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Formatted document
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commit
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2 changed files with 2232 additions and 2978 deletions
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@ -51,8 +51,8 @@ extern Event EV_Trigger_SetNotTriggerable;
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#define TRIGGER_PROJECTILES 16
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class Trigger : public Animate
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{
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protected:
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{
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protected:
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float wait;
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float delay;
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float trigger_time;
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@ -73,94 +73,90 @@ class Trigger : public Animate
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qboolean edgeTriggered; // if true, trigger only triggers when entering trigger, not when standing in it
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int multiFaceted; // if 0, it isn't. if 1 it is N/S oriented, if 2 it is E/W oriented
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public:
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CLASS_PROTOTYPE( Trigger );
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public:
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CLASS_PROTOTYPE(Trigger);
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Trigger();
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virtual ~Trigger();
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// override this to allow objects other than players, projectiles, and monsters to activate the trigger
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virtual qboolean respondTo( Entity *other );
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virtual qboolean respondTo(Entity *other);
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// override this to redirect messages to an entity other than the one who triggered it
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virtual Entity *getActivator( Entity *other );
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virtual Entity *getActivator(Entity *other);
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void SetModelEvent( Event *ev );
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void Touch( Event *ev );
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void EventSetWait( Event *ev );
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void EventSetDelay( Event *ev );
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void EventSetCount( Event *ev );
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void EventSetKey( Event *ev );
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void EventSetHealth( Event *ev );
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void EventSetThread( Event *ev );
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void SetTriggerDir( Event *ev );
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void SetTriggerable( Event *ev );
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void SetNotTriggerable( Event *ev );
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void SetMultiFaceted( Event *ev );
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void SetEdgeTriggered( Event *ev );
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void SetTriggerCone( Event *ev );
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void SetModelEvent(Event *ev);
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void Touch(Event *ev);
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void EventSetWait(Event *ev);
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void EventSetDelay(Event *ev);
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void EventSetCount(Event *ev);
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void EventSetKey(Event *ev);
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void EventSetHealth(Event *ev);
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void EventSetThread(Event *ev);
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void SetTriggerDir(Event *ev);
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void SetTriggerable(Event *ev);
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void SetNotTriggerable(Event *ev);
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void SetMultiFaceted(Event *ev);
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void SetEdgeTriggered(Event *ev);
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void SetTriggerCone(Event *ev);
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void EventSetMessage( Event *ev );
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void SetMessage( const char *message );
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str &Message( void );
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void EventSetMessage(Event *ev);
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void SetMessage(const char *message);
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str& Message(void);
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void EventSetNoise( Event *ev );
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void SetNoise( const char *text );
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str &Noise( void );
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void EventSetNoise(Event *ev);
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void SetNoise(const char *text);
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str& Noise(void);
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void SetTriggerDir( float angle );
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Vector GetTriggerDir( void );
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qboolean UsingTriggerDir( void );
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void SetTriggerDir(float angle);
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Vector GetTriggerDir(void);
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qboolean UsingTriggerDir(void);
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void SetMultiFaceted( int newFacet );
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void SetEdgeTriggered( qboolean newEdge );
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void SetMultiFaceted(int newFacet);
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void SetEdgeTriggered(qboolean newEdge);
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int GetMultiFaceted( void );
