffff",
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"red green blue radius",
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"Create a dynmaic light on this entity.",
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"Create a dynamic light on this entity.",
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EV_NORMAL
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);
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@ -778,7 +778,7 @@ Event EV_LightOn
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EV_DEFAULT,
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NULL,
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NULL,
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"Turn the configured dynmaic light on this entity on.",
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"Turn the configured dynamic light on this entity on.",
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EV_NORMAL
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);
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Event EV_LightOff
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@ -805,7 +805,7 @@ Event EV_LightRed
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EV_DEFAULT,
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"f",
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"red",
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"Set the red component of the dynmaic light on this entity.",
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"Set the red component of the dynamic light on this entity.",
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EV_NORMAL
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);
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Event EV_LightGreen
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@ -814,7 +814,7 @@ Event EV_LightGreen
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EV_DEFAULT,
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"f",
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"red",
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"Set the red component of the dynmaic light on this entity.",
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"Set the red component of the dynamic light on this entity.",
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EV_NORMAL
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);
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Event EV_LightBlue
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@ -823,7 +823,7 @@ Event EV_LightBlue
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EV_DEFAULT,
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"f",
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"red",
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"Set the red component of the dynmaic light on this entity.",
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"Set the red component of the dynamic light on this entity.",
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EV_NORMAL
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);
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Event EV_LightRadius
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@ -832,7 +832,7 @@ Event EV_LightRadius
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EV_DEFAULT,
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"f",
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"red",
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"Set the red component of the dynmaic light on this entity.",
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"Set the red component of the dynamic light on this entity.",
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EV_NORMAL
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);
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@ -1095,11 +1095,11 @@ void G_ArchivePersistant(const char *name, qboolean loading)
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arc.ArchiveInteger(&version);
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if (version < PERSISTANT_VERSION) {
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gi.Printf("Persistant data from an older version (%d) of MOHAA.\n", version);
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gi.Printf("Persistent data from an older version (%d) of MOHAA.\n", version);
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arc.Close();
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return;
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} else if (version > PERSISTANT_VERSION) {
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gi.DPrintf("Persistant data from newer version %d of MOHAA.\n", version);
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gi.DPrintf("Persistent data from newer version %d of MOHAA.\n", version);
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arc.Close();
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return;
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}
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@ -391,7 +391,7 @@ Event EV_Level_GetRoundBased
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EV_DEFAULT,
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NULL,
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NULL,
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"Gets wether or not the game is currently round based or not",
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"Gets whether or not the game is currently round based or not",
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EV_GETTER
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);
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@ -401,7 +401,7 @@ Event EV_Level_GetObjectiveBased
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EV_DEFAULT,
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NULL,
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NULL,
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"Gets wether or not the game is currently objective based or not",
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"Gets whether or not the game is currently objective based or not",
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EV_GETTER
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);
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@ -278,7 +278,7 @@ Event EV_Player_CorrectWeaponAttachments
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EV_CONSOLE,
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NULL,
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NULL,
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"makes sure the weapons is properly attached when interupting a reload",
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"makes sure the weapons is properly attached when interrupting a reload",
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EV_NORMAL
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);
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Event EV_Player_GiveCheat
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@ -1278,7 +1278,7 @@ Event EV_Player_SetPerferredWeapon
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EV_DEFAULT,
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"s",
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"weapon_name",
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"Overrides your perferred weapon that is displayed in the stats screen.",
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"Overrides your preferred weapon that is displayed in the stats screen.",
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EV_NORMAL
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);
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Event EV_Player_SetVoiceType
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@ -10728,7 +10728,7 @@ str Player::GetBattleLanguageCondition() const
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case 0:
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return "almost dead";
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case 1:
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return "severly wounded";
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return "severely wounded";
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case 2:
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return "wounded";
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case 3:
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@ -215,7 +215,7 @@ void CarryableTurret::EventPlaceTurret(Event *ev)
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if (trace.startsolid || trace.fraction < 1 || trace.ent) {
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gi.DPrintf(
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"~*~*~ Not enough room to auto place protable turret at (%i %i %i)\n",
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"~*~*~ Not enough room to auto place portable turret at (%i %i %i)\n",
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(int)origin[0],
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(int)origin[1],
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(int)origin[2]
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@ -243,7 +243,7 @@ void CarryableTurret::EventPlaceTurret(Event *ev)
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if (trace.startsolid || trace.fraction < 1) {
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gi.DPrintf(
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"~*~*~ Not enough room to auto place protable turret at (%i %i %i)\n",
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"~*~*~ Not enough room to auto place portable turret at (%i %i %i)\n",
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(int)origin[0],
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(int)origin[1],
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(int)origin[2]
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@ -957,7 +957,7 @@ Event EV_ScriptThread_HudDraw_VirtualSize
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EV_DEFAULT,
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"ii",
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"index virtual",
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"Sets if the huddraw element for given player should use virutal screen resolution for positioning and size",
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"Sets if the huddraw element for given player should use virtual screen resolution for positioning and size",
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EV_NORMAL
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);
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Event EV_ScriptThread_HudDraw_Color
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@ -1369,7 +1369,7 @@ Event EV_ScriptThread_iHudDrawVirtualSize
