Fix a few typos

This commit is contained in:
Sébastien Noel 2024-09-19 10:52:47 +02:00
parent 1c7b561aa9
commit a010e648ee
19 changed files with 40 additions and 40 deletions

View file

@ -957,7 +957,7 @@ Event EV_ScriptThread_HudDraw_VirtualSize
EV_DEFAULT,
"ii",
"index virtual",
"Sets if the huddraw element for given player should use virutal screen resolution for positioning and size",
"Sets if the huddraw element for given player should use virtual screen resolution for positioning and size",
EV_NORMAL
);
Event EV_ScriptThread_HudDraw_Color
@ -1369,7 +1369,7 @@ Event EV_ScriptThread_iHudDrawVirtualSize
EV_DEFAULT,
"eii",
"player index virtual",
"Sets if the huddraw element for given player should use virutal screen resolution for positioning and size",
"Sets if the huddraw element for given player should use virtual screen resolution for positioning and size",
EV_NORMAL
);
Event EV_ScriptThread_IsArray
@ -3882,7 +3882,7 @@ void ScriptThread::EventHudDrawAlign(Event *ev)
} else if (h_align == "right") {
h_alignement = 2;
} else {
throw ScriptException("Wrong alignement h_align string for huddraw_align!\n");
throw ScriptException("Wrong alignment h_align string for huddraw_align!\n");
}
if (v_align == "top") {
@ -3892,7 +3892,7 @@ void ScriptThread::EventHudDrawAlign(Event *ev)
} else if (v_align == "bottom") {
v_alignement = 2;
} else {
throw ScriptException("Wrong alignement v_align string for huddraw_align!\n");
throw ScriptException("Wrong alignment v_align string for huddraw_align!\n");
}
HudDrawAlign(index, h_alignement, v_alignement);
@ -5032,7 +5032,7 @@ void ScriptThread::EventIHudDrawAlign(Event *ev)
} else if (h_align == "right") {
h_alignement = 2;
} else {
throw ScriptException("Wrong alignement h_align string for ihuddraw_align!\n");
throw ScriptException("Wrong alignment h_align string for ihuddraw_align!\n");
}
if (v_align == "top") {
@ -5042,7 +5042,7 @@ void ScriptThread::EventIHudDrawAlign(Event *ev)
} else if (v_align == "bottom") {
v_alignement = 2;
} else {
throw ScriptException("Wrong alignement v_align string for ihuddraw_align!\n");
throw ScriptException("Wrong alignment v_align string for ihuddraw_align!\n");
}
iHudDrawAlign(player->edict - g_entities, index, h_alignement, v_alignement);