GetCompiledScript should remain unused

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smallmodel 2023-09-13 21:32:58 +02:00
parent 15de08556e
commit 9f6ef14ea1
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GPG key ID: 9F2D623CEDF08512

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@ -1658,6 +1658,7 @@ void CompileAssemble(const char *filename, const char *outputfile)
bool GetCompiledScript(GameScript *scr)
{
/*
Archiver arc;
arc.SetSilent(true);
@ -1674,4 +1675,7 @@ bool GetCompiledScript(GameScript *scr)
arc.Close();
return true;
*/
// FIXME: not used?
return false;
}