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GetCompiledScript should remain unused
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1 changed files with 4 additions and 0 deletions
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@ -1658,6 +1658,7 @@ void CompileAssemble(const char *filename, const char *outputfile)
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bool GetCompiledScript(GameScript *scr)
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{
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/*
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Archiver arc;
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arc.SetSilent(true);
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@ -1674,4 +1675,7 @@ bool GetCompiledScript(GameScript *scr)
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arc.Close();
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return true;
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*/
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// FIXME: not used?
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return false;
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}
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