Initialize bHasThrowTarget

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smallmodel 2023-10-24 22:55:22 +02:00
parent 4d876fdf5d
commit 9f5557b33c
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@ -364,6 +364,7 @@ void Actor::Begin_Grenade(void)
float fDistSquared;
bool bHasThrowTarget;
bHasThrowTarget = true;
if (!m_Enemy) {
Sentient *pEnemy = static_cast<Sentient *>(G_GetEntity(m_pGrenade->edict->r.ownerNum));