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qboolean GetEdgeTriggered( void );
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int GetMultiFaceted(void);
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qboolean GetEdgeTriggered(void);
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void StartThread( Event *ev );
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void TriggerStuff( Event *ev );
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void ActivateTargets( Event *ev );
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void Archive( Archiver &arc ) override;
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};
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void StartThread(Event *ev);
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void TriggerStuff(Event *ev);
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void ActivateTargets(Event *ev);
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void Archive(Archiver& arc) override;
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};
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inline void Trigger::Archive
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(
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Archiver &arc
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)
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{
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Animate::Archive( arc );
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inline void Trigger::Archive(Archiver& arc)
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{
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Animate::Archive(arc);
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arc.ArchiveFloat( &wait );
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arc.ArchiveFloat( &delay );
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arc.ArchiveFloat( &trigger_time );
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arc.ArchiveBoolean( &triggerActivated );
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arc.ArchiveInteger( &count );
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arc.ArchiveString( &noise );
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if ( arc.Loading() )
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{
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SetNoise( noise.c_str() );
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}
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arc.ArchiveString( &message );
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arc.ArchiveString( &key );
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arc.ArchiveSafePointer( &activator );
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arc.ArchiveInteger( &respondto );
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arc.ArchiveBoolean( &useTriggerDir );
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arc.ArchiveFloat( &triggerCone );
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arc.ArchiveVector( &triggerDir );
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arc.ArchiveFloat( &triggerDirYaw );
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arc.ArchiveBoolean( &triggerable );
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arc.ArchiveBoolean( &removable );
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arc.ArchiveBoolean( &edgeTriggered );
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arc.ArchiveInteger( &multiFaceted );
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arc.ArchiveFloat(&wait);
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arc.ArchiveFloat(&delay);
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arc.ArchiveFloat(&trigger_time);
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arc.ArchiveBoolean(&triggerActivated);
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arc.ArchiveInteger(&count);
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arc.ArchiveString(&noise);
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if (arc.Loading()) {
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SetNoise(noise.c_str());
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}
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arc.ArchiveString(&message);
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arc.ArchiveString(&key);
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arc.ArchiveSafePointer(&activator);
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arc.ArchiveInteger(&respondto);
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arc.ArchiveBoolean(&useTriggerDir);
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arc.ArchiveFloat(&triggerCone);
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arc.ArchiveVector(&triggerDir);
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arc.ArchiveFloat(&triggerDirYaw);
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arc.ArchiveBoolean(&triggerable);
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arc.ArchiveBoolean(&removable);
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arc.ArchiveBoolean(&edgeTriggered);
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arc.ArchiveInteger(&multiFaceted);
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}
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class TriggerVehicle : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerVehicle );
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CLASS_PROTOTYPE(TriggerVehicle);
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qboolean respondTo( Entity *other ) override;
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qboolean respondTo(Entity *other) override;
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};
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class TriggerAllEntry
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@ -170,68 +166,62 @@ public:
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float time;
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public:
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static void Archive( Archiver& arc, TriggerAllEntry *obj );
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static void Archive(Archiver& arc, TriggerAllEntry *obj);
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};
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class TriggerAll : public Trigger
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{
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private:
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Container< TriggerAllEntry > entries;
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Container<TriggerAllEntry> entries;