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EV_DEFAULT,
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"eii",
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"player index virtual",
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"Sets if the huddraw element for given player should use virutal screen resolution for positioning and size",
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"Sets if the huddraw element for given player should use virtual screen resolution for positioning and size",
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EV_NORMAL
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);
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Event EV_ScriptThread_IsArray
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@ -3882,7 +3882,7 @@ void ScriptThread::EventHudDrawAlign(Event *ev)
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} else if (h_align == "right") {
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h_alignement = 2;
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} else {
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throw ScriptException("Wrong alignement h_align string for huddraw_align!\n");
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throw ScriptException("Wrong alignment h_align string for huddraw_align!\n");
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}
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if (v_align == "top") {
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@ -3892,7 +3892,7 @@ void ScriptThread::EventHudDrawAlign(Event *ev)
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} else if (v_align == "bottom") {
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v_alignement = 2;
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} else {
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throw ScriptException("Wrong alignement v_align string for huddraw_align!\n");
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throw ScriptException("Wrong alignment v_align string for huddraw_align!\n");
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}
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HudDrawAlign(index, h_alignement, v_alignement);
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@ -5032,7 +5032,7 @@ void ScriptThread::EventIHudDrawAlign(Event *ev)
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} else if (h_align == "right") {
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h_alignement = 2;
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} else {
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throw ScriptException("Wrong alignement h_align string for ihuddraw_align!\n");
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throw ScriptException("Wrong alignment h_align string for ihuddraw_align!\n");
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}
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if (v_align == "top") {
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@ -5042,7 +5042,7 @@ void ScriptThread::EventIHudDrawAlign(Event *ev)
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} else if (v_align == "bottom") {
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v_alignement = 2;
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} else {
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throw ScriptException("Wrong alignement v_align string for ihuddraw_align!\n");
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throw ScriptException("Wrong alignment v_align string for ihuddraw_align!\n");
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}
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iHudDrawAlign(player->edict - g_entities, index, h_alignement, v_alignement);
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@ -193,7 +193,7 @@ Event EV_Sentient_UseItem
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EV_CONSOLE,
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"si",
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"name weapon_hand",
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"Use the specified weapon or item in the hand choosen (optional).",
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"Use the specified weapon or item in the hand chosen (optional).",
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EV_NORMAL
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);
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Event EV_Sentient_SetBloodModel
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@ -391,7 +391,7 @@ Event EV_Sentient_UseWeaponClass
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EV_CONSOLE,
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"sI",
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"name weapon_hand",
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"Use the weapon of the specified class in the hand choosen (optional).",
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"Use the weapon of the specified class in the hand chosen (optional).",
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EV_NORMAL
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);
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Event EV_Sentient_German
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@ -73,7 +73,7 @@ Event EV_Turret_P_SetPlayerUsable
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EV_DEFAULT,
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"i",
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"state",
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"Sets wether the turret can be used by players. 0 means no, 1 means yes.",
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"Sets whether the turret can be used by players. 0 means no, 1 means yes.",
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EV_NORMAL
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);
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Event EV_Turret_AI_SetAimTarget
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@ -309,7 +309,7 @@ Event EV_Turret_SetUsable
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EV_DEFAULT,
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"i",
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"state",
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"Sets wether the turret can be used as a weapon. 0 means no, 1 means yes.",
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"Sets whether the turret can be used as a weapon. 0 means no, 1 means yes.",
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EV_NORMAL
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);
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Event EV_Turret_AI_SetBulletSpread
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@ -90,7 +90,7 @@ BEGIN
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EDITTEXT IDC_PASSWORD,65,50,110,12,ES_PASSWORD | ES_AUTOHSCROLL
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EDITTEXT IDC_PROFILE_ID,65,65,110,12,ES_AUTOHSCROLL | ES_READONLY
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PUSHBUTTON "Authenticate",IDC_AUTHENTICATE,35,85,50,14
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GROUPBOX "Persistant Data",IDC_STATIC,10,115,175,140
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GROUPBOX "Persistent Data",IDC_STATIC,10,115,175,140
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CONTROL "Private Read/Write",IDC_PRIVATE_RW,"Button",
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BS_AUTORADIOBUTTON | WS_GROUP,20,130,77,10
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CONTROL "Private Read-Only",IDC_PRIVATE_RO,"Button",
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@ -9,7 +9,7 @@
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// This is declared as an extern so it can be overriden when testing
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// This is declared as an extern so it can be overridden when testing
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#define SC_SERVICE_URL_FORMAT "http://%s.comp.pubsvs." GSI_DOMAIN_NAME "/CompetitionService/CompetitionService.asmx"
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char scServiceURL[SC_SERVICE_MAX_URL_LEN] = "";
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@ -51,7 +51,7 @@ const char WS_AUTHSERVICE_SIGNATURE_KEY[] =
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const char WS_AUTHSERVICE_SIGNATURE_EXP[] =
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"010001";
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// This is declared as an extern so it can be overriden when testing
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// This is declared as an extern so it can be overridden when testing
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#define WS_LOGIN_SERVICE_URL_FORMAT "https://%s.auth.pubsvs." GSI_DOMAIN_NAME "/AuthService/AuthService.asmx"
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char wsAuthServiceURL[WS_LOGIN_MAX_URL_LEN] = "";
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@ -293,7 +293,7 @@ typedef struct {
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static fileHandleData_t fsh[MAX_FILE_HANDLES];
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// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
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// wether we did a reorder on the current search path when joining the server
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// whether we did a reorder on the current search path when joining the server
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static qboolean fs_reordered;
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// never load anything from pk3 files that are not present at the server when pure
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@ -150,7 +150,7 @@ unsigned long sys_timeBase = 0;
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/* current time in ms, using sys_timeBase as origin
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NOTE: sys_timeBase*1000 + curtime -> ms since the Epoch
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0x7fffffff ms - ~24 days
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although timeval:tv_usec is an int, I'm not sure wether it is actually used as an unsigned int
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although timeval:tv_usec is an int, I'm not sure whether it is actually used as an unsigned int
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(which would affect the wrap period) */
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int curtime;
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int Sys_Milliseconds (void)
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