Fix a few typos

This commit is contained in:
Sébastien Noel 2024-09-19 10:52:47 +02:00
parent 1c7b561aa9
commit a010e648ee
19 changed files with 40 additions and 40 deletions

View file

@ -564,7 +564,7 @@ Event EV_Client_LoopSound
EV_DEFAULT,
"sFFf",
"soundName volume min_distance pitch",
"Play the specifed sound as a looping sound"
"Play the specified sound as a looping sound"
);
Event EV_Client_Cache
(
@ -985,7 +985,7 @@ Event EV_Client_BounceDecal(
"maxamount temporary",
"Put a mark when the tempmodel bounces and hits a surface\n"
"maxamount = Max amount of decals to make when bouncing\n"
"temporary = specify 1 for a temporary mark that only appears for a short time, 0 for a decal that stays aroung "
"temporary = specify 1 for a temporary mark that only appears for a short time, 0 for a decal that stays around "
"longer (default is 0)\n"
);
Event EV_Client_SetDecalRadius
@ -1122,7 +1122,7 @@ Event EV_Client_SetAlignStretch(
EV_DEFAULT,
"F",
"scaleMultiplier",
"Aligns the temp model to the direction of travel, and stretches it betwen the last and current positions.\n"
"Aligns the temp model to the direction of travel, and stretches it between the last and current positions.\n"
);
Event EV_Client_SetClampVelocity
(
@ -3883,7 +3883,7 @@ void ClientGameCommandManager::PlaySound(
} else {
if (debugSound->integer) {
Com_Printf(
"\nWARNING: OVERRIDE OVERRIDE OVERRIDESound %s had all its parm overriden by code.\n\n",
"\nWARNING: OVERRIDE OVERRIDE OVERRIDESound %s had all its parm overridden by code.\n\n",
sound_name.c_str()
);
}