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public:
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CLASS_PROTOTYPE( TriggerAll );
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CLASS_PROTOTYPE(TriggerAll);
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void Archive( Archiver& arc ) override;
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void Archive(Archiver& arc) override;
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void TriggerStuff( Event *ev );
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bool IsTriggerable( Entity *other );
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void SetTriggerTime( Entity *other, float time );
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void TriggerStuff(Event *ev);
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bool IsTriggerable(Entity *other);
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void SetTriggerTime(Entity *other, float time);
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};
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inline void TriggerAll::Archive
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(
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Archiver& arc
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)
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inline void TriggerAll::Archive(Archiver& arc)
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{
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Trigger::Archive( arc );
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Trigger::Archive(arc);
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entries.Archive( arc, &TriggerAllEntry::Archive );
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entries.Archive(arc, &TriggerAllEntry::Archive);
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}
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class TouchField : public Trigger
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{
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private:
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{
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private:
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Event *ontouch;
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EntityPtr owner;
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public:
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CLASS_PROTOTYPE( TouchField );
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public:
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CLASS_PROTOTYPE(TouchField);
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TouchField();
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virtual void Setup( Entity *ownerentity, Event &ontouch, Vector min, Vector max, int respondto );
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void SendEvent( Event *ev );
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void Archive( Archiver &arc ) override;
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};
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virtual void Setup(Entity *ownerentity, Event& ontouch, Vector min, Vector max, int respondto);
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void SendEvent(Event *ev);
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void Archive(Archiver &arc) override;
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};
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inline void TouchField::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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inline void TouchField::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveEventPointer( &ontouch );
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arc.ArchiveSafePointer( &owner );
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}
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arc.ArchiveEventPointer(&ontouch);
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arc.ArchiveSafePointer(&owner);
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}
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typedef SafePtr<TouchField> TouchFieldPtr;
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class TriggerOnce : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerOnce );
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{
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public:
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CLASS_PROTOTYPE(TriggerOnce);
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TriggerOnce();
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};
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};
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class TriggerSave : public Trigger
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{
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@ -239,96 +229,87 @@ private:
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str m_sSaveName;
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public:
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CLASS_PROTOTYPE( TriggerSave );
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CLASS_PROTOTYPE(TriggerSave);
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void SaveGame( Event *ev );
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void EventSaveName( Event *ev );
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void Archive( Archiver& arc ) override;
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void SaveGame(Event *ev);
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void EventSaveName(Event *ev);
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void Archive(Archiver& arc) override;
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};
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inline void TriggerSave::Archive
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(
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Archiver &arc
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)
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inline void TriggerSave::Archive(Archiver& arc)
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{
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Trigger::Archive( arc );
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arc.ArchiveString( &m_sSaveName );
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Trigger::Archive(arc);
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arc.ArchiveString(&m_sSaveName);
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}
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class TriggerRelay : public Trigger
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{
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public:
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CLASS_PROTOTYPE( TriggerRelay );
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{
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public:
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CLASS_PROTOTYPE(TriggerRelay);
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TriggerRelay();
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};
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};
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class TriggerSecret : public TriggerOnce
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{
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public:
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CLASS_PROTOTYPE( TriggerSecret );
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{
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public:
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CLASS_PROTOTYPE(TriggerSecret);
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TriggerSecret();
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void FoundSecret( Event *ev );
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void Activate( Event *ev );
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};
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void FoundSecret(Event *ev);
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void Activate(Event *ev);
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};
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class TriggerPush : public Trigger
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{
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protected:
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{
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protected:
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float speed;
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public:
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CLASS_PROTOTYPE( TriggerPush );
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public:
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CLASS_PROTOTYPE(TriggerPush);
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TriggerPush();
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void Push( Event *ev );
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void SetPushDir( Event *ev );
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void SetPushSpeed( Event *ev );
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void Archive( Archiver &arc ) override;
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};
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void Push(Event *ev);
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void SetPushDir(Event *ev);
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void SetPushSpeed(Event *ev);
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void Archive(Archiver& arc) override;
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};
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inline void TriggerPush::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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inline void TriggerPush::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveFloat( &speed );
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}
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arc.ArchiveFloat(&speed);
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}
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class TriggerPushAny : public Trigger
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{
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protected:
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{
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protected:
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float speed;
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public:
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CLASS_PROTOTYPE( TriggerPushAny );
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public:
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CLASS_PROTOTYPE(TriggerPushAny);
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TriggerPushAny();
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void Push( Event *ev );
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void SetSpeed( Event *ev );
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void Archive( Archiver &arc ) override;
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};
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void Push(Event *ev);
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void SetSpeed(Event *ev);
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void Archive(Archiver& arc) override;
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};
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inline void TriggerPushAny::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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inline void TriggerPushAny::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveFloat( &speed );
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}
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arc.ArchiveFloat(&speed);
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}
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#define AMBIENT_ON ( 1 << 0 )
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#define AMBIENT_OFF ( 1 << 1 )
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#define TOGGLESOUND ( 1 << 5 )
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#define AMBIENT_ON (1 << 0)
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#define AMBIENT_OFF (1 << 1)
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#define TOGGLESOUND (1 << 5)
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class TriggerPlaySound : public Trigger
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{
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protected:
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{
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protected:
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friend class SoundManager;
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int state;
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@ -337,95 +318,87 @@ class TriggerPlaySound : public Trigger
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int channel;
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qboolean ambient;
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public:
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CLASS_PROTOTYPE( TriggerPlaySound );
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public:
