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Initialize bHasThrowTarget
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@ -364,6 +364,7 @@ void Actor::Begin_Grenade(void)
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float fDistSquared;
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bool bHasThrowTarget;
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bHasThrowTarget = true;
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if (!m_Enemy) {
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Sentient *pEnemy = static_cast<Sentient *>(G_GetEntity(m_pGrenade->edict->r.ownerNum));
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