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CLASS_PROTOTYPE(TriggerPlaySound);
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TriggerPlaySound();
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void ToggleSound( Event *ev );
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void SetVolume( Event *ev );
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void SetMinDist( Event *ev );
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void SetChannel( Event *ev );
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void ToggleSound(Event *ev);
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void SetVolume(Event *ev);
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void SetMinDist(Event *ev);
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void SetChannel(Event *ev);
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void StartSound( void );
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void SetVolume( float vol );
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void SetMinDist( float dist );
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void StartSound(void);
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void SetVolume(float vol);
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void SetMinDist(float dist);
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void Archive( Archiver &arc ) override;
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};
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void Archive(Archiver& arc) override;
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};
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inline void TriggerPlaySound::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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inline void TriggerPlaySound::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveInteger( &state );
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arc.ArchiveFloat( &min_dist );
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arc.ArchiveFloat( &volume );
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arc.ArchiveInteger( &channel );
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arc.ArchiveBoolean( &ambient );
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if ( arc.Loading() )
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{
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arc.ArchiveInteger(&state);
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arc.ArchiveFloat(&min_dist);
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arc.ArchiveFloat(&volume);
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arc.ArchiveInteger(&channel);
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arc.ArchiveBoolean(&ambient);
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if (arc.Loading()) {
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//
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// see if its a toggle sound, if it is, lets start its sound again
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//
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if ( spawnflags & TOGGLESOUND )
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{
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if (spawnflags & TOGGLESOUND) {
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//
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// invert state so that final state will be right
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//
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state = !state;
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PostEvent( EV_Trigger_Effect, EV_POSTSPAWN );
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}
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PostEvent(EV_Trigger_Effect, EV_POSTSPAWN);
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}
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}
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}
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class TriggerSpeaker : public TriggerPlaySound
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{
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public:
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CLASS_PROTOTYPE( TriggerSpeaker );
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{
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public:
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CLASS_PROTOTYPE(TriggerSpeaker);
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TriggerSpeaker();
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};
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};
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class RandomSpeaker : public TriggerSpeaker
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{
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protected:
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{
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protected:
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friend class SoundManager;
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float chance;
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float mindelay;
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float maxdelay;
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public:
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CLASS_PROTOTYPE( RandomSpeaker );
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public:
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CLASS_PROTOTYPE(RandomSpeaker);
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RandomSpeaker();
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void TriggerSound( Event *ev );
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void SetMinDelay( Event *ev );
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void SetMaxDelay( Event *ev );
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void SetChance( Event *ev );
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void TriggerSound(Event *ev);
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void SetMinDelay(Event *ev);
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void SetMaxDelay(Event *ev);
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void SetChance(Event *ev);
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void SetMinDelay( float value );
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void SetMaxDelay( float value );
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void SetChance( float value );
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void ScheduleSound( void );
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void SetMinDelay(float value);
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void SetMaxDelay(float value);
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void SetChance(float value);
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void ScheduleSound(void);
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void Archive( Archiver &arc ) override;
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};
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void Archive(Archiver& arc) override;
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};
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inline void RandomSpeaker::Archive
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(
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Archiver &arc
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)
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{
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TriggerSpeaker::Archive( arc );
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inline void RandomSpeaker::Archive(Archiver& arc)
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{
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TriggerSpeaker::Archive(arc);
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arc.ArchiveFloat( &chance );
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arc.ArchiveFloat( &mindelay );
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arc.ArchiveFloat( &maxdelay );
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}
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arc.ArchiveFloat(&chance);
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arc.ArchiveFloat(&mindelay);
|
||||
arc.ArchiveFloat(&maxdelay);
|
||||
}
|
||||
|
||||
class TriggerChangeLevel : public Trigger
|
||||
{
|
||||
|
@ -437,113 +410,106 @@ public:
|
|||
CLASS_PROTOTYPE(TriggerChangeLevel);
|
||||
|
||||
TriggerChangeLevel();
|
||||
void SetMap(Event* ev);
|
||||
void SetSpawnSpot(Event* ev);
|
||||
void ChangeLevel(Event* ev);
|
||||
const char* Map(void);
|
||||
const char* SpawnSpot(void);
|
||||
void Archive(Archiver& arc) override;
|
||||
void SetMap(Event *ev);
|
||||
void SetSpawnSpot(Event *ev);
|
||||
void ChangeLevel(Event *ev);
|
||||
const char *Map(void);
|
||||
const char *SpawnSpot(void);
|
||||
void Archive(Archiver &arc) override;
|
||||
};
|
||||
|
||||
class TriggerExit : public Trigger
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerExit );
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerExit);
|
||||
|
||||
TriggerExit();
|
||||
void DisplayExitSign( Event *ev );
|
||||
void TurnExitSignOff( Event *ev );
|
||||
};
|
||||
|
||||
void DisplayExitSign(Event *ev);
|
||||
void TurnExitSignOff(Event *ev);
|
||||
};
|
||||
|
||||
class TriggerUse : public Trigger
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerUse );
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerUse);
|
||||
|
||||
TriggerUse();
|
||||
};
|
||||
};
|
||||
|
||||
class TriggerUseOnce : public TriggerUse
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerUseOnce );
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerUseOnce);
|
||||
|
||||
TriggerUseOnce();
|
||||
};
|
||||
};
|
||||
|
||||
class TriggerHurt : public TriggerUse
|
||||
{
|
||||
protected:
|
||||
{
|
||||
protected:
|
||||
float damage;
|
||||
|
||||
void Hurt( Event *ev );
|
||||
void SetDamage( Event *ev );
|
||||
void Hurt(Event *ev);
|
||||
void SetDamage(Event *ev);
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerHurt );
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerHurt);
|
||||
|
||||
TriggerHurt();
|
||||
void Archive( Archiver &arc ) override;
|
||||
};
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerHurt::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
{
|
||||
TriggerUse::Archive( arc );
|
||||
inline void TriggerHurt::Archive(Archiver& arc)
|
||||
{
|
||||
TriggerUse::Archive(arc);
|
||||
|
||||
arc.ArchiveFloat( &damage );
|
||||
}
|
||||
arc.ArchiveFloat(&damage);
|
||||
}
|
||||
|
||||
class TriggerDamageTargets : public Trigger
|
||||
{
|
||||
protected:
|
||||
{
|
||||
protected:
|
||||
float damage;
|
||||
|
||||
void DamageTargets( Event *ev );
|
||||
void SetDamage( Event *ev );
|
||||
void DamageTargets(Event *ev);
|
||||
void SetDamage(Event *ev);
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerDamageTargets );
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerDamageTargets);
|
||||
|
||||
TriggerDamageTargets();
|
||||
void PassDamage( Event *ev );
|
||||
void Archive( Archiver &arc ) override;
|
||||
};
|
||||
void PassDamage(Event *ev);
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerDamageTargets::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
inline void TriggerDamageTargets::Archive(Archiver& arc)
|
||||
|
||||
{
|
||||
Trigger::Archive( arc );
|
||||
{
|
||||
Trigger::Archive(arc);
|
||||
|
||||
arc.ArchiveFloat( &damage );
|
||||
}
|
||||
arc.ArchiveFloat(&damage);
|
||||
}
|
||||
|
||||
class TriggerCameraUse : public TriggerUse
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerCameraUse );
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerCameraUse);
|
||||
|
||||
void TriggerCamera( Event * ev );
|
||||
};
|
||||
void TriggerCamera(Event *ev);
|
||||
};
|
||||
|
||||
class TriggerBox : public Trigger
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerBox );
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerBox);
|
||||
|
||||
void SetMins( Event *ev );
|
||||
void SetMaxs( Event *ev );
|
||||
};
|
||||
void SetMins(Event *ev);
|
||||
void SetMaxs(Event *ev);
|
||||
};
|
||||
|
||||
class TriggerMusic : public Trigger
|
||||
{
|
||||
private:
|
||||
{
|
||||
private:
|
||||
friend class SoundManager;
|
||||
|
||||
qboolean oneshot;
|
||||
|
@ -551,43 +517,41 @@ class TriggerMusic : public Trigger
|
|||
str fallback;
|
||||
str altcurrent;
|
||||
str altfallback;
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerMusic );
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerMusic);
|
||||
|
||||
TriggerMusic();
|
||||
void SetCurrentMood( Event *ev );
|
||||
void SetFallbackMood( Event *ev );
|
||||
void SetAltCurrentMood( Event *ev );
|
||||
void SetAltFallbackMood( Event *ev );
|
||||
void ChangeMood( Event *ev );
|
||||
void AltChangeMood( Event *ev );
|
||||
void SetOneShot( Event *ev );
|
||||
void SetCurrentMood(Event *ev);
|
||||
void SetFallbackMood(Event *ev);
|
||||
void SetAltCurrentMood(Event *ev);
|
||||
void SetAltFallbackMood(Event *ev);
|
||||
void ChangeMood(Event *ev);
|
||||
void AltChangeMood(Event *ev);
|
||||
void SetOneShot(Event *ev);
|
||||
|
||||
void SetMood( str crnt, str fback );
|
||||
void SetAltMood( str crnt, str fback );
|
||||
void SetOneShot( qboolean once );
|
||||
void SetMood(str crnt, str fback);
|
||||
void SetAltMood(str crnt, str fback);
|
||||
void SetOneShot(qboolean once);
|
||||
|
||||
void Archive( Archiver &arc ) override;
|
||||
};
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerMusic::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
inline void TriggerMusic::Archive(Archiver& arc)
|
||||
|
||||
{
|
||||
Trigger::Archive( arc );
|
||||
{
|
||||
Trigger::Archive(arc);
|
||||
|
||||
arc.ArchiveBoolean( &oneshot );
|
||||
arc.ArchiveString( ¤t );
|
||||
arc.ArchiveString( &fallback );
|
||||
arc.ArchiveString( &altcurrent );
|
||||
arc.ArchiveString( &altfallback );
|
||||
}
|
||||
arc.ArchiveBoolean(&oneshot);
|
||||
arc.ArchiveString(¤t);
|
||||
arc.ArchiveString(&fallback);
|
||||
arc.ArchiveString(&altcurrent);
|
||||
arc.ArchiveString(&altfallback);
|
||||
}
|
||||
|
||||
class TriggerReverb : public Trigger
|
||||
{
|
||||
private:
|
||||
{
|
||||
private:
|
||||
friend class SoundManager;
|
||||
|
||||
qboolean oneshot;
|
||||
|
@ -595,138 +559,131 @@ class TriggerReverb : public Trigger
|
|||
int altreverbtype;
|
||||
float reverblevel;
|
||||
float altreverblevel;
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerReverb );
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerReverb);
|
||||
|
||||
TriggerReverb();
|
||||
void SetReverbLevel( Event *ev );
|
||||
void SetReverbType( Event *ev );
|
||||
void SetAltReverbType( Event *ev );
|
||||
void SetAltReverbLevel( Event *ev );
|
||||
void ChangeReverb( Event *ev );
|
||||
void AltChangeReverb( Event *ev );
|
||||
void SetOneShot( Event *ev );
|
||||
void SetReverbLevel(Event *ev);
|
||||
void SetReverbType(Event *ev);
|
||||
void SetAltReverbType(Event *ev);
|
||||
void SetAltReverbLevel(Event *ev);
|
||||
void ChangeReverb(Event *ev);
|
||||
void AltChangeReverb(Event *ev);
|
||||
void SetOneShot(Event *ev);
|
||||
|
||||
void SetReverb( int type, float level );
|
||||
void SetAltReverb( int type, float level );
|
||||
void SetOneShot( qboolean once );
|
||||
void SetReverb(int type, float level);
|
||||
void SetAltReverb(int type, float level);
|
||||
void SetOneShot(qboolean once);
|
||||
|
||||
void Archive( Archiver &arc ) override;
|
||||
};
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerReverb::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
inline void TriggerReverb::Archive(Archiver& arc)
|
||||
|
||||
{
|
||||
Trigger::Archive( arc );
|
||||
{
|
||||
Trigger::Archive(arc);
|
||||
|
||||
arc.ArchiveBoolean( &oneshot );
|
||||
arc.ArchiveInteger( &reverbtype );
|
||||
arc.ArchiveInteger( &altreverbtype );
|
||||
arc.ArchiveFloat( &reverblevel );
|
||||
arc.ArchiveFloat( &altreverblevel );
|
||||
}
|
||||
arc.ArchiveBoolean(&oneshot);
|
||||
arc.ArchiveInteger(&reverbtype);
|
||||
arc.ArchiveInteger(&altreverbtype);
|
||||
arc.ArchiveFloat(&reverblevel);
|
||||
arc.ArchiveFloat(&altreverblevel);
|
||||
}
|
||||
|
||||
class TriggerByPushObject : public TriggerOnce
|
||||
{
|
||||
private:
|
||||
{
|
||||
private:
|
||||
str triggername;
|
||||
|
||||
void setTriggerName( Event *event );
|
||||
void setTriggerName(Event *event);
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerByPushObject );
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerByPushObject);
|
||||
|
||||
qboolean respondTo( Entity *other ) override;
|
||||
Entity *getActivator( Entity *other ) override;
|
||||
qboolean respondTo(Entity *other) override;
|
||||
Entity *getActivator(Entity *other) override;
|
||||
|
||||
void Archive( Archiver &arc ) override;
|
||||
};
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerByPushObject::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
inline void TriggerByPushObject::Archive(Archiver& arc)
|
||||
|
||||
{
|
||||
TriggerOnce::Archive( arc );
|
||||
{
|
||||
TriggerOnce::Archive(arc);
|
||||
|
||||
arc.ArchiveString( &triggername );
|
||||
}
|
||||
arc.ArchiveString(&triggername);
|
||||
}
|
||||
|
||||
class TriggerGivePowerup : public Trigger
|
||||
{
|
||||
private:
|
||||
{
|
||||
private:
|
||||
qboolean oneshot;
|
||||
str powerup_name;
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerGivePowerup );
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerGivePowerup);
|
||||
|
||||
TriggerGivePowerup();
|
||||
void SetOneShot( Event *ev );
|
||||
void SetPowerupName( Event *ev );
|
||||
void GivePowerup( Event *ev );
|
||||
void Archive( Archiver &arc ) override;
|
||||
};
|
||||
void SetOneShot(Event *ev);
|
||||
void SetPowerupName(Event *ev);
|
||||
void GivePowerup(Event *ev);
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerGivePowerup::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
inline void TriggerGivePowerup::Archive(Archiver& arc)
|
||||
{
|
||||
Trigger::Archive( arc );
|
||||
Trigger::Archive(arc);
|
||||
|
||||
arc.ArchiveBoolean( &oneshot );
|
||||
arc.ArchiveString( &powerup_name );
|
||||
arc.ArchiveBoolean(&oneshot);
|
||||
arc.ArchiveString(&powerup_name);
|
||||
}
|
||||
|
||||
class TriggerClickItem : public Trigger
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( TriggerClickItem );
|
||||
CLASS_PROTOTYPE(TriggerClickItem);
|
||||
|
||||
TriggerClickItem();
|
||||
|
||||
void SetClickItemModelEvent( Event *ev );
|
||||
void Archive( Archiver& arc ) override;
|
||||
void SetClickItemModelEvent(Event *ev);
|
||||
void Archive(Archiver& arc) override;
|
||||
};
|
||||
|
||||
inline void TriggerClickItem::Archive
|
||||
(
|
||||
Archiver &arc
|
||||
)
|
||||
inline void TriggerClickItem::Archive(Archiver& arc)
|
||||
{
|
||||
Trigger::Archive( arc );
|
||||
Trigger::Archive(arc);
|
||||
}
|
||||
|
||||
class TriggerNoDamage : public TriggerUse {
|
||||
class TriggerNoDamage : public TriggerUse
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerNoDamage);
|
||||
|
||||
public:
|
||||
void TakeNoDamage(Event* ev);
|
||||
void TakeNoDamage(Event *ev);
|
||||
};
|
||||
|
||||
class TriggerEntity : public Trigger {
|
||||
class TriggerEntity : public Trigger
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerEntity);
|
||||
};
|
||||
|
||||
class TriggerLandmine : public TriggerEntity {
|
||||
class TriggerLandmine : public TriggerEntity
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE(TriggerLandmine);
|
||||
|
||||
TriggerLandmine();
|
||||
void Archive(Archiver& arc) override;
|
||||
|
||||
void EventIsAbandoned(Event* ev);
|
||||
void EventIsImmune(Event* ev);
|
||||
void EventSetDamageable(Event* ev);
|
||||
void EventIsAbandoned(Event *ev);
|
||||
void EventIsImmune(Event *ev);
|
||||
void EventSetDamageable(Event *ev);
|
||||
|
||||
void SetDamageable(qboolean damageable);
|
||||
qboolean IsImmune(Entity* other) const;
|
||||
qboolean IsImmune(Entity *other) const;
|
||||
void SetTeam(int team);
|
||||
|
||||
private:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue